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Abyss: New Dawn News

Abyss: New Dawn | Big Update 0.2.0 – Patch Notes

[h3]New:[/h3]
  • [p]Added the next World Layer: Titanholm, including related quests and unlocked items.[/p]
    • [p]Unlocked: Abyssinite Ore, Gold Ore.[/p]
    • [p]Added Golems: 3 Legged Golem species with 6 variants,[/p]
    • [p]7 Golem types with 16 variants total.[/p]
  • [p]Completed Main Quest – ARC I.[/p]
  • [p]Creature breeding restored: all creatures can now reproduce again after a certain cooldown.[/p]
  • [p]Added Event Challenges: while exploring, you may encounter random challenge events. Completing them grants corresponding rewards.[/p]
  • [p]Added Teleportation: fast travel within a world via Ancient Teleport Alter or craftable Wanderer’s Waystone.[/p]
  • [p]Added Jumping Mushroom – enables faster and easier movement and unlocks new puzzle interactions.[/p]
  • [p]Added creature sounds and many new environmental interaction sounds to make the world livelier.[/p]
  • [p]Villagers no longer spawn by default – you must rescue or recruit them during exploration.[/p]
  • [p]Added Abyssal Dark Creatures – “The darkness is finally ready to swallow the Abyss...”[/p]
  • [p]Added craftable Iron Chest with 3× the capacity of a wooden chest.[/p]
  • [p]Added unique visual effects for Item Tiers.[/p]
  • [p]Added several new items and creatures to support story and world expansion.[/p]
  • [p]New stat: Jump Count – higher-tier boots grant more jump charges.[/p]
  • [p]Added Mini Map per world.[/p]
  • [p]Save backup: you can now open your world save folder (C:\\Users\\yourUsername\\AppData\\LocalLow\\Aloya Production\\AbyssNewDawn) and look for backups if your current world data is corrupted.[/p]
[p][/p][hr][/hr][p][/p][h3]Adjustments / Changes:[/h3]
  • [p]Bow controls adjusted for easier use.[/p]
  • [p]Abyss design improvements.[/p]
  • [p]Changed music playback system to improve audio smoothness.[/p]
  • [p]World-delete button now includes a confirmation prompt to prevent accidental deletion.[/p]
  • [p]Main-quest chests changed: they are now a special chest type, distinct from regular treasure chests.[/p]
  • [p]Primorath redesign:[/p]
    • [p]The dinosaur world is now smaller but more detailed.[/p]
    • [p]Main quests there are streamlined and have more challenges.[/p]
    • [p]Dinosaur designs are made cuter, and animations are smoother.[/p]
    • [p]Iron and Copper ores no longer spawn in Primorath; they have been moved to Titanholm to better match the game’s lore.[/p]
  • [p]Food bar behavior changed: when the Food falls below 10, you no longer become slowed; you only lose the ability to sprint.[/p]
  • [p]Fairies can no longer be evolved using the Evolution Altar; you will obtain them after completing the “Fae Destiny” challenge in the Celestial Kingdom (this region will be available in the major update ARC III).[/p]
  • [p]Story Scrolls: You will no longer receive an automatic story scroll for Primorath or other regions on first arrival. Instead, story content unlocks as you progress through main questlines.[/p]
  • [p]Traps now have a Catchable HP Threshold: to trap a creature, its HP must be less than or equal to the trap’s threshold.[/p]
  • [p]Ore and mineral node visuals redesigned to be more distinct and easier to recognize.[/p]
  • [p]Goblin King Grimblight now has a Combo Attack – his combo deals double damage. Be careful![/p]
  • [p]Healing mechanics have been adjusted for a more convenient experience.[/p]
  • [p]Slime King now spawns small slime minions when killed.[/p]
  • [p]Enemies summoned at night will disappear after 2 in-game days if not defeated.[/p]
  • [p]Food balancing adjustments.[/p]
[p][/p][hr][/hr][p][/p][h3]Special Note:[/h3]
  • [p]We’ve realigned the game with its original Main Lore. Regions, resources, and creatures now follow clear World Layers tied to playstyles (Combat, Gather, Farm) to provide more meaningful progression.[/p]
[p][/p][p][/p]
  • [p]The Demo version has been removed from the store, as the game has been fully rebuilt and improved compared to the earlier version.[/p]
[p][/p][hr][/hr][p][/p][h3]Next Updates:[/h3]
  • [p]Feb 2026: Big Update v0.3 – Frostveil – “a Frozen World” (next World Layer).[/p]
  • [p]June 2026: Big Update – Arc II: three worlds in Arc II – Zephyrion (wind & sky), Venomreach (toxic lands), and Gravehollow (ancient bone world).[/p]
[p](We will be posting a more detailed roadmap soon.)[/p][p][/p][hr][/hr][p][/p][h3]Bug Fixes:[/h3]
  • [p]Fixed the issue where dying while mounted kept the mount visible but not the player character.[/p]
  • [p]Fixed freeze when chopping/jumping/kite-flying simultaneously, which could cause the character to lock.[/p]
  • [p]Fixed several fishing-related bugs.[/p]
  • [p]Fixed riding underwater animals not consuming oxygen.[/p]
  • [p]Fixed configuration issues for tamed animals.[/p]
  • [p]Fixed damage calculation when falling.[/p]
  • [p]Fixed an issue with selecting the game display monitor. After choosing your preferred monitor, restart the game and enter your world. The game will then switch to the selected monitor.[/p]
[p][/p][p][/p][hr][/hr][p]And as a thank-you to everyone supporting the game, a 25% discount will begin tomorrow:[/p][p]⏳ Sale Starts:
10 AM PST, Dec 7 (01:00 GMT+7)[/p][p]⏳ Sale Ends:
10 AM PST, Dec 14 (01:00 GMT+7)[/p][p]Feel free to wait for the discount if you're planning to grab the game.
Thanks for being part of the Abyss 💙[/p][p][/p][hr][/hr][previewyoutube][/previewyoutube]

