New Graphics and Upcoming Workshop
[h3]Hi fellow Delvers, or Dwellers, or Dwelvers,[/h3][p]Since the last announcement I have made some graphical improvements to the game, I have also been working on getting the Steam Workshop up and running, and doing some marketing. A lot of things is going on right now :)[/p][p][/p][h2]Graphical Improvements[/h2][p]All icons in the game have now been updated to a high res consistent art style. This means:[/p]
[/p][p]I have also added splash screens featuring almost all the creature types in the game, this makes the loading part a little bit more fun.[/p][p]
[/p][h2]Upcoming Steam Workshop[/h2][p]I have finally started working on adding the Steam workshop to Dwelvers, and I kind of regret not doing this sooner. Currently I am able to upload maps that I have made in the Realm Editor, and the next step is to browse maps in Steam Workshop made by other users and play them.[/p][p][/p][p]The goal is the following:[/p]
[/p][p][/p][h2]Vote and Discuss on Upcoming Features[/h2][p]I have started a thread here: https://steamcommunity.com/app/276870/discussions/0/600784181506683617/[/p][p][/p][p]Here I would love your input on some upcoming features I am planning on adding, I have a general idea on how to implement them, but I really need your input here. There are a lot of balancing acts that needs to be considered before I start.[/p][p][/p][h2]Marketing[/h2][p]Since the Dark Sister release I have sold some copies of Dwelvers, but not near the amount that I was planning on selling. The issue is that I have relied on Steam to actually do some of the marketing for me, but since they have changed the algorithms since the last time I started a visibility round - They will not help me.[/p][p]This totally changes my marketing strategy for Dwelvers where I now need to put more time into reaching out to people that can review and talk about Dwelvers. I also plan to be more active on the forums, even if it takes some time out of the development.[/p][p]The low review score Dwelvers have is also an issue, most of the bad reviews are really old, I have tried to reach out the users that wrote them - telling them that Dwelvers is complete, and not abandoned - but this haven't helped. Therefore it is important that we keep getting new fresh positive reviews.[/p][p]This is a long road we have in front of us, but with frequent updates and having an active community will lead to success. Dwelvers is a hidden gem that just need to be discovered.[/p][p][/p][p]You can check out this new video I made, showing the everyday life of creatures in Dwelvers (this video is 100% scripted using Dwelvers own map scripting language - This shows the power of what maps you will be able to do and share once the workshop is up and running).[/p][previewyoutube][/previewyoutube][p][/p][p]Keep having a good day, and see you soon :)[/p][p]/ Rasmus[/p]
- [p]New creature icons.[/p]
- [p]New construction icons.[/p]
- [p]New tool icons.[/p]
- [p]New spell icons.[/p]
- [p]Get a first version of the workshop up and running - This will focus on uploading and downloading maps only, in the future we will have other mods.[/p]
- [p]Everything will be accessible from within the game - You will not have to download maps from an website, or have a specific tool to upload maps.[/p]