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Update 0.1.70a – Balance Changes & Bug Fixes

v0.1.70a Patch Notes

Bug Fixes:
  • Fixed an issue where the "Damage" and "Damage Taken" stats were not being registered.
  • Fixed an issue where item unlocks failed to sync with achievements, causing some items to be incorrectly unobtainable.
  • Fixed an issue where Charon's Obol failed to spawn projectiles after a certain amount of usage.
  • Fixed an issue where resolution adjustments made through the pause menu were not being applied.
  • Fixed an issue where, under certain circumstances, Sea Angel became invulnerable.
  • Fixed an issue where the Seafarer's Compass indicator did not disappear.


Balance Changes:
  • Abyssal Valor's cooldown has been increased.
  • Damage from Poison and Overheat has been reduced.
  • Drop rates for legendary items have been adjusted.
  • Charon's Obol hitbox has been increased.
  • Health pools for some bosses have been adjusted.
  • Health and damage values for some enemies have been adjusted.
  • Currency drop amounts from enemies have been adjusted.
  • EXP requirements for level-ups have been adjusted.
  • Unwanted Sentience's range and projectile count have been reduced.
  • I-frames during dashes have been adjusted.


Quality of Life:
  • Added an option to press ESC to return to the main menu from the lobby.


The first batch of balance changes is finally out!
We'll be closely listening to your feedback on these changes to continuously improve your player experience : )

Don’t forget to join our Discord and let us know what you think!

Update 0.1.6a Now Live!

Hotfix v0.1.6a

Changes:
  • Caverna now spawns in the Hadal structure


Bug Fixes:
  • Fixed an issue where biome chests sometimes wouldn’t spawn
  • Fixed an issue where some opened chests appeared closed
  • Fixed an issue where fewer enemies spawned after visiting the core layer
  • Fixed an issue where picking up money drops caused significant performance drops
  • Fixed an issue where players could get stuck in the lobby logs menu
  • Fixed an issue where Echoing Coral repeatedly hit the same boss


Next up we’ll be focusing on improving player experience and balancing! Stay tuned!
Don’t forget to join our Discord and let us know if you spot any more issues.

Update v0.1.5a Is Here!

Bug Fixes:
  • Fixed an issue where secret bosses respawned earlier than intended
  • Fixed an issue where the lifetime stat "Most kills" was not updating
  • Fixed an issue where some bosses could not be killed in Boss Rush
  • Fixed an issue where some player projectiles could damage the player


Balance Changes:
  • Aegir’s damage and HP now scale appropriately


QoL:
  • Added the option to exit lobby menus with the ESC key


More balance tweaks, QoL improvements, and bug fixes are on the way! Stay tuned!

Don’t forget to join our Discord and let us know if you spot any more issues

Update v0.1.4a Available Now!

New fixes for Hotfix v0.1.4a:

Bug Fixes:
  • Fixed an issue where the death screen may not pop up after player death, causing a softlock
  • Fixed an issue where the clams spawned by the "Suppressed Liberty" trait kill the player instantly and cause a softlock
  • Fixed an issue where resolution changes in the lobby settings menu aren't applied correctly
  • Fixed an issue where altars may not work sometimes


Balance Changes:
  • "Venefic Eidolon" max pod count reduced to 16 from 32
  • Increased cooldown after shooting for Rage Resonance


Most of the softlock issues you guys experienced should have been fixed with this patch
We're still actively working on more balance patches, bug fixes, and optimisations. Thanks for sticking with us :D
happi diving

Update v0.1.3a Available Now!

New Changes for v0.1.3a:

Bug Fixes:
  • Fixed an issue where the NPC could be accidentally damaged after interaction
  • Fixed an issue where Fated scripture caused souls to not drop from enemies.
  • Fixed an issue where anchor explosion fail to trigger on the same enemy.
  • Fixed an issue where Guardian Construct could not die after summoning minions.


Balance Changes:
  • Increased: The despawn timer for secret bosses.
  • Increased: The respawn timer for secret bosses.
  • Added: After defeating the boss, secret bosses will only be able to spawn again after defeating a certain number of enemies from their biome.
  • Nerfed Damage & Speed for Emberfang.
  • Reworked for Perforator's Trait "Venefic Eidolon"


Qol Updates:
  • Removed delay to use Lobby Elevators


We'll continue working on more balance patches, bug fixes & optimisations in the near future, stay tuned.