Abyss: New Dawn | Big Update 0.2.0 – Patch Notes
[h3]New:[/h3]
10 AM PST, Dec 7 (01:00 GMT+7)[/p][p]⏳ Sale Ends:
10 AM PST, Dec 14 (01:00 GMT+7)[/p][p]Feel free to wait for the discount if you're planning to grab the game.
Thanks for being part of the Abyss 💙[/p][p][/p][hr][/hr][previewyoutube][/previewyoutube]
- [p]Added the next World Layer: Titanholm, including related quests and unlocked items.[/p]
- [p]Unlocked: Abyssinite Ore, Gold Ore.[/p]
- [p]Added Golems: 3 Legged Golem species with 6 variants,[/p]
- [p]7 Golem types with 16 variants total.[/p]
- [p]Completed Main Quest – ARC I.[/p]
- [p]Creature breeding restored: all creatures can now reproduce again after a certain cooldown.[/p]
- [p]Added Event Challenges: while exploring, you may encounter random challenge events. Completing them grants corresponding rewards.[/p]
- [p]Added Teleportation: fast travel within a world via Ancient Teleport Alter or craftable Wanderer’s Waystone.[/p]
- [p]Added Jumping Mushroom – enables faster and easier movement and unlocks new puzzle interactions.[/p]
- [p]Added creature sounds and many new environmental interaction sounds to make the world livelier.[/p]
- [p]Villagers no longer spawn by default – you must rescue or recruit them during exploration.[/p]
- [p]Added Abyssal Dark Creatures – “The darkness is finally ready to swallow the Abyss...”[/p]
- [p]Added craftable Iron Chest with 3× the capacity of a wooden chest.[/p]
- [p]Added unique visual effects for Item Tiers.[/p]
- [p]Added several new items and creatures to support story and world expansion.[/p]
- [p]New stat: Jump Count – higher-tier boots grant more jump charges.[/p]
- [p]Added Mini Map per world.[/p]
- [p]Save backup: you can now open your world save folder (C:\\Users\\yourUsername\\AppData\\LocalLow\\Aloya Production\\AbyssNewDawn) and look for backups if your current world data is corrupted.[/p]
- [p]Bow controls adjusted for easier use.[/p]
- [p]Abyss design improvements.[/p]
- [p]Changed music playback system to improve audio smoothness.[/p]
- [p]World-delete button now includes a confirmation prompt to prevent accidental deletion.[/p]
- [p]Main-quest chests changed: they are now a special chest type, distinct from regular treasure chests.[/p]
- [p]Primorath redesign:[/p]
- [p]The dinosaur world is now smaller but more detailed.[/p]
- [p]Main quests there are streamlined and have more challenges.[/p]
- [p]Dinosaur designs are made cuter, and animations are smoother.[/p]
- [p]Iron and Copper ores no longer spawn in Primorath; they have been moved to Titanholm to better match the game’s lore.[/p]
- [p]Food bar behavior changed: when the Food falls below 10, you no longer become slowed; you only lose the ability to sprint.[/p]
- [p]Fairies can no longer be evolved using the Evolution Altar; you will obtain them after completing the “Fae Destiny” challenge in the Celestial Kingdom (this region will be available in the major update ARC III).[/p]
- [p]Story Scrolls: You will no longer receive an automatic story scroll for Primorath or other regions on first arrival. Instead, story content unlocks as you progress through main questlines.[/p]
- [p]Traps now have a Catchable HP Threshold: to trap a creature, its HP must be less than or equal to the trap’s threshold.[/p]
- [p]Ore and mineral node visuals redesigned to be more distinct and easier to recognize.[/p]
- [p]Goblin King Grimblight now has a Combo Attack – his combo deals double damage. Be careful![/p]
- [p]Healing mechanics have been adjusted for a more convenient experience.[/p]
- [p]Slime King now spawns small slime minions when killed.[/p]
- [p]Enemies summoned at night will disappear after 2 in-game days if not defeated.[/p]
- [p]Food balancing adjustments.[/p]
- [p]We’ve realigned the game with its original Main Lore. Regions, resources, and creatures now follow clear World Layers tied to playstyles (Combat, Gather, Farm) to provide more meaningful progression.[/p]
- [p]👉 Read the full dev-log for design breakdown and Arc/tier list: Steam :: Abyss: New Dawn :: Main Lore[/p]
- [p]The Demo version has been removed from the store, as the game has been fully rebuilt and improved compared to the earlier version.[/p]
- [p]Feb 2026: Big Update v0.3 – Frostveil – “a Frozen World” (next World Layer).[/p]
- [p]June 2026: Big Update – Arc II: three worlds in Arc II – Zephyrion (wind & sky), Venomreach (toxic lands), and Gravehollow (ancient bone world).[/p]
- [p]Fixed the issue where dying while mounted kept the mount visible but not the player character.[/p]
- [p]Fixed freeze when chopping/jumping/kite-flying simultaneously, which could cause the character to lock.[/p]
- [p]Fixed several fishing-related bugs.[/p]
- [p]Fixed riding underwater animals not consuming oxygen.[/p]
- [p]Fixed configuration issues for tamed animals.[/p]
- [p]Fixed damage calculation when falling.[/p]
- [p]Fixed an issue with selecting the game display monitor. After choosing your preferred monitor, restart the game and enter your world. The game will then switch to the selected monitor.[/p]
10 AM PST, Dec 7 (01:00 GMT+7)[/p][p]⏳ Sale Ends:
10 AM PST, Dec 14 (01:00 GMT+7)[/p][p]Feel free to wait for the discount if you're planning to grab the game.
Thanks for being part of the Abyss 💙[/p][p][/p][hr][/hr][previewyoutube][/previewyoutube]