1. Dawnmaker
  2. News

Dawnmaker News

Changelog 2024-04-30 - Lighthouses reworked

Dear players,

We are excited to release a new version of Dawnmaker's Demo. Today we're balancing the game, making lighthouses and wonders more appealing, while balancing some of the strongest buildings. We've also used this opportunity to improve or fix some small elements. Here's the complete changelog since the last update!

Behind the scene, we are working on the meta-progression of the game. We're making good progress, so it is possible that there will be a small look into that in the next update… Stay tuned! :)

[h2]Gameplay[/h2]

  • Allow the player to not choose a building when drafting.
  • Change the Smog ambiance to increase its oppression based on the Smog level instead of the Aerostation level.


[h2]Quality of life[/h2]

  • Add a new form to send feedback or report bugs directly from the game, available anywhere by pressing F8.
  • Change the icon for action points, using a number followed by the icon instead of repeating icons.
  • Show that a card will be played if dropped using a growing glow instead of a vibration.


[h2]Content[/h2]

  1. All lighthouses require an action point to be repaired, but they consume a lot less Luminoil
  2. [building] Experimental station / Station d'expérimentation
    • Was: -3 🪨, -3 📖 → +2 🌱 per adjacent building
    • Now: -2 🪨, -2 📖 → +3 🌱 per adjacent building
  3. [card][NEW] Benefits of serenity / Bienfaits de la sérénité
    • Cost 1, type wonder, level 1
    • +1 🪨, +1 📖, +2 🌱
  4. [building] Chapel / Chapelle
    • Was: Build → +1 ✨
    • Now: Build → +1 ✨, then gain a Benefits of serenity / Bienfaits de la sérénité card
  5. [building] Temple / Temple
    • Was: Build → +4 ✨
    • Now: Build → +3 ✨, then gain a Benefits of serenity / Bienfaits de la sérénité card
  6. [building] Church / Église
    • Was: Cost 11, Build → +5 ✨
    • Now: Cost 14, Build → +7 ✨, then gain a Benefits of serenity / Bienfaits de la sérénité card
  7. [building] Laboratory / Laboratoire
    • Was: -6 📖 → +2 ✨
    • Now: -5 📖 → +2 ✨
  8. [card] Scientific method / Méthode scientifique
    • Was: +1 📖 for each scientific building adjacent to the Aerostation.
    • Now: +1 📖, +1 📖 for each two scientific buildings adjacent to the Aerostation.
  9. [building] Congress Center / Palais des congrès
    • Was: Level 3 (cost 4)
    • Now: Level 4 (removed from the demo)
  10. [building] Large farm / Grande ferme
    • Was: Harvest → +3 🌱
    • Now: Harvest → +2 🌱
  11. [building] Barn / Grange
    • Was: +3 🌱 per adjacent activation
    • Now: +2 🌱 per adjacent activation


We are very looking forward to your feedback on these changes, or on the game in general. Hit that brand new F8 button! ;)

Subscribe to our newsletter to receive the latest stories about Dawnmaker’s development

Changelog 2024-04-10 - Better tutorial

Dear players!

We are happy to release a new version of Dawnmaker’s demo today. Based on the feedback with received from playtests, we’ve improved the overall experience of the tutorial, with the intent of making it both easier to understand and follow, and to make it a more satisfying and rewarding moment.



Here’s the breakdown of all the changes since the last release (2024-03-21):

[h2]Quality of life[/h2]
  • Added a feedback when you gain a new building.
  • Improved the controls to play cards to allow both drag&dropping and just plain clicking a card.
  • Added the number of remaining lighthouses to repair in the Eclairium tooltip.
  • Added the number of remaining turns before running out in the Luminoil tooltip.

[h2]Tutorial[/h2]
  • Moved the tutorial goals into a more visible box, added a bunch of small effects on them.
  • Added a tooltip to explain the Smog.
  • Added many tooltips all around the tutorial to explain the less intuitive things.

[h2]Cosmetic[/h2]
  • Refactored the end game screens into a single screen.
  • Added fireworks around the city when you win a game.
  • Added a button to watch your city after you’ve won.
  • Added a custom cursor.


As usual, we are hungry for your feedback, on those changes or on the game in general!

Subscribe to our newsletter to receive the latest stories about Dawnmaker’s development