DEMO UPDATE v0913
[p]Improved mechanics:[/p]
- [p]Implemented network prediction for sprinting and crouching[/p][p]• Now clients won't have a delay and teleports when moving due to ping.[/p][p]• We will gradually implement this system for most game interactions to provide smoother gameplay in co-op.[/p]
- [p]Player tablet[/p][p]• Added a description for each objective. Now you don't have to guess what to do.[/p][p]• All objective titles have been updated.[/p][p]• Inventory row deleted.[/p][p]• Now, you will not receive a task to blind an entity with a UV flashlight if you have not unlocked it.[/p][p]• Adjusted rewards and removed one meaningless objective.[/p]
- [p]Now you can put items away from your hands.[/p]
- [p]Computer objective unique interact animation.[/p]
- [p]Generator fail sfx.[/p]
- [p]Minor visual changes.[/p]
- [p]Slightly reduced VRAM usage.[/p]
- [p]Lobby ambient event desync.[/p]
- [p]Random holes in the floor and walls on Level 0.[/p]
- [p]Jukebox effect desync.[/p]
- [p]Bacteria always knew where the player was.[/p]
- [p]Bacteria camping players in hiding places.[/p]
- [p]Delaminating anomalies not being replicated.[/p]
- [p]Polish[/p]
- [p]Portuguese, Brazilian[/p]
- [p]Chinese Simplified [/p]
- [p]Japanese[/p]