Demo Update v0.0.3b
**Patch Notes: Demo Update v0.0.3b**
*Available Now!*
**General Notes** This update mostly focuses on certain damage breakpoints and speeding up the early game. More features will come in the future
**KNOWN ISSUES (Unresolved)** These are issues I'm aware of, but have not gotten around to fixing
Everything is invulnerable sometimes due to failed stats initialization
Player attacks upon exiting dialogue Biome chests and altars sometimes spawn in funky places
**COMING SOON** Revamped settings screen
Revamped in-game settings
Expanded lobby
**NEW ADDITIONS** The Main Menu and Lobby are now in one scene
Map sizes have finally been added!
Go for a large map if you plan to have a longer run, or go for a small map if you don't wanna wait so long for generation
Difficulties are now available!
Normal difficulty has been made easier, hard and mortal however, are a different story ;)
**Bug Fixes** Fixed an issue where weapons may show as unlocked, but they can't be picked
Fixed an issue where locked weapons can be picked
**NERFS** Enemies
Twilight zone enemies have had their health nerfed across the board
Guardian Construct
The Guardian Construct is no longer invulnerable during phase transitions
Harpoon
The Harpoon's passive, Bloodthirsty, now only grants a 50% damage bonus
**Quality of Life (QoL)**
The map now generates slightly faster
Some typos have been amended
The hitstop on Sea Mine and Hydra Mines have been significantly reduced
**Visual Changes** Some overly bright lights have been dimmed
**Notes**
Performance optimizations are an ongoing effort. Please be patient with us—we’re a small team of two programmers, including myself!
We'll also be adding more audio as we go for things such as hits, hurt, etc
**General Notes** This update mostly focuses on certain damage breakpoints and speeding up the early game. More features will come in the future
**KNOWN ISSUES (Unresolved)** These are issues I'm aware of, but have not gotten around to fixing
Everything is invulnerable sometimes due to failed stats initialization
Player attacks upon exiting dialogue Biome chests and altars sometimes spawn in funky places
**COMING SOON** Revamped settings screen
Revamped in-game settings
Expanded lobby
**NEW ADDITIONS** The Main Menu and Lobby are now in one scene

Go for a large map if you plan to have a longer run, or go for a small map if you don't wanna wait so long for generation
Difficulties are now available!
Normal difficulty has been made easier, hard and mortal however, are a different story ;)
**Bug Fixes** Fixed an issue where weapons may show as unlocked, but they can't be picked
Fixed an issue where locked weapons can be picked
**NERFS** Enemies
Twilight zone enemies have had their health nerfed across the board

The Guardian Construct is no longer invulnerable during phase transitions

The Harpoon's passive, Bloodthirsty, now only grants a 50% damage bonus

Some typos have been amended
The hitstop on Sea Mine and Hydra Mines have been significantly reduced
**Visual Changes** Some overly bright lights have been dimmed

We'll also be adding more audio as we go for things such as hits, hurt, etc