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CleanFall News

CleanFall EA Hotfix #2-bug fixes & optimizations and what I am working on

[p]Hey everyone, here’s another quick patch. I was planning on waiting a few more days to push, but there were a couple of larger problems that needed to be addressed quickly.[/p][p][/p][p]As the whirlwind of launch slows down, updates will become a little sparser as I focus on expanding the game’s content while fixing some of the more complex issues in the game.[/p][p][/p][p]I will also be working on a roadmap for CleanFall’s early access, so there’s that to look forward to.[/p][p][/p][p]Here are the patch notes:[/p]
  • [p]Your language selection is now saved when quitting the game.[/p]
  • [p]The game now saves your selected difficulty.[/p]
  • [p]Fixed pathfinder cooldown UI alignment for some resolutions[/p]
  • [p]Fixed a bug that caused armor to not work after entering chapter 2.[/p]
  • [p]Armor can now stack and be dropped.[/p]
    • [p]Armor’s cost has been increased to 1 ore and 3 fiber.[/p]
  • [p]Fixed a bug that caused the alchemy UI to disappear after closing the alchemy display in the Reaper’s palace.[/p]
  • [p]Burrow core lasers no longer appear with infinite range.[/p]
  • [p]Fixed a bug that would cause the end of the game to be blocked off by dirt.[/p]
    • [p](This was a nightmare to fix).[/p]
  • [p]Buzz Saws now stack.[/p]
  • [p]Max Clearer range increased.[/p]
  • [p]Fixed a bug that enabled walls to be alchemized before unlocking alchemy.[/p]
  • [p]Fixed a bug that would make wall beams invisible if the player alchemized a wall within 0.2 seconds of placing it.[/p]
  • [p]The grappler can now grab items.[/p]
  • [p]The grappler can now extend up to 60% above its max range before snapping.[/p]
  • [p]Repulse is 16% stronger.[/p]
  • [p]Fixed a bug where a mobility tool strength upgrade would not display it’s increase amount in Japanese.[/p]
  • [p]Fixed a bug that would cause the game to restart the tutorial when quitting the game during a run.[/p]
  • [p]Fixed a bug where recycle meteors would not take damage when latched onto by a turret.[/p]
[p][/p][p]What I’m working on:[/p]
  • [p]Save load system[/p]
    • [p]While I am unable to add saving during the middle of a section, I can add saving at the start of a new chapter.[/p]
  • [p]Smart gun rework[/p]
    • [p]I hear ya folks. We don’t like the smart gun![/p]
  • [p]The Class update[/p]
  • [p]Nightmare mode (lower priority after seeing community reception)[/p]
  • [p]Many more bug fixes and optimizations.[/p]
[p][/p][p]Thanks for all the interest and feedback! It’s very helpful for knowing where to go with development.[/p][p][/p][p]-humanyoyo[/p][p] [/p]

CleanFall EA Update#1 New Modes, Improvements and Bug Fixes

[p]Salutations denizens of the abyss![/p][p] We’ve just rolled out a fresh update for CleanFall, and it’s packed with new ways to play, quality-of-life upgrades, and important fixes. Here’s what’s new:[/p][hr][/hr][h3]New Modes[/h3]
  • [p]Added Casual Mode-An easier version of cleanfall well suited for casual players.[/p]
  • [p]Added Vibe Mode-A mode that removes monster invasions so players can build, experiment, and explore the world at their own pace[/p]
[p](Side note: The intended CleanFall experience version will be renamed as Normal Mode, we strongly recommend you try the Normal Mode first)[/p][p][/p][hr][/hr][h3]Improvements & Changes[/h3]
  • [p]Added an arrow to the structure deconstruction tutorial to help better show where to put your cursor.[/p]
  • [p]The yellow fungus section has been slightly reworked. Getting through the fungus barrier should be easier.[/p]
  • [p]Dropping items now drops the entire stack instead of 1 item.[/p]
  • [p]Turrets can now be placed through other objects.[/p]
  • [p]Items last longer on the ground after being dropped.[/p]
  • [p]When turrets are placed, they now float for a moment to help increase the accuracy of placement.[/p]
  • [p]Turrets now cling to objects more tightly, improving ship stability.[/p]
  • [p]Added an arrow that alerts you when you have unlocked a new room.[/p]
  • [p]Glow corn can now be harvested without waiting for the player to gather it.[/p]
  • [p]You can no longer alchemize turrets before you discover the unlock. (I feel like being able to accidentally alchemize turrets was just confusing instead of helpful).[/p]
  • [p]Buzz saws now properly get larger with more turret range.[/p]
[hr][/hr][h3]Bug Fixes[/h3]
  • [p]Fixed a bug that caused the turret grabber to not move grabber-type turrets.[/p]
  • [p]Fixed a bug that would cause the game to freeze when dying with the weapon wheel open.[/p]
  • [p]Fixed an issue where the weapon wheel would be too small on certain resolutions.[/p]
  • [p]Fixed a bug that caused the velocity blade to hurt player structures.[/p]
  • [p]Fixed a bug that stopped players from harvesting glow corn when they had a full inventory.[/p]
  • [p]Buzz saws now properly get larger with more turret range.[/p]
[hr][/hr][h3][/h3][h3]Want to support More?[/h3]
  • [p]Follow Humanyoyo and all our social media listed on the Steam page to stay updated on events, launch news, and more.[/p]
  • [p]Join the Discord to give more detailed feedback about the game.[/p]
  • [p]Share the game to your favorite content creators and friends.[/p]
  • [p]Post any screenshots or gameplay recordings to show off your skills. [/p]
  • [p]Purchase the Supporter Pack. (I'm quite proud of the game's soundtrack)[/p][p][dynamiclink][/dynamiclink][/p]
[hr][/hr][p]Ohh, one last thing, we are bundling with these cool games and you can enjoy an extra 10% off by buying these bundles:[/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink] Thank you again for your incredible support![/p][p]Humanyoyo[/p][p][/p][p][/p][p][/p]

