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Granvir News

Update 1.14.7: Back Holsters

A fresh batch Granvir components is available this update in both the Demo and Multiplayer playtest. Back holsters can be used for a massive versatility boost, enabling the rapid swapping of handheld weapons during combat. Holsters can carry and swap between most weapons but extremely large weapons such as lances cannot be stored.



The module pod is another back mounted component arriving this update. This new component supplies a single torso module port allowing for the installation of up to 3 special modules on a well equipped Granvir.

0.14.8
[h3]Major Features[/h3]
  • Added holsters, a new component that can store a held weapon.
  • Added the module pod, a new component with a special modules slot that installs into a back slot.
  • Added back mount variants of the EK1 Marshall.
  • The component vendor now always sells one module type component.
  • Added camera movements when dashing and jumping.

[h3]Minor Features[/h3]
  • Added an ammo % display alongside weapons in the inventory.
  • Disabled mouse-over sounds when the application is not focused.
  • Disabled friendly fire on body slam impacts.
  • Added the ability to eject ammunition from an item's detail buttons.
  • Ammunition is no longer removed from unequipped weapons during a mission.
  • Reduced the height of wheat fields to improve their performance.
  • Renamed torso modules to special modules.
  • Changed square panel shop UIs like the scrapyard and modify parts to the high detail rectangular style.
  • Moved the shop comparison tooltip so it no longer overlaps the selected item description.

[h3]Bug Fixes[/h3]
  • Fixed control groups for the mouse forward and backward button mapping in reverse when binding by click.
  • Fixed floating rocks appearing when changing quality settings during a mission.
  • Fixed camera clamp zones getting stuck on after a mission.

Update 0.14.0: UI Improvements

After a long delay to regular updates due to multiplayer development, a regular demo update has finally arrived! Multiplayer development has come a long way and now that more stable sessions than unstable sessions are being played, attention can finally be given to other aspects of the game. This update pushes out a swath of changes that piled up during multiplayer development and focuses on polish items like UI improvements and tweaks to existing parts.



To celebrate multiplayer development finally winding down, a public playtest where anyone can give it a try will be made available soon. This test is primarily to root out any sneaky bugs or oversights that undoubtedly exists so expect a slower roll out starting with invitations distributed through the official Discord server and full blown public access shortly afterwords.

0.14.0
[h3]Gameplay Features[/h3]
  • Replaced the tune-up option in the Industry region with the expert tune-up, a stronger version.
  • Added the Smuggler to canyons. The Smuggler will sell high value cargo that can be sold for a profit in another region.
  • Added a 30-50% mounted cannon reload speed bonus to the Banded, Destroyer, Hatchling, Crocodile, Quadro, Samurai, Ronin and Grenheiser torsos.
  • Added shoulder mount variants of the FL01 Pheonix torso.
  • Destroying the satellite dish array now disables the orbital bombardment during the finale escape.
  • Increased the size of the laser claymore's blade.
  • Increased the loot level of the CR01 Wraith.
  • Reduced the parry break strength of the Shortsword stab attack and Stoutsword overhead attack.
  • Reduced the mass and durability of the AR01 Locust legs.
  • Added a 1 hour time to selling items on the black market.
  • Increased repair costs on higher difficulty.

[h3]Quality of Life Features[/h3]
  • Reworked the rest UI layout to communicate more information in a more appealing manner.
  • Replaced the buy button in many shops with a buy button on each item's panel.
  • Deepened the contrast of the UI color palette.
  • Combined inspect and specifications menu.
  • Dropping items in the gaps between slots will now add it to the closest slot instead of the first available slot.
  • Added a patterned background to the part buttons in the builder to help communicate their purpose.
  • Added more details about repairs to their purchase panels.
  • Reworked campaign start menus to more clearly display information about selections.
  • Changed the insufficient funds color to an orange to better match the UI style.
  • Renamed the Grendes cannons to the Galewind cannons.

[h3]Bug Fixes[/h3]
  • Fixed the BD01v Torso lacking a special module port.
  • Fixed groundbreaker recruitment recruiting dead groundbreakers.
  • Fixed small enemies spawning far too frequently and not consuming threat budget.
  • Fixed a game-breaking bug when massively exceeding the available spawn budget for a region.
  • Fixed ships stats being calculated incorrectly when upgrading a part while it is equipped.

