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Granvir News

Update 2.19.0: Horse Leg Variants

[p]This week's regular update adds a small batch of horse leg variants and a new combination rifle with an underbarrel grenade launcher. [/p][p]2.19.0[/p][h3]Major Features[/h3]
  • [p]Added the HR03 Parting, an equine quadruped mobility platform with a heavy cannon mounted on the rear.[/p]
  • [p]Added the HR04 Mule, an equine quadruped mobility platform with extra cargo capacity.[/p]
  • [p]Added the TG01 Grenadier, a two-handed firearm with an under-barrel grenade launcher.[/p]
[h3]Minor Features[/h3]
  • [p]The icons for the current campaign, pilot and difficulty are now displayed in the escape menu.[/p]
  • [p]Added qualifiers for different types of loans.[/p]
  • [p]Added a slider for adjusting the amount of horizontal camera offset.[/p]
[h3]Fixes[/h3]
  • [p]Fixed certain shields having awkward idle grips in certain arms.[/p]
  • [p]Fixed the crosshair bloom intensity setting not being set on startup.[/p]
  • [p]Fixed anti air Granvirs being summoned as part of response level effects.[/p]

Hotfix 2.18.1: Rapid Fire Enemies Fix

[p]2.18.1[/p][h3]Fixes[/h3]
  • [p]Fixed enemies firing at absurd rates and the multiplayer desync that would occur as a result.[/p][p][/p]
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Update 2.18.0: Crosshair Settings

[p]This week's regular update enhances the crosshair with new features and settings. Additional elements of the crosshair including the pips and rings can now be disabled. The rings themselves can be adjusted in size. On the enhancement side, the reticle now blooms while firing based on the magnitude of recoil applied by the shot. Reticle bloom intensity can also be adjusted in the settings if you prefer a more static crosshair.[/p][p]2.18.0[/p][h3]Features[/h3]
  • [p]Added the LL01 Carousel, a tier 4 lance with a built-in cannon array. Each reload adds only a fraction of the magazine but melee hits also partially reload.[/p]
  • [p]Increased the accuracy and projectile speed of the HL Loaded Lances. The T2 Loaded Lance now matches the accuracy of a standard pistol and the T3 Loaded Lance matches the accuracy of a standard rifle.[/p]
  • [p]Added crosshair bloom when firing ranged weapons. The magnitude of the bloom can be reduced or entirely disabled in the settings. This bloom rough corresponds to the recoil applied to a Granvir when firing.[/p]
  • [p]Added a new setting for increasing the size of the crosshair rings.[/p]
  • [p]Added a new setting for hiding the crosshair rings.[/p]
  • [p]Added a new setting for hiding the crosshair ability pips.[/p]
[h3]Fixes[/h3]
  • [p]Fixed being unable to manually reload the HP03 Skewer's light cannon.[/p][p][/p]

Update 2.17.0: New Weaponized Armatures

[p]A new wave of parts in a neglected category arrive this update with three new weaponized armatures. Each new armature covers a different archetype of weaponized armature in each tier including a high firerate option in tier 2, a large AoE weapon in tier 3 and a beam weapon in tier 4.[/p][p]Halberds, a new type of melee weapon have also been added. Halberds are long two-handed weapons capable of both sweeping attacks and thrusting attacks. A new halberd has been added to tiers 2, 3 and 4.[/p][p]This update attempts to fix more causes of multiplayer desync. Fixing desync is always my number one priority but the causes are very difficult to find without log files from multiple players in a desynced session. If you experience any multiplayer, desync please consider sharing your group's log files on the Discord.[/p][p]2.17.0[/p][h3]Major Features[/h3]
  • [p]Added the BB03G Drumroll, a tier 2 armored weaponized armature with high firerate and a large magazine capacity.[/p]
  • [p]Added the BB04G Bull Shark, a tier 3 armored weaponized armature with large AoE explosive shots.[/p]
  • [p]Added the LC02G Stream, a tier 4 weaponized armature that fires medium range twin beams.[/p]
  • [p]Added the HB01 Halberd, HB02 Can Opener and HB03 Faithful, a series of halberds spanning tier 2 to 4. Halberds are two-handed melee weapons with both sweeping and thrusting attacks that can be swapped between using attack style.[/p]
[h3]Minor Features[/h3]
  • [p]Completed projects will show as a greyed out selection at the bottom of the project development menu.[/p]
  • [p]Shop items will now also show their own tooltip in addition to the comparison so you don't have to click on every item to see their stats and the stat blocks can be closer together.[/p]
  • [p]Removed the requirement to be grounded the use the RB03 Frontrunner boost.[/p]
[h3]Fixes[/h3]
  • [p]Corrected the cost of certain melee weapons.[/p]
  • [p]Fixed being unable to suggest a travel destination on controller.[/p]
  • [p]Fixed a potential cause of further desync when players see different weather.[/p][p][/p]

Hotfix 2.16.1: Multiplayer Parrying Fix

[p]2.16.1[/p][h3]Fixes[/h3]
  • [p]Added a sound cue to a successful counter trigger.[/p]
  • [p]Added camera height offset to tracks so the camera isn't so high above the mech.[/p]
  • [p]Enabled the ability to use the PZ02 Streak's rocket dash while airborne.[/p]
  • [p]Fixed counterattacks sometimes not triggering and parrying heat not applying while playing as a non-host in multiplayer.[/p]
  • [p]Fixed the ground collision on the river to lake transition tile.[/p]
  • [p]Fixed being unable to region paint the HR02 Steed.[/p]
  • [p]Fixed sword and shield enemies in Millennium Front always spawning as claymore enemies.[/p]
  • [p]Fixed the FN04 White Lily being visible in fog of war.[/p][p][/p]
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