1. Fine Work: Act I
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Fine Work: Act I News

Hotfix v1.0.3

- Rhythm cursor no longer warps on misinput/realignment during acceleration and deceleration
- Boundary-confining rhythm cursor logic improved
- Backing out of Settings menu should now save all changes by default
- Improved spacing on notebook entries
- More intuitive naming conventions for Minimum Framerate setting

Hotfix v1.0.2

General
- Rebinding keys in the Settings Panel should now work as expected
- Airborne thread particles will no longer randomly stop after losing a combo
- Softened jitter from activating/deactivating "focus" effect on character sprites when their dialogue is active
- Addressed more "white background" issues in the visual novel
- Should no longer need to press "Continue" twice post-crafting to continue

Scoring
- Scoring should now correctly value flair notes
- Scoring should now properly display the flow modifier altered results in the pre- and post-bonus final score
- Scoring should now reliably show the correct letter rating
- S++ no longer possible without a perfect flow multiplier
- S+++ now properly displays when a player achieves all perfect notes on a track

Tweaks
- Fixed artifacting in Steady Hands skybox
- Abare audio levels normalized
- Retinted various visual novel icons

Hotfix v1.0.1

- Various backgrounds will now load in correctly when quickly progressing through dialogue
- Addressed multiple typos

Happy Birthday, Fine Work Act I!

[p][/p][p]Vivid Friends,[/p][p][/p][p]This world is wild and ever-shifting. Dreamt by ancients of fathomless scale and power. Newer dreamers must find the gentle places - the easy places, by chance or design. [/p][p][/p][p]You’ve found one such place in Gleamhold, and today- you’ll open shop!! [/p][p][/p][p]Happy Official Release of Fine Work: Act I! Available NOW on Steam! [/p][p][/p][p] [/p][p][/p][p]Get to know Gleamhold’s otherworldly residents, and win them over with your artistic prowess (or, you know, just being friendly). You’ll grow close to your clients over late-night gossip, underground escapades, drinks at the Hobby Lantern, and exploring memories while sendshaping. [/p][p][/p][p]Craft beautiful, bespoke artifacts with musical gameplay. Explore your clients’ memories in a surreal 3D dreamscape as you perfect your trade. Each client brings their own distinct musical style, be it foley-driven electronica, sword-fight breakcore, or baroque chamber tunes. [/p][p][/p][p]With 2 unique sendshaping experiences per song, player-character customization, and many branching narrative paths, there’s a lot to explore! We really hope you love it! [/p][p][/p][p][/p][p]Congratulations to the whole Tethys team on this first team release![/p]
  • [p]Gillian Bambule (Art, Character Design, UI Design) [/p]
  • [p]Mel Bow (Puppeteering, Community Management, Business Development) [/p]
  • [p]Calico (Narrative Design, Writing) [/p]
  • [p]Miranda Holland (Technical Art, 3D Modeling, 3D Level Design) [/p]
  • [p]Casey McKinney (Direction, Worldbuilding, Music) [/p]
  • [p]Sam Niemeier (Maths, Rhythm Development) [/p]
  • [p]Will Niemeier (UX, Sound Design, Whistling) [/p]
  • [p]March Rozanski (Art, Environmental Design, Iconography) [/p]
  • [p]Nic Stemm (Rhythm Design, Development, Beatmapping) [/p]
  • [p]Ziggy Woythaler (Development, UI/UX, Systems Engineering) [/p]
[p]… with additional support from:[/p]
  • [p] Evan Courtney (Narrative Music, FMOD Support)[/p]
  • [p] Amber Howard (Testing Coordination, Dev/Ops)[/p]
  • [p] Heather Mahoney (Art Consultation, Recruitment, “Bright Fugue”)[/p]
  • [p] Sammie Snapp (Project Management, Event Coordination, Social Media)[/p][p][/p]
[p]We were all helped by so many people!![/p][p][/p][p]And, finally, if we can make another ask: please help us share Fine Work! Playing the game and leaving a review makes SUCH A HUGE DIFFERENCE in the game being seen by future vivid friends. Streaming FW, liking our posts, and sharing your FW-creations means so much to us! Thank you!!![/p][p][/p][p][/p][p]★[/p][p] [/p][p]We will be taking time to relax, enjoy Thanksgiving with our friends and family, and celebrate our release milestone! Stay tuned for updates on what’s next - patch updates, team updates, and, well, of course… Fine Work: Act II!!!! [/p][p][/p][p]Stay Vivid, and see you in Gleamhold! [/p][p]Tethys Games[/p]

Fine Work: Act I Release Update

[h2]Hello friends, followers, and future sendshapers,
[/h2][p]As you may have noticed already, we've had a bumpy run-up to launch. We've decided to delay the release of Fine Work: Act I [/p][p]Before anything else: we want to offer our heartfelt apologies to everyone who has been looking forward to Fine Work's debut.[/p][p]This was a really, really difficult decision for us. While the game is content-complete and looking lovely, there are still some tenacious bugs that we need to iron out before we can release Fine Work in good conscience.[/p][p]We want this game to be the experience you've been waiting for and more, something we're proud to share with you. We've appreciated your warmth, excitement, and encouragement so much, and we want you repay you in turn with the best first playthrough possible.[/p][p]We'll release Fine Work: Act I as soon as it's ready, and ask for your patience until then. This is our first game launch ever (!), and despite this setback, we've learned *a lot*, and feel confident that Fine Work will be in your hands soon. [/p][p]So, thank you, everyone, for your patience and grace. [/p][p]And, as Marr would say,[/p][h3]Stay vivid, friends