1. CleanFall
  2. News
  3. CleanFall EA Hotfix #2-bug fixes & optimizations and what I am working on

CleanFall EA Hotfix #2-bug fixes & optimizations and what I am working on

[p]Hey everyone, here’s another quick patch. I was planning on waiting a few more days to push, but there were a couple of larger problems that needed to be addressed quickly.[/p][p][/p][p]As the whirlwind of launch slows down, updates will become a little sparser as I focus on expanding the game’s content while fixing some of the more complex issues in the game.[/p][p][/p][p]I will also be working on a roadmap for CleanFall’s early access, so there’s that to look forward to.[/p][p][/p][p]Here are the patch notes:[/p]
  • [p]Your language selection is now saved when quitting the game.[/p]
  • [p]The game now saves your selected difficulty.[/p]
  • [p]Fixed pathfinder cooldown UI alignment for some resolutions[/p]
  • [p]Fixed a bug that caused armor to not work after entering chapter 2.[/p]
  • [p]Armor can now stack and be dropped.[/p]
    • [p]Armor’s cost has been increased to 1 ore and 3 fiber.[/p]
  • [p]Fixed a bug that caused the alchemy UI to disappear after closing the alchemy display in the Reaper’s palace.[/p]
  • [p]Burrow core lasers no longer appear with infinite range.[/p]
  • [p]Fixed a bug that would cause the end of the game to be blocked off by dirt.[/p]
    • [p](This was a nightmare to fix).[/p]
  • [p]Buzz Saws now stack.[/p]
  • [p]Max Clearer range increased.[/p]
  • [p]Fixed a bug that enabled walls to be alchemized before unlocking alchemy.[/p]
  • [p]Fixed a bug that would make wall beams invisible if the player alchemized a wall within 0.2 seconds of placing it.[/p]
  • [p]The grappler can now grab items.[/p]
  • [p]The grappler can now extend up to 60% above its max range before snapping.[/p]
  • [p]Repulse is 16% stronger.[/p]
  • [p]Fixed a bug where a mobility tool strength upgrade would not display it’s increase amount in Japanese.[/p]
  • [p]Fixed a bug that would cause the game to restart the tutorial when quitting the game during a run.[/p]
  • [p]Fixed a bug where recycle meteors would not take damage when latched onto by a turret.[/p]
[p][/p][p]What I’m working on:[/p]
  • [p]Save load system[/p]
    • [p]While I am unable to add saving during the middle of a section, I can add saving at the start of a new chapter.[/p]
  • [p]Smart gun rework[/p]
    • [p]I hear ya folks. We don’t like the smart gun![/p]
  • [p]The Class update[/p]
  • [p]Nightmare mode (lower priority after seeing community reception)[/p]
  • [p]Many more bug fixes and optimizations.[/p]
[p][/p][p]Thanks for all the interest and feedback! It’s very helpful for knowing where to go with development.[/p][p][/p][p]-humanyoyo[/p][p] [/p]