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Granvir News

Hotfix 2.4.2: Desync and Looting Pause

[p]2.4.2[/p][h3]Features[/h3]
  • [p]The game now pauses while looting an inventory in singleplayer.[/p]
[h3]Balance[/h3]
  • [p]Reduced the strength of level 2 and 3 ammo efficiency enhancement from 25% and 50% to 20% and 30%.[/p]
  • [p]Reduced the strength of ammo inefficiency enhancement from 50% to 20%.[/p]
[h3]Fixes[/h3]
  • [p]Removed more unobtainable items from the part codex.[/p]
  • [p]Fixed multiplayer desync caused by receiving the CF01 and CF02 Greatswords as certain rewards.[/p]
  • [p]Fixed the CF01 and CF02 Greatswords missing when loading saves.[/p]
  • [p]Fixed being able to apply ammo efficiency to certain weapons with no ammo cost.[/p]
  • [p]Fixed current hull and armor not increasing when applying reinforced hull and heavy armor enhancements until the parts are added and removed.[/p]

Update 2.4.0: Part Codex and Per-Campaign Saves

[p]A nice chunk of QoL arrives this update with per campaign saves and a part codex. Now instead of continuing campaigns from the main menu, specific campaigns can be resumed from campaign select. One save per campaign will be maintained with singleplayer and multiplayer having their own set. Saves from before this update will automatically migrate into this new format. Multiplayer saves now require the related campaign to be selected to continue.[/p][p]The part codex has also been added to the main menu and escape menu. The part codex allows you to view the description and stats of all parts you have found and track exact how many you have yet to find. Entrees in the part codex are updated when the item enters either your Granvir's inventory or your depot. Part picked up before this update should automatically register in the part codex.[/p][p]2.4.0[/p][h3]Features[/h3]
  • [p]Reworked saves to be per-campaign. The most recent save can be continued from the main menu. Multiplayer saves now require the relevant campaign to be selected to continue.[/p]
  • [p]Added a part codex for tracking what parts have been found. Parts are added to the codex when they enter your Granvir's inventory or the depot.[/p]
  • [p]Added new projects to Millennium Front that unlock and improve the part enhancer where you can apply enhancements to your parts.[/p]
  • [p]Added a part enhancer to all regions in Millennium Horizon that can apply level 1 enhancements. The engineer can apply the upgrades at half cost.[/p]
  • [p]Added the SR01 Barrage, a tier 1 back mounted rocket cannon and increased higher tier variant designations.[/p]
  • [p]Added the LG Steward series of ammo efficient back mounted cannons that utilize light ballistic ammunition to tiers 1, 2, 3 and 4.[/p]
  • [p]Renamed the Millennium Horizon Part Enhancer to the Expert Part Enhancer.[/p]
[h3]Balance[/h3]
  • [p]Further reduced enemy tracking speed during melee attacks to make narrow attacks more dodgeable.[/p]
  • [p]Reduced the escalation over time multiplier on Millennium Front (Campaign 3) Extreme difficulty.[/p]
  • [p]Increased the damage dealt to enemy Granvir shields by ranged weapons by 50% and melee by 25%.[/p]
[h3]Fixes[/h3]
  • [p]Fixed road speed not applying on settlement roads and ground.[/p]
  • [p]Fixed the snow drifts in the Millennium Front (Campaign 3) boss fight being very bright at night time.[/p]
  • [p]Fixed loading games on the first round of New Campaign+ using the wrong rest area in Millennium Front (Campaign 3).[/p]
  • [p]Fixed desync caused by overloading the depot while modifying your Granvir.[/p]

Hotfix 2.3.1: Desync and Loading Issues

[p]This hotfix addresses some desync and save loading issues caused by the new parts. Some small tweaks to Millennium Front (Campaign 3) balance have also been made.[/p][h3]Balance[/h3]
  • [p]Doubled the credit reward for destroying squadron members.[/p]
  • [p]Reduced the cost of manufacturing 50% ammunition stacks by 20% and 100% ammunition stacks by 40%.[/p]
  • [p]Unlocking enhanced Ammunition Manufacturing no longer removes the ability to craft 50% ammunition stacks.[/p]
  • [p]Reduced the manpower cost of the Scrap shop from 150 manpower to 100.[/p]
  • [p]Removed the hour cost of modifying supply drop content.[/p]
[h3]Fixes[/h3]
  • [p]Fixed desync that could occur if certain new parts were rewarded.[/p]
  • [p]Fixed rallying tooltips displaying the wrong amount of manpower gained on Normal difficulty.[/p]

