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Granvir News

Hotfix 2.7.2: Ace Spawn Fix

[p]2.7.2[/p][h3]Features[/h3]
  • [p]Grapples can now be cancelled by reactivating the firing control group once it is attached.[/p]
  • [p]Added an ace response level difficulty setting to Millennium Horizon.[/p]
[h3]Fixes[/h3]
  • [p]Fixed paint schemes not being synced when joining a multiplayer game.[/p]
  • [p]Fixed aces in Millennium Horizon appearing at an unreachable response level.[/p]

Update 2.7.0: Custom Difficulty

[p]Custom difficulty arrives in this week's Granvir update! All gameplay settings tied to difficulty can now be adjusted from the new Custom difficulty level. Existing settings such as depots containing ammo, have also received new options to include larger ammunition stacks. A handful of new settings have also been added including toggleable shop access cost, Granvir modification cost and extra supply pod drops.[/p][p]Custom difficulty presets for each existing difficulty can be utilized to provide a baseline to make adjustments from. Keep in mind a custom difficulty mirroring the effects of the same regular difficulty will not unlock difficulty based achievements but all other progress such as discovered parts and campaign completion will be recorded normally.[/p][p]Let me know what custom difficulty settings you'll be using the most and what new settings you would like to see. Now that all existing difficulty features are adjustable, new modifiers can be prioritized.[/p][p][/p][p]2.7.0[/p][h3]Custom Difficulty Settings[/h3]
  • [p]Escalation over Time[/p]
  • [p]Escalation per Mission[/p]
  • [p]Base Threat Level[/p]
  • [p]Threat Level Scaling[/p]
  • [p]Hours per Rest[/p]
  • [p]Shop Access Time[/p]
  • [p]Starting Credits[/p]
  • [p]Bounty Multiplier[/p]
  • [p]Repair Cost[/p]
  • [p]Project Cost[/p]
  • [p]Enemy Strength[/p]
  • [p]Boss Strength[/p]
  • [p]Enemy Targeting Time[/p]
  • [p]Cargo Size[/p]
  • [p]Carry Over Part Count[/p]
  • [p]Loss Condition[/p]
  • [p]Fall Damage[/p]
  • [p]Rally Manpower Multiplier[/p]
  • [p]Friendly Fire[/p]
  • [p]Enemy Squadron Count[/p]
  • [p]Depot Ammunition Amount[/p]
[h3]Fixes[/h3]
  • [p]Fixed grapples continuing to pull if the attached part is destroyed while grappling.[/p]

Hotfix 2.6.2: Memory Usage Reduction

[p]2.6.2[/p][h3]Features[/h3]
  • [p]Weapons will be automatically loaded when entering the testing grounds.[/p]
  • [p]Faction support at the start of rounds will now provide different choices for each player in a multiplayer game when those choices are random.[/p]
  • [p]Sprinting toggle controls are now forced off when stationary.[/p]
  • [p]Reduced memory usage on missions and in certain rest areas. Maps with many trees and street lamps benefit the most with up to a 1GB reduction in memory usage.[/p]
[h3]Balance[/h3]
  • [p]Increase the ammo efficiency of the LS01 Minuteman to match other two-handed weapons.[/p]
[h3]Fixes[/h3]
  • [p]Fixed completing the Satellite Dish Array mission in Millennium Front sometimes revealing different tiles for each player.[/p]
  • [p]Fixed the LS01 Minuteman fully recharging when holstered.[/p]
  • [p]Fixed the TK/TG01 Tractor not cancelling its turbo when stationary.[/p]

