Dwelvers 0.11.16 released
Hi all!
The release on steam has gone really well I must say! I've gotten a lot of positive comments that really inspired me. I've also gotten some constructive critique that have helped me get some perspective on certain aspects of the game. So thank you all :D
So now a new version has been released, this is mostly a bug fixing version that solved some major bugs that the player wasn't able to go to the surface without reseting the game (by saving and reloading it). Well, this have been solved now together with some other bugs. But they are not really solved until you the player confirms them as solved :)
So my next step is to categorize the resources in the top menu bar. This is so that it will be a lot easier for players to keep track of the resources. I also want to be able to hover them so the player gets more information about what item it is, and what it is for etc. You can read more about this suggestion here.
And after that is done and I've pushed that update I will start working on the level editor so that we get some campaigns in there. I also want the level editor to be accessible to the players from start so that they can start making levels on their own if they want to :D
The release on steam has gone really well I must say! I've gotten a lot of positive comments that really inspired me. I've also gotten some constructive critique that have helped me get some perspective on certain aspects of the game. So thank you all :D
So now a new version has been released, this is mostly a bug fixing version that solved some major bugs that the player wasn't able to go to the surface without reseting the game (by saving and reloading it). Well, this have been solved now together with some other bugs. But they are not really solved until you the player confirms them as solved :)
So here's the changelog of the bugs that have been solved with this version
- 0.11.7 BT - Rally Flags Ignored While In Combat To Chase The Enemy - This is an issue that have been haunting the game for while, when an enemy starts fleeing your creatures will not stop hunting him.
- 0.11.15 - Can't Render PrtScr in Full Screen Mode - There have been some issues with not being able to do a print-screen in fullscreen mode. This has now been solved by using the borderless window option in the launcher.
- 0.11.2 BT - Game seems to lose some tasks since map generation, loading game fixes it - This bug relates to the issue I mentioned in this post. Sometimes the production in the game stops for some reason, and saving and loading the game fixes it.
- 0.11.11 BT - Evil Meter's timer goes to the next row if numbers are too wide - This issue was mostly a cosmetic issue with the timer jumping up and down in the toolbox when hovering the evil meter.
- 0.11.1 - Lava should light up a bigger part of the dungeon - The lava and the dungeon has to much contrast to each-other.
- 0.11.11 BT - Crash - Failed creating window "Warning!" - We have been having a not so common in game crash that I hope has been solved now.
Final words
So my next step is to categorize the resources in the top menu bar. This is so that it will be a lot easier for players to keep track of the resources. I also want to be able to hover them so the player gets more information about what item it is, and what it is for etc. You can read more about this suggestion here.
And after that is done and I've pushed that update I will start working on the level editor so that we get some campaigns in there. I also want the level editor to be accessible to the players from start so that they can start making levels on their own if they want to :D