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Tango Fiesta News

NOT UPDATE 2: SEASONS GREETINGS

"Ho ho ho, now I have a machinegun." Such words are only utterd on specials occasions, and this week we have every right to invoke them.

It's the Winter Sale and Tango Fiesta is 50% off! Tell your friends, buy them a copy, whatever it takes to get them joining in the fun!

On a serious note, today we're not doing an update (again, I know, we're really sorry!), but we're planning on doing one as soon as we can between now and the holidays. Obviously we're going to work very hard on Tango right up to xmas, but we want to give the gift of a good stable fun update before the big day.

Aside from that, I'm here to show you what we've been up to recently - hard at work on localisation, achievement implementation and... Steam Workshop support!



We've been building the tech needed for you to create your own Heroes to play through Tango Fiesta as... and I can't wait to see what you guys and gals come up with!

During testing, our coder came up with this... thing below. But it proves it works! A brand new character skin based on John Strong that looks awfully like a sunglasses-wearing robot sent from the future to repvent the past...



The basic aim is to let you pick one of the existing characters, save their skin out, write over it, and then reimport them and share them via Steam Workshop. The character you choose will define their stats and how they play, as well as their size - Conchita and Dr Henk are on smaller rigs than Bionic Cop, for example.

I have to say again it's going to be really exciting getting to see what wonderful creations - both 80's inspired and original - that you come up with, and we'll hopefully be sure to spread the word about the best ones! It's planned for launch, but we'll be testing it soon so if you want to help us out, let us know.

But that's not all. Amongst all this cool techy stuff, we've also been hard at work making sure the game looks as good as possible - and to that end we've added animated props to every world in the game. The motion adds a ton to the experience - the levels feel alive now - and I can't wait to see what you lot think of it... so here's a few peeks in the meantime:







Nice huh? Glad you agree ;)

And finally, we've added a new team member to the squad!

His name's Danny Gallagher, he's a very talented programmer, and he's going to help us in the final stretch (read: January) to get Tango Fiesta as bug free and polished as possible, as well as looking after the Mac version. Say hello everyone!

I'll say it again before I sign off - I'm very hopeful that before you know it we'll have a chunky update for you all to play!

Keep 'em crossed, and keep 'em peeled... and if anyone ever tells you to watch Hell Comes to Frogtown like we did at our Xmas party, don't. It's not a classic 8's movies, it's just a bit crap.

Speaking of our xmas party, here's what went down in video form!

http://youtu.be/fybzEwXhgC4

Until next time, have a great Steam Winter Sale!

NOT UPDATE AGAIN

Who is your daddy and what does he do? Well, if he's in games production, he'd do us a favour by making localisation and the like way quicker... but as predicted last week, this week is not an update-friendly week.

We are ABSOLUTELY working hard on the game but it's still stuff like SFX hookup, Localisation implementation and that sort of thing. Sadly, time constraints mean we've not been able to spread this work out over the course of more interesting content updates, so that kinda means if we updated, you guys would have a broken, un-fun game to play. You'll have to take our word on this.

That said, regardless, you probably feel like this:



...and rightly so.

Therefore we decided that it'd be fun to see if anyone can guess any of the references or criteria in any of our upcoming 20 Achievements, seen below. Basically if you can't get any new content in your Early Access game this week, then we can at least show you part of what we've been working hard on, and make a game of it, and have it all tied in to Tango Fiesta and the wonderful world of 80's action movies:



I'll give you a hint: 01 is the most popular Arnie quote... but what you have to do to get it and what movie it is from is the question...

...so until next week - when I'm hopeful we'll get some updates out to you for playing and funtimes - keep an eye on our twitter page for daily (and sometimes hourly!) updates!

Peace and love (and manly explosions)!

UPDATE 24.75 - THE BLACKEST FRIDAY

An bit of a grovelling apology here. We’re not doing an update AGAIN and I can only scrabble at your feet and lick your boots in abject shame. The thing is ...lots of small issues and big jobs have basically teamed up and combo’d us into a weird state. I go into a lot more detail in the usual dev diary below, but the short version is - we’ve been making such sweeping changes to so many systems that we’d actually be making the game a little LESS fun to play for you if we released the planned update.

http://youtu.be/0UrT_b2x3tc

Things like placeholder sfx being introduced in wide swathes, localisation jumping up the priority list and tons of balance tweaks that are in progress (and therefore not satisfactorily... tweaked) mean we just can’t face the idea of letting you lovely lot down with a sub-par update at this stage. It’s just not fair when you’ve paid for the game.

As per usual, hopefully the following glimpses of what we’re working on for the Bionic Cop update go some way to reassure you that we’re working as hard as we can, and also satisfying some of your curiosity as to what the final World in Tango Fiesta will look like.

Gamesmaster, I’m having trouble on level 5-1 of Tango Fiesta...

Futuristic Private Security Choppers don’t care about your really expensive server farms!

Go ahead punk, make my day...

Sorry to say we’re not 100% sure if our next update will be next weekend - with our coder away in Canada for the duration of the week, we’ll still be getting lots done but I can’t promise how much. TO that end I’d rather be cautious and say expect another screenshot-and-dev-diary-heavy update next week… but if we manage it we’ll try to surprise ya’ll with some real gameplay and content too!

See you all next week!