Update 2.3.0: 9 New Parts

[p]Nine new parts and a few variants arrive this update further rounding out tier 1 options. Two new mobility options are available with the Bodai Roo torso and the Mountaineer pistol. The new torso can perform a rocket boosted leap on a 10 second cooldown and the new pistol fires a grappling projectile to quickly close the gap.[/p][p]More light ammo weapons have also been added with a T3 version of the T4 BB03 Brawler and T1 and T2 wrist cannons armature. These new integrated weapon parts should help improve the accessibility of hybrid melee builds.[/p][p]Some adjustments to parrying mechanics have also been made to improve its accessibility and effectiveness in melee. Melee damage during staggers will now reset the duration of the stagger extending it by up to 3 seconds. Enemies will also react to parries with a slight delay, making an early block a little more forgiving. [/p][p]2.3.0[/p][h3]Features[/h3]
  • [p]Added added the BK01 and BK02 Bodai Roo, a T1 and T2 Bodai variant with a jump pack.[/p]
  • [p]Added the RB01 Derby, a T1 variant of the now renamed RB02 Derby.[/p]
  • [p]Added the GR01 Mountaineer, a T1 grapple pistol.[/p]
  • [p]Added the SS01 Sawblade, a T1 chain sword that can be wielded in one or two hands.[/p]
  • [p]Added the CF01 and CF02 Greatsword, a T1 and T2 two-handed sword where the T1 version can be upgraded into the T2 version.[/p]
  • [p]Added the BR01 and BR02 Backup, a T1 and T2 armature with a wrist mounted cannon that fires light ammunition.[/p]
  • [p]Added the CS04 Shreddmore, a T3 two handed chain sword.[/p]
  • [p]Added the BB02 Brawler, a T3 version of the T4 BB03 Brawler, a durable torso with ventral cannons and the ability to deal damage when colliding with targets.[/p]
  • [p]Added the HC02 Hailstorm, a T2 version of the tier 1 HC01 Hailstorm, a fast firing pistol.[/p]
  • [p]Duplicated the Bodai variants across tiers. Only the T2 variants can receive shoulder joints.[/p]
  • [p]Added upgrade paths for Bodai parts that allow both back modifications and shoulder modifications.[/p]
  • [p]Melee damage while staggered can now extend a stagger by up to 3 additional seconds with each hit reseting the duration.[/p]
  • [p]Enemy Granvirs will only perceive and adjust attack patterns to react to a block or parry after it has been active for 0.25 seconds.[/p]
  • [p]Added damage feedback to the top of the screen. A white flash indicates mostly armor damage. An orange flash indicates mostly hull damage. A red flash indicates vital damage.[/p]
[h3]Balance[/h3]
  • [p]Rebalanced leg and torso durability stats across the board. Higher tier parts now offer greater levels of durability and the difference between high durability and low durability parts in the same tier is higher.[/p]
  • [p]Increased the durability provided by arms that provide durability.[/p]

Hotfix 2.2.4: Ground Looting Improvements

[p]2.2.4[/p][p]Features[/p]
  • [p]Added an item details display that appears when items on the ground can be picked up.[/p]
  • [p]Picking up and inspecting items now requires more direct facing to prevent the details panel from opening during combat. Slightly increased the interaction range to compensate.[/p]
  • [p]Added a crosshair popup when an item can't be picked up due to insufficient space.[/p]
  • [p]Added a button to sort the depot inventory.[/p]
  • [p]Added a % durability remaining bar to shield item panels. This will supersede ammo remaining for weaponized shields.[/p]
  • [p]Added additional logging and consistency checks to help track down causes of desync.[/p]
  • [p]Adjusted the HP bar to have slightly more contrast.[/p]
[p]Fixes[/p]
  • [p]Fixed Black Market sell costs being reduced by the project that reduces purchase costs.[/p]
  • [p]Fixed the TB03GR Jesten not properly replicating the grappling effect for other players in a multiplayer session.[/p]
  • [p]Fixed the auto extract and testing grounds exit tooltip showing the wrong keybind on controller.[/p]
  • [p]Fixed being unable to sell smuggled cargo after loading a save even if it was acquired originally in a different region.[/p]
[p][/p]