🌀 Abyss: New Dawn - One More Week + Primorath 2.0 Preview

[h3]Hello Abyss's Explorers,[/h3][p]Quick update - I caught a pretty rough sickness these past days, so the Big Update needs to be pushed back by one more week.[/p][p]I want to make sure everything releases in the best shape, and rushing while sick won’t help anyone.[/p][p]Thank you so much for understanding.[/p][p][/p][h3]Now the good news:[/h3][p]We’ve officially completed Primorath 2.0 - a full-world overhaul of the dinosaur realm.[/p][p]The world is now smaller but richer.[/p][p]The Dinosaurs have been completely redesigned. They’re cuter, more expressive, and feel far more alive than the old version.[/p][p]Terrain layout, resource flow, enemy placement, and environmental storytelling are all reworked from the ground up.[/p][p]We’ll list every detail in the upcoming Big Update post,[/p][p]but for now, enjoy this small showcase video of the new Primorath.[/p][p]Just a glimpse - the rest is yours to discover.[/p][p][/p][p]New Big Update Release Date (Pacific Time):[/p][p]Friday, December 5th, 2025 - 10:00 AM PST[/p][p][/p][p]Thank you again for your patience and kindness.[/p][p]We’re almost there - one week more, and the Abyss will open again.[/p][p][/p][previewyoutube][/previewyoutube]

🌀 Abyss: New Dawn - Big Update Countdown Begins!

[h3]Hey Explorers,[/h3][p]We’re almost there.[/p][p]The Big Update is entering its final stage - our team’s deep in the last rounds of gameplay testing and polish before release.[/p][p]It’s been a long road, but everything’s coming together.[/p][p]New worlds, reworked systems, and a clearer path through the Abyss.[/p][p]This week, we want to give you a small peek at Titanholm, one of the massive realms arriving with the big update - a world shaped by ancient golems, endless stone veins, and the pulse of the Abyss itself.[/p][p]Just a glimpse though - the rest is yours to discover when the update launches in about two weeks![/p][p]The Abyss stirs once again… and soon, you’ll feel its heartbeat.[/p][p][/p][previewyoutube][/previewyoutube]

