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Dwelvers Dev Update — Creatures Get Crowded!

[p]Hey Dungeoneers![/p][p][/p][p]It’s time for another Dwelvers progress update, and this one brings a massive change to how your creatures behave — your dungeon will never feel the same again.[/p][previewyoutube][/previewyoutube][hr][/hr][h2]Introducing Crowding[/h2][p]Until now, creatures could casually walk through each other like friendly dungeon ghosts. Well… not anymore.[/p][p]With the new Crowding system:[/p]
  • [p]Creatures can now block each other’s paths.[/p]
  • [p]Narrow corridors can cause traffic jams.[/p]
[hr][/hr][h2]Smarter Pathfinding & Traffic Control[/h2][p]You’ll now need to think strategically about how you build:[/p]
  • [p]Create multiple pathways to avoid dungeon gridlocks[/p]
  • [p]Square rooms are better for movement than long corridors[/p]
  • [p]Build rooms so they aren’t pass-through areas for other creatures[/p]
[p]And if creatures do get stuck, they’ll find their way out… eventually. But some might get angry if traffic jams last too long.[/p][hr][/hr][h2]Focus & Productivity[/h2][p]I am also working on a new creature focus system. I want the workers (like Cooks) to get distracted when other creatures run through their rooms — slowing production.[/p][p]Soon, creatures will have a focus level:[/p]
  • [p]High focus → faster, better crafting[/p]
  • [p]Low focus → sloppy mistakes (they might burn the bread)[/p]
[p]This means dungeon layout directly affects efficiency. Smarter designs = more resources.[/p][hr][/hr][h2]Creature Physics — Battle Gets Brutal[/h2][p]We’ve added force attributes to creatures, meaning collisions actually push them back.[/p][p]Why this is awesome:[/p]
  • [p]Spells like Gravity Blast now slam enemies into walls[/p]
  • [p]Creatures will push each other during combat[/p]
  • [p]Special attacks like Bull Rush will launch enemies across the map[/p]
[p]Battles are about to get way more intense.[/p][hr][/hr][h2]Coming Soon…[/h2][p]We’re just getting started:[/p]
  • [p]Idle creatures will wander naturally[/p]
  • [p]Fishmen will learn to swim[/p]
  • [p]Bugs will traverse lava fields[/p]
  • [p]Creatures will fall off cliffs (yes, you can weaponize gravity)[/p]
[p]This new crowding system is the foundation for everything that’s coming next.[/p][hr][/hr][p][/p][h2]Join the Conversation![/h2][p]That’s it for this update — but I’d love to hear what you think about the changes.
Drop your thoughts in the comments and let us know what you want to see next![/p][p]And don’t forget to like, subscribe, and wishlist Dwelvers on Steam — your support keeps the dungeon growing! ❤️[/p][p][/p][p]See you in the next update,[/p][p]
Rasmus[/p][p]Lead Developer (the only developer) — Dwelvers[/p]