Dwelvers Beta v0.18.12.0 Released - Potential 1.0 Candidate
Dear Dwelvers community,
With this version I've not only fixed a lot of bugs but also introduced a new feature. Now when your creatures are digging downwards they will automatically also create a ladder. In this way the player don't have to micro manage the creatures each time the player want to dig down another layer. You can read more about it here.
I called this version a potential 1.0 candidate because my plan is to release Dwelvers as a full version next week and thereby leave Early Access. I think Dwelvers is stable enough now to qualify as a 1.0 version.
I know there are still bugs left to be solved, but these aren't game breaking and I will continue working on fixing them after the release. And I also know that with the release new bugs will be discovered that needs fixing as well.
So if you have the time and find more bugs please report them here at the forum as soon as possible and I will look into them.
It is exciting times! If you like my work and want to give the Dwelvers a positive review I would appreciate it a lot :)
Sincerely,
Rasmus Ljunggren
(The only developer of Dwelvers)
With this version I've not only fixed a lot of bugs but also introduced a new feature. Now when your creatures are digging downwards they will automatically also create a ladder. In this way the player don't have to micro manage the creatures each time the player want to dig down another layer. You can read more about it here.
I called this version a potential 1.0 candidate because my plan is to release Dwelvers as a full version next week and thereby leave Early Access. I think Dwelvers is stable enough now to qualify as a 1.0 version.
I know there are still bugs left to be solved, but these aren't game breaking and I will continue working on fixing them after the release. And I also know that with the release new bugs will be discovered that needs fixing as well.
So if you have the time and find more bugs please report them here at the forum as soon as possible and I will look into them.
Bug fixes
- Solved - Bug (18.10.0) - Portals on the Surface do not spawn their guards like in the Netherworld
- Solved - Bug (0.18.11.0) - Selector flickers on top of solid rock
- Solved - Bug (0.18.10.0): Rock piles can't be dug
- Solved - Bug (18.10.0) - Bug (18.9.0) - Some enemies spawned from a Portal do not move any further
- Solved - Bug (18.10.0) - Scare Trap do not work on enemies who are already targeting your creatures
- Solved - Bug (18.10.0) - Enemy sometimes stops when digging into my dungeon
- Solved - Bug (0.18.10.0): Moving the rally flag from an un-built road removes the un-built road
- Solved - Bug (18.10.0) - Squad rally flag no longer has higher priority than main rally flag
- Solved - Bug (18.10.0) - Creatures do not reach a maximum health after leveling up, so creatures that level up get wounded
- Solved - Bug (18.11.0) - Enemies do not escape from the Scare Trap but continues to walk scared
- Solved - Bug (18.8.0) - Creatures tend to trap themselves in single block spaces
- Solved - Bug (18.9.0) - You can cast spells on an area boundary that is uncovered by the Revealation spell
- Solved - Bug (18.9.0) - Sometimes one of the construction sites of a room disappears
- Solved - Bug (18.10.0) - Can place different objects on Trading Outpost and Portal
It is exciting times! If you like my work and want to give the Dwelvers a positive review I would appreciate it a lot :)
Sincerely,
Rasmus Ljunggren
(The only developer of Dwelvers)