Dev Log – the Abyss: New Dawn – One Step at a Time

[p]“The worlds were never meant to be separate…[/p][p]Yet when the Abyss shattered, even the laws of creation lost their way.”[/p]
[hr][/hr][h3]Hello, Explorers[/h3][p]This Dev Log isn’t about fixes or new features. It’s sharing how we’ve built the world, and preparing you for the upcoming Big Update.[/p][p]For those who love the lore, the exploration, and the feeling of seeing the pieces fall into place – this one’s for you.[/p][hr][/hr][h3]The Fracture and the Realignment[/h3][p]When the Abyss shattered into countless worlds, the flow of power fractured as well. What was once whole – Combat, Gathering, and Farm – split into three Echoes of Creation, each shaping their own fragment of reality.[/p][p]Now, every resource, creature, and biome belongs to a clearer path – so your journey unfolds in harmony with the lore itself.[/p][hr][/hr][h3]The Three World Branches[/h3][p]Each branch represents a different aspect of power and purpose.[/p][p]1. Endbringer (Combat) – where strength is forged through battle.[/p]
  • [p]Worlds: Primorath, Zephyrion, Eclipsia[/p]
[p]2. Veinstalker (Gather) – where the pulse of the Abyss runs through stone and bone.[/p]
  • [p]Worlds: Titanholm, Gravehollow, Infernum[/p]
[p]3. Verdant Warden (Farm) – where life, mutation, and nature’s will intertwine.[/p]
  • [p]Worlds: Frostveil, Venomreach, Eldoria[/p]
[hr][/hr][h3]The Three Arcs[/h3][p]Each Arc represents a deeper descent into the Abyss – and a higher tier of challenge, mastery, and understanding.[/p]
  • [p]Arc I – Epic Tier: Primorath / Titanholm / Frostveil[/p]
  • [p]Arc II – Legendary Tier: Zephyrion / Venomreach / Gravehollow[/p]
  • [p]Arc III – Divine Tier: Infernum / Eldoria / Eclipsia[/p]
[p]Each Arc weaves together one world from each layer, creating a natural synergy between playstyles.[/p][p]The Gatherer’s forge empowers the Warrior’s blade. The Farmer’s harvest sustains long expeditions. And Exploration unites them all – guiding you toward the final world layer: Ancient Sanctum – Shinmetsu.[/p][hr][/hr][h3]The Path Forward[/h3][p]This isn’t just a balance update. It’s a rediscovery of what Abyss truly is – a living, broken world slowly remembering itself.[/p][p]Every swing of your blade, every crystal mined, every seed sown – all of it brings you closer to understanding the core of this universe.[/p][p]The Main Quest will evolve alongside this new foundation. Endbringer worlds will serve as the frontline of your story, while Veinstalker and Verdant Warden realms will support your growth – making the journey smoother, richer, and more meaningful.[/p][hr][/hr][h3]A Message from the Dev Team[/h3][p]So, prepare yourselves, Explorers. The worlds are aligning once more, and the stories of the Abyss are awakening…[/p][p]Thank you for walking this long road with us.[/p]

✨ Dev Update – The Summoning of Dreadjaw ✨

[p]Hello Abyss Explorers,[/p][p]This week, we’re finally showing you a glimpse of something truly… colossal.[/p][p]The Dreadjaw Summoning Ritual is ready – and his awakening will shake the very roots of the Abyss. 🔥[/p][p]But before we dive deeper, a little heart-to-heart.[/p][p][/p][p]We know some of you have been waiting patiently (and sometimes impatiently...) for the Big Update.[/p][p]Truth is… sales have been slow, and a few harsh reviews have affected us quite a bit.[/p][p]So yeah – we’ve been working part-time jobs by day and building Abyss by night to keep this dream alive.[/p][p]That’s why the Big Update might be delayed a bit, but don’t worry – it’s still coming.[/p][p]We just need a little more time.[/p][p][/p][p]Thank you to everyone who’s still here – testing, supporting, and believing us.[/p][p]You’re the reason the Abyss still breathes. ❤️❤️❤️[/p][p][/p][previewyoutube][/previewyoutube]