1. Dwelvers
  2. News

Dwelvers News

Rise of the Dark Sister

[p]Welcome Surface Dweller,[/p][p][/p][p]With this new update, we’re excited to introduce the Dark Sister — and a brand-new campaign dedicated entirely to her.[/p][p][/p]
The Dark Sister
[p][/p][p]So what makes the Dark Sister different from the Dark Mother (besides the blue-tiful paint job)? What can you expect from this campaign?[/p][p][/p][p]Like her darker sibling, the Dark Sister is driven by ambition — her sights set on nothing less than total domination. But as the story unfolds, priorities shift, alliances falter, and difficult choices must be made. In the final hour... her true self will be revealed.[/p][p][/p][p]Expect fishy hordes, trogosaur infestations, dwarfish traitors, and elfish curses. Venture through the deep places of the world, cross paths with a vengeful prince, and take part in one last journey — one final act of service.[/p][p][/p][p]We hope you enjoy the Dark Sister campaign as much as we enjoyed creating it.[/p][p][/p][h2]New Campaign[/h2][p]A brand-new campaign with 4 unique scenarios is now available!
Each one will push you outside your comfort zone, challenging your strategies and decisions.[/p][p][/p][p]This is a story-driven experience that pulls you deep into the world of the Dark Sister — and the sinister plans of the evil humans.[/p][p][/p][p]Special thanks to our newest and most trustworthy Dungeon Designer, Marcus Westerlund, for bringing this campaign to life![/p][p][/p][h2]New Content for Dungeon Designers[/h2][p]You can now choose between multiple types of reinforced walls and roads to shape your dungeon exactly how you want it.
Stairs are back! Build a road over a cliff, and it will automatically transform into a staircase.[/p][p][/p][p][/p][p]You can also select from four different Dark Rulers, each with their own color:[/p]
  • [p]The original Dark Mother (Red)[/p]
  • [p]The newly introduced Dark Sister (Blue) – featuring a unique voice that captures her... unique personality[/p]
  • [p]And two more variants in Green and Yellow[/p]
[p]This not only adds visual variety to your dungeon creations, but also lays the groundwork for future battles — where multiple Dark Rulers can clash on the same map in a fight for domination.[/p][p][/p]
Achievements
[p]We've added 26 new achievements, bringing the total to 39![/p][p][/p][p]Some track your progress — others celebrate your overachieving abilities.[/p][p][/p]
Improved Pathfinding
[p]Creatures can now instantly find the shortest path from any location in the dungeon to any other — all while factoring in things like enemy avoidance (especially useful if you're a scared little imp).[/p][p][/p][h2]More Efficient Production Chain[/h2][p]Thanks to our dedicated beta testers, every flaw in the production chain was tracked down and improved. They gave feedback, we delivered fixes — and they came back with even more suggestions.[/p][p]After many iterations, the developers and beta testers together have made the production chain significantly more efficient.[/p][p][/p][p]It’s a great example of how valuable your feedback is in helping us make a better game.[/p][p][/p][h2]Optimization[/h2][p]Compared to Dwelvers 1.0, the game now runs at double the framerate — a 100% improvement in performance![/p][p][/p][h2]Thank You![/h2][p]A heartfelt thank you to everyone who has helped shape this game into what it is today.
After 11 years, I still can’t stop developing it — and that’s all thanks to your amazing support.[/p][p]Me to the left and Marcus to the right (as Dungeon Master)[/p][p][/p][p]/ The Dwelvers Team[/p][p][/p][p][/p]

