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Granvir News

Granvir Released Date Announced!

[p]Hey all,[/p][p][/p][p]It's finally them moment you've all been waiting for. We have an official release date! Granvir will be releasing September 23, 2025 at 5AM PST. In the coming weeks we'll have a bunch of new info regarding release and our plans for post-launch content so stay tuned! If you haven't already be sure to wishlist the game and tell all your friends, every litlte bit counts![/p][p][/p][p]Can't wait? Go play the prelude Granvir: Zero Front now and get a taste of the full game as well a special unlockable part for the full game![/p][p][/p][p]Until next time![/p][p][/p][p][dynamiclink][/dynamiclink][/p]

Granvir is part of the Third Person Shooter Fest!

[p]Hey everyone,[/p][p]We're quickly approaching release and soon we'll be revealing the release date and a bunch of exciting content in you can expect in the full game. We'll be part of the Steam TPS Fest, so be sure to check out all the great games. We're hard at work to get it over the finish line. Please check out the free prelude to the main game Granvir: Zero Front and wishlist the game![/p][p]Until next time!

[dynamiclink][/dynamiclink][/p]

Granvir: Zero Front is out now!

Hey pilots,

We're pleased to announce that Granvir: Zero Front is out now! We'll be deactivating the demo and the multiplayer playtest as Zero Front will take the place of both of these.

All progress from Zero Front carries over to the main game and you can even unlock a brand new part to use in Granvir when it launches if you beat the campaign! Be sure to leave a review if you enjoy Zero Front as that helps players find the game!

You can learn all about the new prologue game below.

https://store.steampowered.com/news/app/3668270/view/524216645064853744

https://store.steampowered.com/app/3668270/Granvir_Zero_Front/

Announcing Granvir: Zero Front our new prologue coming May 12th!

Hey everyone, we're happy to announce our new free prologue game Granvir: Zero Front has hit the store. Zero Front is a free game that will feature a brand new mini-campaign with the prelude to the Millennium Horizon campaign in Granvir.

In Zero Front you'll play as the first response of the Resistance to the Millennium Company's invasion of Inheritance. It has all new campaign mechanics exclusive to the prologue even featuring multiplayer co-op.

[h2]Features [/h2]

  • Brand new prelude story to Millennium Horizon campaign
  • Multiplayer Co-Op
  • New campaign mechanics such a persistent depot, no credit economy, and replacement part repair system.
  • Smaller campaign with fast pace progression for T1-T3 with select T3/T4 finale items
  • Save data carries over to Granvir
  • Exclusive unlockable part in Granvir for beating the prologue


Zero Front releases May 12th, wishlist it to be notified of release!

https://store.steampowered.com/app/3668270/Granvir_Zero_Front

Update 1.14.12: Multiplayer Fixes

A barrage of bug fixes arrive this update targeting game breaking multiplayer bugs. If you've joined the multiplayer playtest and are experiencing issues, joining the Discord for a bug reproduction interrogation and to share your log file is the best way you can help me find a fix. If you just want to focus on the mech-on-mech action, all players restarting their game after a campaign is the best way to ensure stability.



Aside from the bug fixes, a number of changes targeting melee weapons has been done. While these changes likely bring down the overall power level of full-melee builds, the intention of the changes is to create more diversity across the catalog of melee weapons. If any pilots are braving campaign 1 without ranged weaponry, let me know how your attempts go after the changes.

0.14.12
[h3]Minor Features[/h3]
  • Added a 0-30% movement slow while attacking to all arms and melee weapons. The largest weapons like Lances and Axes have the greatest slow magnitudes and the lightest weapons like knives and shortswords have the lowest slow magnitudes.
  • Added a 50-100 cooling rate reduction to laser bladed melee weapons and increased their damage by 15%.
  • Reprioritized weaponized armature melee attack binding to allow the gun to use the left and right mouse buttons first.
  • Expanded the mouse sensitivity range.

[h3]Bug Fixes[/h3]
  • Fixed carry over parts being wiped when you are destroyed during the final mission but your allies are able to complete it.
  • Fixed a broken game state when joining a multiplayer game after losing connection to the host.
  • Fixed the carry over part selection menu getting stuck on when losing connection to the host while it is open.
  • Fixed the RB02 Frontrunner's rocket boost causing abnormal camera movement.
  • Fixed the anti-air squad appearing on the first and final level.
  • Fixed chainsword teeth rendering in fog of war.
  • Fixed ammo in unequipped weapons being deleted when loading a save.
  • Fixed held firearms not causing screen shake when fired.
  • Fixed the drill lance drill being visible in fog of war.
  • Fixed the payment due indicator showing the wrong amount when failing to make payments.