Microtopia - v1.0.5 Update
Hello everyone!
First of all, thanks for the warm welcome you've given Microtopia! We're really happy to see that you're enjoying the game! Your kind words are really great to read.
We also want to thank you for all your feedback, either here on the forums or on the game's Discord. It helps a lot, and it allows us to make the game better and fix some bugs that might've gone through our testing nets!
Some of them are being fixed in this update, please find the full changelog below!
Have a wonderful day, and thanks again for playing Microtopia.
[h2]Microtopia - v1.0.5 Update[/h2]
First of all, thanks for the warm welcome you've given Microtopia! We're really happy to see that you're enjoying the game! Your kind words are really great to read.
We also want to thank you for all your feedback, either here on the forums or on the game's Discord. It helps a lot, and it allows us to make the game better and fix some bugs that might've gone through our testing nets!
Some of them are being fixed in this update, please find the full changelog below!
Have a wonderful day, and thanks again for playing Microtopia.
[h2]Microtopia - v1.0.5 Update[/h2]
- Fixed a few wrong translations
- Added missing credits
- Fixed a bug with the counter gate not working and causing not being able to save after having started a new colony without first quitting the game.
- Fixed a bug with empty pod workers being able to block the gyne cocoon, halting its progress.
- Fixed the tech tree showing a black screen on small resolutions.
- Rearranged some things in the tech tree, timer gate and caste gate are easier to unlock.
- Made "Flying larvae" objective easier.
- Fixed workshop collider
- Fixed "new" UI element displayed on gate while it should be gone.