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The Transylvania Adventure of Simon Quest News

Monsters Lurking at Night!

From zombies running around and goblins hopping everywhere, you’ll find there’s plenty to look forward to (and come across unexpectedly) within TASQ’s unique day and night cycle.

[h3]Zombies of Bram![/h3]
What else could set the tone for the first town you’ll enter than to have it be plagued with zombies at night? You can use your whip to destroy their degraded bodies!



Also in Bram, if you hang out just before the night arrives, you’ll see civilians running inside their homes and doors slamming shut! Don’t want any zombies breaking in to eat your brain? Shut the damn door!

[h3]Bela Goblins![/h3]
In the evening hours, the town of Bela will become overrun with goblins! This annoyingly boisterous lot will hop all over the place as they try to attack you, so be sure to WHIP them all into bloody pieces!



And you’ll want to stick around other places on your Transylvania adventure until nighttime to see what bizarre phenomena may occur!

Stay tuned for even more updates!

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Yes, You Can Pet the Dogs!

It’s important to remain stress-free when being a vampire hunter! That’s why you’ll be able to find several dogs at certain locations to give a few pets! Surely, you won’t change your main objective to finding ALL the dogs…right?



And after you pet each dog, they’ll follow you for a short bit! Now, if only you could take them with you on your whole journey…


Check back here for even more!

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Collecting ALL the Hearts!

[h3]Hearts = AMMO?![/h3]
Yes. Yes, they do. For throwables, at least.


You’ll need as many hearts as you can collect if you wanna use your Subweapons! The more hearts you gather, the more you can throw your Subweapon!


Even if you may THINK you have more than enough, it certainly wouldn’t hurt to whiplash every candle or flame you come across to gain those extra throwables!


Check back for even more!

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Inventory Item Types

No expert vampire hunter would ever be caught DEAD without a well-stocked inventory! Here’s an overview on the types of items you’ll find and use on your journey!


[h3]Weapon[/h3]
Self-explanatory. Simon prefers using a whip as his primary weapon over any other. Throughout your journey, you’ll be able to change the look and abilities of your trusty whip–such as turning it into a thorny vine or having it burn with fire!


[h3]Subweapon[/h3]
These are weapons you can throw. Toss a dagger or an ax at enemies to deal damage at a distance!


[h3]Utility Item[/h3]
These are general items that can be used by switching to their respective icon and pressing the Use Subweapon button. Running low on health? Take a Potion!


[h3]Equipment[/h3]
These items provide passive effects for Simon, like torches illuminating dark spaces, or having his all-purpose bandana equipped to perform flips and dash kicks!


Look forward to even more, and WISHLIST The Transylvania of Adventure of Simon Quest now!

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Programancer Dev Log #2

Lead developer Programancer shares more insights behind The Transylvania Adventure of Simon Quest (TASQ)!

[h3]Is there a difference in core vision you have for TASQ than your other projects?[/h3]

Programancer: I'm very protective of TASQ, because it's something I've planned out start to finish back in 2019- I know exactly where I want it to go from the beginning of the game to the end of the game. I usually leave a lot of room for emergent design in my projects- Prison City especially had nothing but emergent design for every level, but TASQ is a different beast altogether! It's absolutely a "vision" of a game for me.


[h3]Perhaps this goes without saying, but what were some inspirations for TASQ?[/h3]

Programancer: People will go for the lowest hanging fruit- Castlevania- or more specifically, Classicvania, and they're not wrong! I like having a hybrid of a large world to explore coupled with linear (albeit with branching path-havin) Mansions, but my primary inspiration is Zelda! Specifically Zelda 2 and Link's Awakening. I know it doesn't look like that, but the structure of the game mirrors those. Each town/area has a quest you need to complete to gain access to the mansions- you can go to them out of order and complete those quests if you want and you're free to explore, but every region is contained to its own quest. There are also lots of little details and oddities across the world- something Link's Awakening does very well.


[h3]So, why did you want Simon to go on a quest for what seems to be out of spite or envy over Stan's victory over Dracula?[/h3]

Programancer: There's definitely more to Simon Quest's Quest (hehehhe) than it seems! There might be some personal reasons for it that aren't quite as shallow... But people will have to play to find out.


Check back here for even more!

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