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CleanFall News

New CleanFall Trailer Premieres Feb 10, 2025, at 9 AM EST with a New Demo!

Attention, CleanFall players! A brand-new gameplay trailer is set to premiere Feb 10, 2025 at 9:00 AM EST, showcasing exciting new features ːsteamhappyː

📺 Set a reminder and be the first to watch here: https://www.youtube.com/watch?v=9d34BVr22ho

We love hearing your thoughts on the new trailer! Feel free to leave a comment under the video and share your impressions. If you have friends or streamers who might enjoy our game, please share the trailer with them!

Also, let them know that “CleanFall” will be part of Steam Next Fest in two weeks! The Steam Next Fest demo is already available on Steam. We’d love to hear your feedback so we can polish the demo and make it even better for the event!

How to Support Us more ?
Click the "Follow" and " Add to your wishlist " button here ⬇️ and enjoy the demoːsteamhappyː


Thank you for supporting “CleanFall”! We are working hard to bring you the best possible gaming experience.



Sincerely,
The HumanYoYo Studios Team

CleanFall is a part of the Laughs & Smiles Game Festival event on Steam!

CleanFall is a part of Laughs & Smiles Game Festival, a digital showcase celebrating games that will make you laugh and/or smile!

The event is hosted on Steam and will between January 30th and February 6th. Check out the event for discounts, livestreams and upcoming games here !

Demo Update Soon& Excited to Join the 2025 Steam Lunar New Year Sale

Hey everyone!
There is a new update coming out soon for CleanFall's demo.

Here are some of the main changes:

  • 8 new weapons

  • turrets now cling to each other and dynamically fall when dirt is mined out from under them.

  • There are new floaties that turrets can attach themselves to. This means players can build makeshift hot air balloons of mass destruction.

  • Balance fixes for Corpse hunters and night scaling.

  • New effect for when Alphas can hear you mine.

  • The bridge can now be broken.

  • New "Boom Spores"

  • New "Recycle Turret"

  • The Snail shop has some new items, and the loot tables have been rebalanced to not show duplicate items.

  • Many bug fixes


Finally, we are super excited to share with everyone that CleanFall is now part of Steam Lunar New Year Event! We will be even excited if you can Follow and Wishlist CleanFall, this means the world to us!

Happy Lunar New Year!
HumanYoYo Studios

🎃 CleanFall's Public Demo Now Available for Steam Scream Fest 2024! 🎃

Hey everyone! I'm super happy to announce that CleanFall will be part of Steam Scream Fest 2024! And the public demo is now live on Steam.

🆕 What’s New:
  1. New Tools: Blinker F-tool, Grappling Hook
  2. New Turrets: Frog Turret, Acid Turret
  3. Gameplay Enhancements: Eye spotlights block mining, 10 new perks
  4. New Enemy: Corpse Hunter in the Blood Biome
  5. Dynamic Jungle: More scalable and evolving for enhanced survival
  6. Add Japanese Support


