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January Developer Report

Dear Dwelvers community,

It has been a really exciting month with a lot of work done. But as some of you may know I am also a father of two small daughters, and January is not a good month to stay away from sickness when all kids in preschool returns from their holidays. So perhaps there has not been as much work done as I hoped.

Nevertheless, I wanted to make this newsletter to show what I have been working on since the 1.0 release.

But first I want to tell you that I have sold about 300 units since the 1.0 release, which isn't much. But it seems that Steams full release marketing plan is not giving as much exposure to Dwelvers as I first thought, I guess this is because Dwelvers was first released in Early Access.

Now I have 4 out of 5 visibility rounds left to use, each round generate 500k+ guaranteed views. This is something like 700% more views each than Steam gave Dwelvers now when it was updated to full release. So there is still a lot of marketing potential!

[h3]New Way of Working[/h3]
As I have four visibility rounds left I plan to do at least 4 more major updates this year. Each update should have a new campaign level together with at least one new big feature, and while I am working on the major updates I will make smaller updates with with bugfixes.

[h3]Upcoming Major Update[/h3]
This month I have been working on optimizing Dwelvers and get rid of the FPS lock. This has gone really well and now the game actually runs 100% faster. The FPS lock is also gone and I have no issue running Dwelvers full screen on my 4k screen in 144hz.

With the speed increase I have been able to make the map larger, so now instead of having a cap on 75x75 tile large map we will have a new upcoming campaign which will now be 100x100 tiles large.

[h3]Keep Reporting Bugs and Coming with New Ideas of Features[/h3]
I have renamed the "Unsolved bugs" forum to "Unsolved bugs and features". This is because I also want to save your feature suggestions and don't forget to add them into the game.

[h3]How You Can Help?[/h3]
If you could post a review or consider changing a negative one it would be really helpful. I think the positive review rating strongly affects how many people are interested in even looking at the game.

If you know any Streamers that would like to play Dwelvers I would be happy to give them steam keys.

Post screenshots or videos.

Feel free to make lets play yourself, I will advertise them on the forum.

Or just keep on playing Dwelvers and give me feedback on your experience, it really helps me making good decisions for the future.


Thank you all for your support and I will see you soon again :)

Sincerely,

Rasmus Ljunggren
(The only developer of Dwelvers)