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Backrooms: Facility Unknown News

Second hotfix has been released

[p]First hotfix had no patch notes, so here's a general patch note.
[/p]
  • [p]Portal issue should be partially fixed. We're still investigating this issue, sorry about that.[/p]
  • [p]Skinstealer got his chase sfx back.[/p]
  • [p]Bacteria no longer freeze for no reason and should be a bit smarter.[/p]
  • [p]Public servers now available.[/p]
  • [p]Added a light bulb displaying the status of the lever in the lobby.

    If you encounter any bugs, please report them in our Discord[/p]

BACKROOMS: FACILITY UNKNOWN AVAILABLE NOW!

[h3]Backrooms: Facility Unknown is now available in Early Access!🎉[/h3][p]After more than a year of active development, we have finally reached the Early Access release of the game. This path was not easy, we took on a fairly complex game with zero experience in game development.

There's more to come! Version 0.2 won't be long in coming. Stay tuned!

Join our community in Discord! There you can share your impressions about the game and discuss it with other people. If you encounter any errors, please report them in our bug-reports channel. Only with your support we can create the best Backrooms game possible.

Thank you all so much for your support!❤️[/p]

DEMO UPDATE v0913

[p]Improved mechanics:[/p]
  • [p]Implemented network prediction for sprinting and crouching[/p][p]• Now clients won't have a delay and teleports when moving due to ping.[/p][p]• We will gradually implement this system for most game interactions to provide smoother gameplay in co-op.[/p]
  • [p]Player tablet[/p][p]• Added a description for each objective. Now you don't have to guess what to do.[/p][p]• All objective titles have been updated.[/p][p]• Inventory row deleted.[/p][p]• Now, you will not receive a task to blind an entity with a UV flashlight if you have not unlocked it.[/p][p]• Adjusted rewards and removed one meaningless objective.[/p]
  • [p]Now you can put items away from your hands.[/p]
[p]New stuff added:[/p]
  • [p]Computer objective unique interact animation.[/p]
  • [p]Generator fail sfx.[/p]
  • [p]Minor visual changes.[/p]
[p]Optimization:[/p]
  • [p]Slightly reduced VRAM usage.[/p]
[p]Fixes:[/p]
  • [p]Lobby ambient event desync.[/p]
  • [p]Random holes in the floor and walls on Level 0.[/p]
  • [p]Jukebox effect desync.[/p]
  • [p]Bacteria always knew where the player was.[/p]
  • [p]Bacteria camping players in hiding places.[/p]
  • [p]Delaminating anomalies not being replicated.[/p]
[p]New languages added:[/p]
  • [p]Polish[/p]
  • [p]Portuguese, Brazilian[/p]
  • [p]Chinese Simplified [/p]
  • [p]Japanese[/p]
[p]The above languages have been translated using machine translation, as well as many others already added to the game. Please help us with the translation of the game on our Crowdin[/p][p]If you encounter any bugs, please report them on our Discord server: https://discord.gg/nxqYKahscG[/p]

UPDATE v0829

[p]New stuff added:[/p]
  • [p]Entity Bestiary:[/p][p]• You can find it on the first computer, in the corresponding tab.[/p][p]• The bestiary contains a brief description of the monster, its habitat, weaknesses, and a comment from scientists who have previously met it.[/p]
  • [p]An audio alert when completing an objective.[/p]
  • [p]A new ambient effect to the portal room.[/p]
  • [p]Now you can open images on lobby computers.[/p]
  • [p]Minor player model additions. (Numbers on the back and glow sticks will be added later)[/p]
  • [p]AFK idle animation.[/p]
[p]Character buffs:[/p]
  • [p]Reduced stamina consumption from running.[/p]
  • [p]Reduced stamina consumption based on level of sanity.[/p]
[p]Bacteria nerfs:[/p]
  • [p]Bacteria will now spawn later after the player enters the portal.[/p]
  • [p]Bacteria now forgets the player's location faster after a chase.[/p]
  • [p]Bacteria now uses ventilations less frequently.[/p]
[p]Fixed:[/p]
  • [p]Point finger emote wasn't replicating.[/p]
  • [p]Several computer UI inconsistencies.[/p]
  • [p]The ability to spam the portal start lever.

    If you encounter any bugs, please report them on our Discord server: https://discord.gg/nxqYKahscG[/p]

DEMO v0826 Hotfix

  • [p]Improved Bacteria AI tracing. [/p]
  • [p]Reduced the number of situations where players were stuck in the lobby due to simultaneous entry into the portal. [/p]
  • [p]Implemented smoother portal animation replication for clients. [/p]
  • [p]Fixed a bug where Bacteria were camping players near hiding spots.[/p][p]If you encounter any bugs, please report them on our Discord server: https://discord.gg/nxqYKahscG[/p]