Update 2.6.0: Hover Jet Enemies and Toggle Controls

[p]This week's update directly tackles the roadmap item More Enemies. Millennium Company Granvirs can now be spotted utilizing hover jets. These new enemies will pop up into the air to gain a vantage point if their line of sight is obstructed. Three new enemy Granvir variants have been added across all escalation levels.[/p][p]Hover jet torsos have also been minorly reworked to make them a little more useable. All hover jet torsos will lose altitude much more slowly and their control groups can be set to toggle mode so you don't have to hold down the button. A slew of new hover jet equipped torso variants have also been added to celebrate their new found functionality. [/p][p]2.6.0[/p][h3]Features[/h3]
  • [p]Added the ability make any control group a toggle in the rebind menu.[/p]
  • [p]Added enemy Granvirs that utilize hover jets.[/p]
  • [p]Reworked hover jet torsos to be more capable of maintaining height in the air.[/p]
  • [p]Falling to your death now deals 400 damage on Normal difficulty, 1000 damage on Hard difficulty and resets your position to a previous safe point. Damage dealt through falling will not bypass hull until it is completely exhausted.[/p]
  • [p]Added the LS01 Minuteman, a tier 4 long range beam rifle with an extremely slow recharge time and laser bayonet.[/p]
  • [p]Sprinting will no longer build heat while not attempting to move.[/p]
  • [p]Added TS/TB01b Grenheiser variants with back ports.[/p]
  • [p]Added TS/BD01b Angel variants with back ports.[/p]
  • [p]Added a TS/QD01 Quadro variant with hover jets.[/p]
  • [p]Added a TS/QD02 Quadro variant with hover jets.[/p]
  • [p]Added a TS/TB02gss Grenweller variant with hover jets.[/p]
  • [p]Added a TS/TB02p Grenweller variant with hover jets.[/p]
[h3]Balance[/h3]
  • [p]Moved the TS/TB01b Grenheiser to tier 1 from tier 2 and adjusted its loot level and durability stats to match.[/p]
  • [p]Moved the TS/BD2b Angel to tier 2 from tier 3 and adjusted its loot level and durability stats to match.[/p]
  • [p]Reduced the damage of the MG01 Magbeam to balance it around utilizing its active cooling.[/p]
  • [p]Multiple jumps no longer stack. Only the strongest jump will be applied.[/p]
  • [p]Reduced the heat cost over time of the TS/BD2b Angel hover jets by 20%.[/p]
  • [p]Reduced the heat cost over time of the TS/FL01 Phoenix hover jets by 30%.[/p]
  • [p]Reduced the launch heat cost of the TS/FL01 Phoenix hover jets by 20%.[/p]
  • [p]Added an additional module port to the TS/WV02 and TS/WV03 Shriek.[/p]
[h3]Fixes[/h3]
  • [p]Fixed spamming the inventory open button in multiplayer opening the inventory again if it is quickly closed.[/p]
  • [p]Fixed the squadron reveal message sometimes appearing at the start of the Campaign 3 final boss.[/p]

Update 2.5.0: Painting Improvements and T1 Firearms

[p]This week's update focuses on improvements to the painting system. On the usability front, selected paint slots will now highlight all regions assigned to that slot. On the functionality side, up to 10 paint schemes can be saved.[/p][p]A batch of T1 two handed weapons have also been added to further round out T1 part options. An accurate rifle, double barrel shotgun and harpoon cannon are now available in the loot pool and as starting options for certain classes.[/p][p]2.5.0[/p][h3]Features[/h3]
  • [p]Added 10 paint palette save slots.[/p]
  • [p]Selecting a paint region will highlight all parts of your Granvir assigned to that region.[/p]
  • [p]Added the DB01 Breacher, a tier 1 two-handed shotgun with a 2 shot magazine.[/p]
  • [p]Added the LC01 Scout, a tier 1 two-handed rifle with slower firerate but higher accuracy.[/p]
  • [p]Added the MN Fisherman series, a tier 1, 2 and 3 two-handed harpoon rifle. Hitting terrain will pull the user to the target point.[/p]
[h3]Balance[/h3]
  • [p]Improved flamethrower's ability to hit small targets.[/p]
  • [p]Double the range of the GD02f Grellen flamethrower.[/p]
[h3]Fixes[/h3]
  • [p]Fixed the MP/SPD02 Strider missing crush zones on its feet.[/p]
  • [p]Fixed not being able to select the save and load buttons in the painter when using a controller.[/p]