[p]Custom difficulty arrives in this week's Granvir update! All gameplay settings tied to difficulty can now be adjusted from the new Custom difficulty level. Existing settings such as depots containing ammo, have also received new options to include larger ammunition stacks. A handful of new settings have also been added including toggleable shop access cost, Granvir modification cost and extra supply pod drops.[/p][p]Custom difficulty presets for each existing difficulty can be utilized to provide a baseline to make adjustments from. Keep in mind a custom difficulty mirroring the effects of the same regular difficulty will not unlock difficulty based achievements but all other progress such as discovered parts and campaign completion will be recorded normally.[/p][p]Let me know what custom difficulty settings you'll be using the most and what new settings you would like to see. Now that all existing difficulty features are adjustable, new modifiers can be prioritized.[/p][p]
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2.7.0[/p][h3]Custom Difficulty Settings[/h3]
- [p]Escalation over Time[/p]
- [p]Escalation per Mission[/p]
- [p]Base Threat Level[/p]
- [p]Threat Level Scaling[/p]
- [p]Hours per Rest[/p]
- [p]Shop Access Time[/p]
- [p]Starting Credits[/p]
- [p]Bounty Multiplier[/p]
- [p]Repair Cost[/p]
- [p]Project Cost[/p]
- [p]Enemy Strength[/p]
- [p]Boss Strength[/p]
- [p]Enemy Targeting Time[/p]
- [p]Cargo Size[/p]
- [p]Carry Over Part Count[/p]
- [p]Loss Condition[/p]
- [p]Fall Damage[/p]
- [p]Rally Manpower Multiplier[/p]
- [p]Friendly Fire[/p]
- [p]Enemy Squadron Count[/p]
- [p]Depot Ammunition Amount[/p]
[h3]Fixes[/h3]
- [p]Fixed grapples continuing to pull if the attached part is destroyed while grappling.[/p]