Dwelvers v1.1.9 is now ready for beta testing

[h3]Hi all,[/h3][p]Dwelvers V1.1.9 beta testing version is now released. This update focuses on a lot of campaign fixes, some bug fixes and one crash fix.[/p][p]We are getting really close to the Dark Sister full release on Thursday, so if you have time to check out the beta and give me feedback it would be really helpful.[/p][p]Except for getting the campaign as balanced and stable as possible I will focus on the possession spell, it is really fun to play with, but unfortunately it is currently rather buggy.[/p][p][/p][h3]Scenario 3 fixes[/h3]
  • [p]Enemy levels has increased.[/p]
  • [p]Guards added at choke points.[/p]
  • [p]More enemies.[/p]
  • [p]Enemies added in the maze.[/p]
  • [p]The Prince and his guards will have higher level with higher difficulty.[/p]
  • [p]Better camera transitions.[/p]
  • [p]Remember to connect room message has been added to one of the objectives.[/p]
  • [p]"What horrors...." cutscene now have subtitles.[/p]
[h3]General fixes[/h3]
  • [p]The option to see the surface is now grayscale until you actually reached the surface.[/p]
  • [p]As we both have Dark Sister and Dark Mother I needed to generalize their "naming" in the UI. So they are now herby called "Dark Ruler".[/p]
  • [p]Dwarf Rally flag can now be used.[/p]
[h3]Crash fix[/h3]
  • [p]I had a really rare and weird crash that only happened at some levels, it took me 8 hours too locate and fix. But now it is solved.[/p]
[p][/p][h2]How to Access the Beta[/h2][p]To opt into the beta, use this code:[/p]
[p]tuK82JR1JgNsK1OC[/p]
  1. [p]Right-click on Dwelvers in your Steam Library[/p]
  2. [p]Choose Properties → Betas[/p]
  3. [p]Enter the code and select the beta branch[/p]
[p][/p][p]Thank you all for playing and supporting the game![/p][p]/ Rasmus[/p][p]
[/p]

Dwelvers v1.1.8 is now ready for beta testing

[h3]Hi all,[/h3][p]Dwelvers V1.1.8 beta testing version is now released. This update zeroes in on squashing those nasty crashes affecting the Dark Sister campaign. The root cause has been identified, and I'm happy to announce these issues have now been resolved. [/p][p][/p][h2]How to Access the Beta[/h2][p]To opt into the beta, use this code:[/p]
[p]tuK82JR1JgNsK1OC[/p]
  1. [p]Right-click on Dwelvers in your Steam Library[/p]
  2. [p]Choose Properties → Betas[/p]
  3. [p]Enter the code and select the beta branch[/p]
[p][/p]
Solved bugs
[p][/p][p]Thank you all for playing and supporting the game![/p][p]/ Rasmus[/p][p]
[/p]

Dwelvers v1.1.7 is now ready for beta testing

[h3]Hi all,[/h3][p]Dwelvers V1.1.7 beta testing version is now released. This release have mostly been about bug splatting and AI optimization. But I have also added some requested features such as having frequent autosaves, and using the numpad * key to toggle between x1 and x8 speed.[/p][p][/p][p]With the last version I got a crash reported to me, and I take this very seriously. I noticed that the uploaded for crashdumps didn't work - so this is now also fixed.[/p][p][/p][p]So if you experience any crashes in this version, please press "Yes" to upload the dmp file to our server. This helps me a lot![/p][p][/p][p]Oh, and that is right, I almost forgot - You can no longer farm in the last Dark Sister scenario, the elves have put a curse on the farmland! (will only work when playing the scenarion from the beginning) So enjoy living on fish and trading ;)[/p][p][/p][h2]How to Access the Beta[/h2][p]To opt into the beta, use this code:[/p]
[p]tuK82JR1JgNsK1OC[/p]
  1. [p]Right-click on Dwelvers in your Steam Library[/p]
  2. [p]Choose Properties → Betas[/p]
  3. [p]Enter the code and select the beta branch[/p]
[p][/p]
Solved bugs


Added Features
  • Added to the next version - Toggling min and max game speed with the
  • key.
  • Added to the next version - Autosave feature
[p][/p][p]Thank you all for playing and supporting the game![/p][p]/ Rasmus[/p][p]
[/p]

Dwelvers v1.1.6 is now ready for beta testing

[h3]Hi all,[/h3][p]Dwelvers V1.1.6 beta testing version is now released. Here I have added the Dark Sister voice lines to the remaining two campaigns. We also have all the Dark Sister voice messages added.[/p][p][/p][p]We are now getting closer to the release date for the Dark Sister, and we would love to get so much feedback as possible on the campaign levels - this will help us make Dwelvers even better, and when we start the publicity round we want the game to be as enjoyable as possible for new players.[/p][p][/p][h2]How to Access the Beta[/h2][p]To opt into the beta, use this code: [/p]
[p]tuK82JR1JgNsK1OC[/p]
  1. [p] Right-click on Dwelvers in your Steam Library [/p]
  2. [p] Choose Properties → Betas [/p]
  3. [p] Enter the code and select the beta branch [/p]
[p][/p]
Solved bugs
[p][/p][p]Thank you all for playing and supporting the game![/p][p]/ Rasmus[/p]