1. Dwelvers
  2. News
  3. First Steps Towards a Full Release

First Steps Towards a Full Release

Hi all,

I've been working a little behind the scenes and have almost finished all the campaigns planed. From now I will release one new campaign each week until we have eight campaigns. On the side of the campaigns I've also upgraded the terrain generator, so with the future releases I will also include a lot of new skirmish maps with exiting new goals.



What's new?

Besides creating new maps I've tied up most of the loose knots in the game.
  • We now have a spell system where the spells require mana and experience. (We will have more spells introduced with upcoming versions).
  • The UI is complete.
  • Easier to use squad system.
  • Easier to use trading system.
  • Easier to use creature equipment system.
  • Traps are independent and hydraulics will no longer be needed to fire cannons (We will have more traps introduced in upcoming versions).
  • Evil meter remastered and are now also bound to mana generation.
  • Prison room is now also a torture chamber where torturing enemies increases the evil meter.
  • Guard rooms now attracts Cyclotaurs
  • Imp generation is now based on the amount of mana the player generates.
  • And much much more changes and new features...


Why not release all campaigns at one?

Why I decided to release one campaign a week instead of all campaigns at once is because I want more focused feedback. This way we can make sure that all campaign keeps the same quality.

We need your help

I hope you all enjoy this new version, and if you have any feedback, please let me know- The more feedback the better end-game!

Also, I would like to put out a reminder to all of you that we still are looking for translators and voice actors for the Dark Mother. Any help is appreciated :)