🐞 Bug Fixes
  1. Centipede nests no longer spawn inside dirt with no tunnel.
  2. Bushes now slightly fade when you are behind them.
  3. The life HUD element now has a label.
  4. Fixed a bug that would cause An0 to scuttle her legs when walking forward when respawning or starting a new game.
  5. The Pulse rifle is now called “Vacuum Sweeper”.
  6. Fixed an issue with the chapter sign in Simplified Chinese.
  7. Hub area anti-gravity machine now says “E to use”
  8. Fixed bug where pausing on perk screen caused game to resume while selecting perk.
  9. Slightly altered clearer’s visuals and gave it new audio.
  10. Fixed a bug that caused the starter perk machine to break if clicked too quickly.
  11. Intro text in Simplified Chinese uses the proper word for paperclip now.
  12. Slightly altered the beginning of the tutorial to help understand the Vacuum’s primary fire uses.
  13. Improved Surface drone blocking abilities.
  14. Pathfinder cooldown is 4 times shorter in tutorial.
  15. Hornet hives no longer randomly fall.
  16. Crafters can no longer spawn on top of one another.
  17. Pathfinder will alert players when it has been ready for 30 seconds without use.
  18. Game no longer prompts you to use pathfinder on green stone.
  19. Pathfinder plays sound effects when canceled.
  20. Mortars are now categorized as turrets.
  21. The game will now run when unfocused.
  22. Fixed a bug that caused Huft biome lights to turn back on after dying when morning arrives.
  23. Sound and music volumes now save when quitting and starting the game.
  24. Fixed a bug that caused armor visuals to disappear despite still having some armor.
  25. Obelisks no longer play their use sound when they are out of uses.
  26. Obelisks no longer say press e to use after being used.
  27. Hornets no longer dash through the shop and other solid objects.
  28. Fixed formatting issue with simplified and traditional Chinese on first tutorial sign.
  29. Chests no longer spawn inside the bridge.
  30. Velocity blade no longer hurts drones.
  31. You can no longer clip yourself into turrets by placing them on yourself.
  32. Fixed a bug that caused strange visuals when switching F-tools in the Hub.
  33. Slightly edited Red Pit collider
  34. Chests now drop loot when player's inventory is full
  35. Lives no longer require a free inventory slot to pick up.
  36. Turrets now properly target Red Pits.
  37. Player can no longer wall jump off of flames
  38. Birds now stop singing when they player reaches the blood biome.
  39. Fixed visuals in HUB area
  40. Lives now make a noise when picked up.
  41. Frogs no longer stretch and clip into terrain.
  42. Frogs are now enraged by all player sources of damage.
  43. Autopusher no longer gets stuck on red pits
  44. Huft Biome background no longer extends into central abyss
  45. The game now saves which starter perk you have selected
  46. Fixed a bug that caused some audio to be very quiet.
  47. Fixed a bug that caused the game to not listen to player controls when mousing over any UI element.
  48. Fixed Starter perk selection UI.
  49. Fixed a bug that caused dialogue audio to sometimes make clicking noises.
  50. New cursor icon.
  51. Fixed Pathfinder laser visuals.
  52. Players can now self-destruct from the pause menu.
  53. Fireflies now make noise when they get scared.


⚖️ Balance Changes:
  1. The showdown horde now comes after 30 seconds instead of 60 seconds.
  2. Clearer energy cost increased, but cooldown slightly decreased.
  3. Clearer now deals damage which scales with size.
  4. Clearer push range now scales with its mining range.
  5. Mole mode perk: Pathfinder cooldown slowed by 30% instead of 60%.
  6. You can now mine through green stone and bone blocks slowly.
  7. Pathfinder now makes a noise when it is ready.
  8. Player now maintains velocity when midair. This is a large change that should help with movement with the pulse rifle and grappling hook.
  9. Red Pits health reduced to 20 (was 30).
  10. Pulse rifle horizontal strength slightly reduced to account for new physics.
  11. Turret Lobber now costs 18 energy per shot instead of 15.
  12. Alphas can be pushed more easily with knock back
  13. Slightly increased thumper fire rate
  14. Minigun Turret now retargets a new enemy if the current target dies.
  15. Minigun turret reduced damage to 1 (was 2).
  16. Dragons now drop walls.
  17. The world’s time now shifts dynamically depending on how quickly the player is advancing the game.



Happy Haunting!
HumanYoYo

Demo Closing Soon!

Hello everyone!

Thank you to everyone who tried the Cleanfall demo! We’ll be taking it down temporarily tomorrow. We're grateful for all your feedback and we will be working hard to make the Cleanfall the best possible game it can be. The demo will be re-opened sometime in October after we make some major improvements.

We'll be posting any updates and new related to Cleanfall here and in our Discord. Also, if you have any further feedback and suggestions, feel free to share it with in our discord!



Thank you for all your support!