Worldbuilding in Fine Work
A great story-driven game needs a fully realized world. Plus, what’s the point of romancing outlandish QTs if they don’t have a compelling backstory? It all starts with a solid setting.
The story of Fine Work takes place in the city of Gleamhold, in a region of space bordering two great domains (Montemanor and Fluem, for the curious). Over the course of Fine Work, you’ll play as a sendshaper, an artisan that can receive memories, and shape them into artifacts. Throughout the game, you’ll meet some of the cutest (and strangest) beings Gleamhold has to offer, and craft lasting connections as you work with their memories to meet their needs.

The world of Fine Work is very different from our own. In this world, people like you and I (warmly referred to as muck) live forever. While there aren’t very many muck in the universe of Fine Work, the worlds that muck inhabit and travel to are numerous and varied. This universe is often referred to as The Ether. In addition to muck, stranger beings, known as Grands, pursue mysterious plans, seek inscrutable pleasures, and are generally not to be trusted. Forerunners, ineffable deities, serve as pillars of The Ether: too massive and abstract to be perceived, their idle dreams spin off worlds that muck can inhabit and explore.

The problem all beings face, from muck to forerunner: forever gets boring. Our worldbuilding and lore is very interested in the consequences of “deep time”: what happens to a mind facing eternity? What strange patterns emerge when habits, grudges, and desires are pursued and looped indefinitely? To stay vivid is to grow, to change, to be renewed against the desert of deep time. To mesh is to die in truth: to become frozen, blended with the surroundings, inert and automatic. To this end, muck swap memories to stay vivid: a fresh memory, given to another, is called a send. Sendings are the primary currency in the world of Fine Work. People go to great lengths to acquire fresh send, including stealing memories from sleeping Forerunners…

Much more to come, so stay tuned, friends :3 And, as the customary farewell of Fine Work goes:
“Stay vivid!”
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There are many ways to help support the project for free (or after pledging already), including:
The story of Fine Work takes place in the city of Gleamhold, in a region of space bordering two great domains (Montemanor and Fluem, for the curious). Over the course of Fine Work, you’ll play as a sendshaper, an artisan that can receive memories, and shape them into artifacts. Throughout the game, you’ll meet some of the cutest (and strangest) beings Gleamhold has to offer, and craft lasting connections as you work with their memories to meet their needs.

The world of Fine Work is very different from our own. In this world, people like you and I (warmly referred to as muck) live forever. While there aren’t very many muck in the universe of Fine Work, the worlds that muck inhabit and travel to are numerous and varied. This universe is often referred to as The Ether. In addition to muck, stranger beings, known as Grands, pursue mysterious plans, seek inscrutable pleasures, and are generally not to be trusted. Forerunners, ineffable deities, serve as pillars of The Ether: too massive and abstract to be perceived, their idle dreams spin off worlds that muck can inhabit and explore.

The problem all beings face, from muck to forerunner: forever gets boring. Our worldbuilding and lore is very interested in the consequences of “deep time”: what happens to a mind facing eternity? What strange patterns emerge when habits, grudges, and desires are pursued and looped indefinitely? To stay vivid is to grow, to change, to be renewed against the desert of deep time. To mesh is to die in truth: to become frozen, blended with the surroundings, inert and automatic. To this end, muck swap memories to stay vivid: a fresh memory, given to another, is called a send. Sendings are the primary currency in the world of Fine Work. People go to great lengths to acquire fresh send, including stealing memories from sleeping Forerunners…

Much more to come, so stay tuned, friends :3 And, as the customary farewell of Fine Work goes:
“Stay vivid!”
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There are many ways to help support the project for free (or after pledging already), including: