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  3. Update v0.12.0

Update v0.12.0

[p]Today we are releasing update 0.12.0, a patch update like the ones we plan to publish between the major milestones of the roadmap.[/p][p]This update is based on feedback provided by players. It mainly includes balancing adjustments, accessibility improvements, and bug fixes. Thank you to all the players who shared these needs on the studio’s Discord server or on the Steam Hub![/p][p]Added[/p]
  • [p]To make it easier to connect to a private multiplayer session, we have added a button to copy the session code to the clipboard[/p]
  • [p]Many content creators have asked for a “Streamer mode” to hide the join code of a private session. We have added a "Streamer mode" general setting which hides the private session code for streamers, with a button to display it and a button to copy the hidden code to the clipboard[/p]
[p][/p]
  • [p]Added an "Advanced reflections" graphics option (disabled by default)[/p]
  • [p]To make the map easier to read, the ventilation entrances are now displayed on the map[/p]
  • [p]And because mercenaries are also in the holiday season, we have added winter party decorations in the Cupola (temporary)[/p]
[p]Added in Supporter Pack[/p]
  • [p]Added winter party hat on Plushie (temporary)[/p]
[p][/p][p]If you don't have your own, help the studio and get your supporter pack here :[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Changed[/p]
  • [p]Optimized the size of some textures[/p]
  • [p]Switched to Shader Model 5 to improve compatibility with older machines[/p]
[p]Balancing[/p]
  • [p]Rage mode takes longer to trigger (when a player kites a specimen)[/p]
  • [p]Rage mode stops instantly when the specimen sees more than 1 player[/p]
  • [p]Specimens can hear canister explosions from far away[/p]
  • [p]No berserk mode for ID_008 in normal difficulty[/p]
  • [p]ID_008 is deaf while its shield is on[/p]
  • [p]ID_006 can jump on the head again with proper probabilities (reduced chances if you turn your back or are reloading)[/p]
[p]Fixed[/p]
  • [p]Fixed weapons could become inaccessible in beds[/p]
  • [p]Fixed weapon could spawn in adrenaline box[/p]
  • [p]Fixed collision of docking bay stairs slowing down the player[/p]
  • [p]Fixed interacting with a crate just before the black fade breaks the game[/p]
  • [p]Fixed security pass terminal blocked if a player dies while using it[/p]
  • [p]Fixed if someone disconnects during scores, others are stuck[/p]
  • [p]Fixed specimens could be captured but outside of the cell[/p]
  • [p]ID_007 now floats lower if there's an obstacle at eye level[/p]
  • [p]Fixed health injector prompt not displaying the correct rebound key[/p]
  • [p]Fixed zombies in the shuttle can wake up during the self-destruct mission ending[/p]
  • [p]Fixed interaction problems on weapons dropped by a zombie player[/p]
[p][/p]
Proximity Chat and Laboratory zone are still in development
[p]Many of you have been expressing your enthusiasm on various topics. In parallel with these regular updates, we continue to focus on our two main projects: the proximity chat and the new playable district of the HSS Hawking (the laboratory), for which here is a first preview image.[/p][p][/p][p][/p][p]We will tell you more about the Laboratory in an upcoming steam post next week.[/p][p]We are taking the necessary time to move forward on these topics. It is very important for us to maintain the quality standards you have come to expect in both visuals and gameplay. The team is still small, but we have a well-controlled pace.[/p][p][/p]
Thank you for your suggestions
[p][/p][p]Your feedback on Discord is incredibly valuable. Thank you to everyone who takes the time to write to us, report issues, share screenshots, or suggest improvements. Even if we cannot answer everything, we do read everything, and we move forward as quickly as possible with the team we have.[/p][p]If you haven’t had the chance to leave your Steam review yet, now is a great time to do it! By doing so, you help the game gain visibility among players who haven’t discovered our work yet.[/p][p]Leave your Steam review on the game’s page available below.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Thank you again for your support, your patience, and your trust. We will keep moving forward, step by step[/p][p]The Species: Unknown team from WanadevStudio[/p][p][/p][p][dynamiclink][/dynamiclink][/p]