🎃 CleanFall's Public Demo Now Available for Steam Scream Fest 2024! 🎃
Hey everyone! I'm super happy to announce that CleanFall will be part of Steam Scream Fest 2024! And the public demo is now live on Steam.

🆕 What’s New:
🐞 Bug Fixes
⚖️ Balance Changes:
Happy Haunting!
HumanYoYo

🆕 What’s New:
- New Tools: Blinker F-tool, Grappling Hook
- New Turrets: Frog Turret, Acid Turret
- Gameplay Enhancements: Eye spotlights block mining, 10 new perks
- New Enemy: Corpse Hunter in the Blood Biome
- Dynamic Jungle: More scalable and evolving for enhanced survival
- Add Japanese Support
🐞 Bug Fixes
- Centipede nests no longer spawn inside dirt with no tunnel.
- Bushes now slightly fade when you are behind them.
- The life HUD element now has a label.
- Fixed a bug that would cause An0 to scuttle her legs when walking forward when respawning or starting a new game.
- The Pulse rifle is now called “Vacuum Sweeper”.
- Fixed an issue with the chapter sign in Simplified Chinese.
- Hub area anti-gravity machine now says “E to use”
- Fixed bug where pausing on perk screen caused game to resume while selecting perk.
- Slightly altered clearer’s visuals and gave it new audio.
- Fixed a bug that caused the starter perk machine to break if clicked too quickly.
- Intro text in Simplified Chinese uses the proper word for paperclip now.
- Slightly altered the beginning of the tutorial to help understand the Vacuum’s primary fire uses.
- Improved Surface drone blocking abilities.
- Pathfinder cooldown is 4 times shorter in tutorial.
- Hornet hives no longer randomly fall.
- Crafters can no longer spawn on top of one another.
- Pathfinder will alert players when it has been ready for 30 seconds without use.
- Game no longer prompts you to use pathfinder on green stone.
- Pathfinder plays sound effects when canceled.
- Mortars are now categorized as turrets.
- The game will now run when unfocused.
- Fixed a bug that caused Huft biome lights to turn back on after dying when morning arrives.
- Sound and music volumes now save when quitting and starting the game.
- Fixed a bug that caused armor visuals to disappear despite still having some armor.
- Obelisks no longer play their use sound when they are out of uses.
- Obelisks no longer say press e to use after being used.
- Hornets no longer dash through the shop and other solid objects.
- Fixed formatting issue with simplified and traditional Chinese on first tutorial sign.
- Chests no longer spawn inside the bridge.
- Velocity blade no longer hurts drones.
- You can no longer clip yourself into turrets by placing them on yourself.
- Fixed a bug that caused strange visuals when switching F-tools in the Hub.
- Slightly edited Red Pit collider
- Chests now drop loot when player's inventory is full
- Lives no longer require a free inventory slot to pick up.
- Turrets now properly target Red Pits.
- Player can no longer wall jump off of flames
- Birds now stop singing when they player reaches the blood biome.
- Fixed visuals in HUB area
- Lives now make a noise when picked up.
- Frogs no longer stretch and clip into terrain.
- Frogs are now enraged by all player sources of damage.
- Autopusher no longer gets stuck on red pits
- Huft Biome background no longer extends into central abyss
- The game now saves which starter perk you have selected
- Fixed a bug that caused some audio to be very quiet.
- Fixed a bug that caused the game to not listen to player controls when mousing over any UI element.
- Fixed Starter perk selection UI.
- Fixed a bug that caused dialogue audio to sometimes make clicking noises.
- New cursor icon.
- Fixed Pathfinder laser visuals.
- Players can now self-destruct from the pause menu.
- Fireflies now make noise when they get scared.
⚖️ Balance Changes:
- The showdown horde now comes after 30 seconds instead of 60 seconds.
- Clearer energy cost increased, but cooldown slightly decreased.
- Clearer now deals damage which scales with size.
- Clearer push range now scales with its mining range.
- Mole mode perk: Pathfinder cooldown slowed by 30% instead of 60%.
- You can now mine through green stone and bone blocks slowly.
- Pathfinder now makes a noise when it is ready.
- Player now maintains velocity when midair. This is a large change that should help with movement with the pulse rifle and grappling hook.
- Red Pits health reduced to 20 (was 30).
- Pulse rifle horizontal strength slightly reduced to account for new physics.
- Turret Lobber now costs 18 energy per shot instead of 15.
- Alphas can be pushed more easily with knock back
- Slightly increased thumper fire rate
- Minigun Turret now retargets a new enemy if the current target dies.
- Minigun turret reduced damage to 1 (was 2).
- Dragons now drop walls.
- The world’s time now shifts dynamically depending on how quickly the player is advancing the game.
Happy Haunting!
HumanYoYo