Update 0.13.0: Chainsaw Bayonet

Another small update rolls out this week while work on longer term features goes on in the background. Chainsaw technology infects a second weapon with the arrival of the HC04 Sabertooth, a tier 3 two-handed rifle with a chainsaw melee option. The chainsaw attack has a short wind up but can interrupt a reload in a moment of desperation. Let me know if there are another other weapons you'd like to see combined with a chainsaw.

0.13.0
[h3]Major Features[/h3]
  • Added the HC04 Sabertooth, a T3 two-handed rifle with a chainblade bayonet.
  • Added the HC03 Resort, simple a T2 two-handed rifle.

[h3]Minor Features[/h3]
  • Added an indicator ring under enemy combat vehicles.
  • Added some debt tracking widgets to the rest UI.
  • Added a new music track that plays during missions with rain.

[h3]Adjustments[/h3]
  • Increased the ammo efficiency of the SG02 Widow from 400 to 500.
  • Renamed Carrion Capital to Atlas Holdings.
  • Improved clarity around loan repayment increasing reputation with Atlas Holdings.
  • Wheat fields are hidden on the lowest quality setting.

[h3]Bug Fixes[/h3]
  • Fixed the HL02 Feather Lance having the wrong item icon.

Update 0.12.0: Chainswords

This week's update dips back into adding new weapons to the battlefield. The CS01 Shredder is a new type of one-handed melee weapon with a chainsaw blade. Instead of having an attack chain, landing a hit and holding the attack control will build heat and grind your target into mulch. The SB02 Stoutsword is a plainer armament bringing the vanilla shortsword format to the second item quality tier.

If you get your hands on a Shredder in the field, let me know how you like it and what weapon formats you'd like to see enhanced with chainsaw blades.

0.12.0
[h3]Major Features[/h3]
  • Added the CS01 Shredder, a new tier 2 one-handed melee weapon with a chainsaw blade.
  • Added the SB02 Stoutsword, a new one-handed tier 2 melee weapon similar to the existing tier 1 shortsword.

[h3]Minor Features[/h3]
  • Added new hit audio to SP01 Spear, CC01 Comet and HL03/G Loaded Lance

[h3]Bug Fixes[/h3]
  • Fixed duplicate enhancements appearing in the part enhancer.
  • Fixed modules costing no hours at the part enhancer.
  • Fixed NPC Granvirs jumping and dashing instead of firing arm mounted cannons.

Update 0.11.0: New Enemies

After a longer than usual delay, version 0.11.0 of the Granvir Demo is live. This update focuses on adding some extra enemy variety with new small enemies, new enemy Granvirs and improved weapon usage for existing enemies.

The first of the new small enemies is a missile truck that will bombard enemies from within outposts. The truck can fire far further than it can see and relies on allies to fire at maximum range.

The second enemy, a small combat vehicle, functions similar to the spider drones but fires a higher damage opening salvo and weaker followup attacks. This enemy is far more durable than the spider drones but can still be handily crushed under foot.

If you encounter these enemies on the battlefield, let me know how it felt to fight them. Hopefully they can provide a different experience than existing enemies.

0.11.0
[h3]Major Features[/h3]
  • Added a new small enemy, a long range missile truck that fires from within enemy outposts.
  • Added a new small enemy, an infantry fighting vehicle that fires a powerful rocket barrage and weaker followup attacks.

[h3]Minor Features[/h3]
  • Added an enemy Granvir with a rifle and ventral guns.
  • Added an enemy Granvir with a pistol and sword.
  • Added an enemy Granvir with two short swords.
  • Added the threat level required to trigger each level to the level description.
  • Added an automatic camera zoom to prevent clipping the camera through surfaces.
  • Removed the camera pitch limit when the camera is in 3rd person perspective.
  • Weakened the reactor of the double pistol enemy Granvir to reduce its mobility.

[h3]Adjustments[/h3]
  • Reworked the part enhancer to cost 1 hour to visit and 1 hour to apply each upgrade.
  • Added an extra module option to the part enhancer.
  • Promoted the BQ1 Pistol to tier 3 to match its loot roll threshold.

[h3]Bug Fixes[/h3]
  • Fixed some incorrect descriptions for the axe weapon types.
  • Fixed the drill lance being able to get stuck spinning.
  • Fixed Granvirs with held weapons often holding back their shots and not firing.
  • Fixed small enemies often firing at blocking walls.
  • Fixed weird lighting artifacts on some buildings and structures.
  • Fixed shoulder weapons not playing reloaded or no ammo sound cues.
  • Fixed some shop credits costs missing the credit label.
  • Fixed joysticks and virtual joysticks causing the Granvir to move and break certain UI elements.