New Beginnings | Devlog 0
[previewyoutube][/previewyoutube]
Hey folks! I decided it's about time I give an update about what development has looked like. In the future, dev logs will have a lot more details, but I needed to keep this one very brief due to the large quantity of material I need to cover.
[h3]Updates that Didn't Make It into the Video[/h3]
Thanks for following development, and stayed tuned for future updates!
Hey folks! I decided it's about time I give an update about what development has looked like. In the future, dev logs will have a lot more details, but I needed to keep this one very brief due to the large quantity of material I need to cover.
[h3]Updates that Didn't Make It into the Video[/h3]
- Perks that provide buffs with negative side effects
- 16 unique monster to inhabit Chapter 1
- Energy Update - energy is focused on production and cost rather than quantity
- Story Content and dialogues
- Unlockable Rooms that provide buffs to the player
- Huft Biome
- Special items that spawn in the Snail Shop
- Large item update that made over 20 items available in Chapter 1
- Various bug fixes and refinements
Thanks for following development, and stayed tuned for future updates!