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  3. Dwelvers v1.1.4 is now ready for beta testing

Dwelvers v1.1.4 is now ready for beta testing

[h3]Hi all,[/h3][p]Dwelvers V1.1.4 beta testing version is now released. In this version we have focused on bug fixing, achievements, improving upon features and of course the Dark Sister campaign. We also have a release date for when the Dark Sister leaves the Beta stage and becomes a full worthy member of the Dwelvers family.[/p][p][/p][h2]How to Access the Beta[/h2][p]To opt into the beta, use this code: [/p]
[p]tuK82JR1JgNsK1OC[/p]
  1. [p] Right-click on Dwelvers in your Steam Library [/p]
  2. [p] Choose Properties → Betas [/p]
  3. [p] Enter the code and select the beta branch [/p]
[p][/p]
Dark Sister Campaign
[p]We thank you for all the feedback we have got about the Dark Sister campaign. All campaign levels have now been balanced with more enemies and cave-ins to make the game play more interesting between all the points of interest.[/p][p][/p]
Achievements
[p]We have now added 14 more achievements connected to the first Dark Mother campaign. These are not added in Steam yet, just locally in game.[/p][p][/p]
Improved Reinforced Walls and Roads
[p]As you may have noticed there have been some changes to how the reinforcing and road building works. Now I have improved upon it even more.[/p][h3]Roads[/h3][p]We can now build roads on top of already existing roads, making it easier to upgrade them. The roads don't cost resources to build, but they do take time to build. And the higher level road you build the longer time it takes to build it. The reward is faster travel speed.[/p]
  • [p]Wooden Road - 25% faster transportation speed - 5 seconds building time.[/p]
  • [p]Cobblestone Road - 55% faster transportation speed - 10 seconds building time.[/p]
  • [p]Brick Road - 85% faster transportation speed - 20 seconds building time.[/p]
[p]I have added information about the travel speed in the road description.[/p][p]Here I would love some feedback on the transportation speed and building time. The player should not have an easy time building brick road from start.[/p][p][/p][h3]Reinforced walls[/h3][p]A feature that is sort of unknown but have existed for a long time is how the reinforced walls works. I have now added some clarification in the description about this.[/p][p]An enemy will always avoid digging or climbing a reinforced wall if there are other paths that they can take into your base. In that way it is very important to reinforce the walls around your base and leave one opening so that you can focus your defense there.[/p][p]Currently we have 2 types of reinforced walls:[/p]
  • [p]Reinforced Beam Wall - Max detour an enemy will take is 25 tiles - 15 seconds building time.[/p]
  • [p]Reinforced Stone Wall - Max detour an enemy will take is 100 tiles - 40 seconds building time.[/p]
[p][/p]
Solved bugs
  1. [p]Bug (1.1.2) - Destroyed portals do not appear as such[/p]
  2. [p]If your road is next to the ladder that is breakable, like natural ladder, you'll get alert that your structure is attaked.[/p]
  3. [p]Ladders (and maybe doors) do not highlight properly when hovering the cursor over them[/p]
  4. [p]Building a reinforced beam or stone wall costs two stones, while building a rock costs nothing.[/p]
  5. [p](v1.1.1) Imps reinforces walls with a higher level reinforcement[/p]
  6. [p](1.1.1) Upgrade option for roads and reinforced walls missing [/p]
[p][/p][p]Thank you all for playing and supporting the game![/p][p]/ Rasmus[/p]