Dwelvers v0.11.19 bug fix version is now released!
Hi all!
I've been spending some time these two weeks hunting memory leaks and fixing bugs. The memory management in the game has also been improved which may give some of you a performance boost.
My hope is that this version will take care of the unexplained crashes that has happened to some of you. I've also taken some safety measures just in case the crashes hasn't been solved. This is by adding a proper error handler that will generate a crash dump file and send it to Dwelvers server so that I can locate and fix the most critical bugs asap.
The new crash handler worked perfectly, I've already got two crash dumps uploaded to me.
Dwelvers v0.11.19.3 hotfix released!
I found and solved a issue that caused the game to crash randomly because one thread could read from an area in the memory that another thread simultaneously wrote too.
Dwelvers v0.11.19.4 hotfix released!
This time I found and solved an issue when loading the xml files for creatures and particle effects. The issue was that all decimal numbers read got rounded down to integers. But it only happened on some computers...
Now I've reached the point where I will focus only on the level editor, and hopefully we will see the first campaign level within a week or two :) I know there may be other stuff in the game that needs more polish, but I feel like we need to move forward and introducing a campaign is something that definitely will take this game to the next step!
So I really hope you like this new version, and if you have any questions or suggestions please let me know in the comment section below :)
I've been spending some time these two weeks hunting memory leaks and fixing bugs. The memory management in the game has also been improved which may give some of you a performance boost.
My hope is that this version will take care of the unexplained crashes that has happened to some of you. I've also taken some safety measures just in case the crashes hasn't been solved. This is by adding a proper error handler that will generate a crash dump file and send it to Dwelvers server so that I can locate and fix the most critical bugs asap.
These are the bugs fixed in this version
- 0.11.18 - Creature's patway portal-to-portal loop
- 0.11.18 - Infinite Mines Trick
- 0.11.18 - Selling Constructions Under Ladders
- 0.11.18 - Ladders Obscure Mine Progress
- 0.11.18 - Crash - Source\GameLevel.cpp - Function: GameLevel::RemoveStorageBuilding - Line: 5294
- 0.11.18 - No trades route selected message is still in game
- 0.11.16 - Performance drop during massive battles
- The sandbox seed is the same each time a new game started.
- And a lot of memory leaks has also been fixed.
Additional hot fixes
Dwelvers v0.11.19.2 hotfix released!The new crash handler worked perfectly, I've already got two crash dumps uploaded to me.
- One where it crashed shortly after pressing "Start Game" and the loading screen comes up. This is now fixed with the new uploaded version!
- Another one when loading a PNG file that should exist... So I couldn't solve this issue right away but I added some extra error handling around it to be able to locate the issue next time it comes up.
Dwelvers v0.11.19.3 hotfix released!
I found and solved a issue that caused the game to crash randomly because one thread could read from an area in the memory that another thread simultaneously wrote too.
Dwelvers v0.11.19.4 hotfix released!
This time I found and solved an issue when loading the xml files for creatures and particle effects. The issue was that all decimal numbers read got rounded down to integers. But it only happened on some computers...
What's next?
Now I've reached the point where I will focus only on the level editor, and hopefully we will see the first campaign level within a week or two :) I know there may be other stuff in the game that needs more polish, but I feel like we need to move forward and introducing a campaign is something that definitely will take this game to the next step!
So I really hope you like this new version, and if you have any questions or suggestions please let me know in the comment section below :)