Update v0.1.5 – Improved Experience & New Features
[p]Bug Fixes:[/p]
- [p]Fixed an issue where the Rune Collection achievement did not work when obtaining Runes from chests.[/p]
- [p]Fixed the Abyssal Scroll Collection achievement not working.[/p]
- [p]Fixed an issue where background music was sometimes too quiet.[/p]
- [p]Fixed an issue where the Storage Chest could not be destroyed with a Hammer. (Items inside the Chest will remain, so you don’t need to empty it before breaking the Chest. Convenient, right? :D)[/p]
- [p]Added item usage instructions when selecting them in the Hotbar.[/p]
- [p]Added an Unstuck button when you get stuck in an immovable position. (Available in the Pause Menu.)[/p]
- [p]Added achievements for defeating Goblins and Slimes to unlock higher weapon tiers and character stats, replacing the old Hunter achievement group.[/p]
- [p]Added guiding effects for the cave entrance leading to Primorath to make it easier to identify.[/p]
- [p]When you die, some of your Items will drop. You can return to pick them up, but be careful.[/p]
- [p]Added a new journal fragment: Call of Destiny – Primorath.[/p]
- [p]Enemies will no longer spawn if you are standing near a campfire within a 4-meter (~4 steps) range.[/p]
- [p]Enemies will not spawn inside the Village. However, if they spawned before you entered the Village, they will remain and continue to chase you anywhere.[/p]
- [p]Higher-level Goblins will now drop higher-tier items upon defeat, but their strength has also been increased.[/p]
- [p]Adjusted gamepad hotkeys for smoother interaction.[/p]
- [p]HP will now automatically regenerate when Food is above 50% and will continue until Food drops below your HP value.[/p]
- [p]Your HP will now fully recover (100%) after sleeping.[/p]
- [p]Rebalanced the daily quest system.[/p]
- [p]Adjusted loot chests to contain more valuable rewards depending on their level.[/p]
- [p]Adjusted the notes in the Diary Note "Last Words of the Nameless Wanderer" item so that you can better visualize the next path.[/p]
- [p]Adjusted Eldergrove Village upgrade materials: now only Abyss Coins are required for upgrades.[/p]
- [p]Adjusted the starting quest to be less lengthy. The starting point will now be located next to Eldergrove Village.[/p]
- [p]Add the Main Quest system.[/p]
- [p]Add NPC and Village interactions.[/p]
- [p]Complete the Mini Map for Primorath – World Layer 1.[/p]
- [p]Add weekly/monthly Eldergrove Events with enemies, difficulty, and corresponding rewards.[/p]
- [p]Add Armor stats.[/p]
- [p]World Layer 2 – Titanholm progress: 5%.[/p]