CleanFall Easy Mode and Vibe Mode Beta Testing!

[p]Salutations denizens of the abyss![/p][p] It’s been 4 days since CleanFall launched in Early Access, and we want to thank you all for your incredible support and feedback! We’ve been reading everything you’ve shared through Steam reviews and across all our communities.[/p][p] We’ve just released a new patch to the public unstable branch, please join the beta testing and give us feedback under this announcement or join the Discord to give more detailed feedback to help us craft a better game experience as soon as possible![/p][p] How to access: Select CleanFall under your steam liabary->Click Setting->Select Properties->Choose Public-unstable-branch.[/p][p] Here are the patch notes: [/p]
  • [p]Added Casual Mode.[/p]
  • [p]Added Vibe Mode.[/p]
  • [p]Added an arrow to the structure deconstruction tutorial to help better show where to put your cursor.[/p]
  • [p]The yellow fungus section has been slightly reworked. Getting through the fungus barrier should be easier.[/p]
  • [p]Fixed a bug that caused the turret grabber to not move grabber-type turrets.[/p]
  • [p]Fixed a bug that would cause the game to freeze when dying with the weapon wheel open.[/p]
  • [p]Fixed an issue where the weapon wheel would be too small on certain resolutions.[/p]
  • [p]Fixed a bug that caused the velocity blade to hurt player structures.[/p]
  • [p]Dropping items now drops the entire stack instead of 1 item.[/p]
  • [p]Turrets can now be placed through other objects.[/p]
  • [p]Items last longer on the ground after being dropped.[/p]
  • [p]When turrets are placed, they now float for a moment to help increase the accuracy of placement.[/p]
  • [p]Turrets now cling to objects more tightly, improving ship stability.[/p]
  • [p]Fixed a bug that stopped players from harvesting glow corn when they had a full inventory.[/p]
  • [p]Glow corn can now be harvested without waiting for the player to gather it.[/p]
  • [p]Added an arrow that alerts you when you have unlocked a new room.[/p]
  • [p]You can no longer alchemize turrets before you discover the unlock. (I feel like being able to accidentally alchemize turrets was just confusing instead of helpful).[/p]
  • [p]Buzz saws now properly get larger with more turret range.[/p]
[p]Thanks again for all the interest, feedback, and support so far![/p][p][/p][p]Humanyoyo[/p][p][/p]

Hotfix #1-walls, consumer jet pack, grappler, mobility tool

[p]Minor hotfix patch released on August 9th at 4:25 AM ET with the following changes:[/p]
  • [p]Walls now detach from dirt after it is mined.[/p]
  • [p]Consumer jet pack has been buffed.[/p]
  • [p]Grappler has been fixed.[/p]
  • [p]Upgrade machine -> mobility tool strength from 8%-14%[/p]
[p]Thank you for your support![/p][p][/p][p]Humanyoyo[/p][p][/p]

CleanFall Early Access is Out Now and Nightmare Mode Beta Testing Begins!

[p]Hey everyone![/p][p]CleanFall has (finally) entered early access! (Wooooo!) While I now have a crippling addiction to caffeine and a habit of play testing CleanFall at 3 AM, I can finally say it’s time to step back and watch the community dissect my game. Thanks for the support everyone! (Especially "Duck", our Discord server's frog cult leader).[/p][p]To celebrate, CleanFall is now launching with a 25% discount![/p][p]You can check out the new launch trailer to see what's cookin'.[/p][p][/p][hr][/hr][p]Nightmare Mode Beta Testing is Now Available[/p][p]I have been hiding away in the deeper recesses of my development cave (as most devs do) cooking up a new mode to challenge the hubris of CleanFall's most skilled players. However, this mode still needs a little more time in the oven, so I'm going to open a public beta so I can get some feedback on it. It will have some new content, possible glitches, and questionable balance decisions, so proceed with caution, and send any feedback to our discord. I look forward to seeing who can beat it. (Side note, nightmare mode is only developed up to the Pit City, but I should have nightmare mode ready for the Hollow soon).[/p][p] The image above shows how you can access the beta.[/p][hr][/hr][p]
Future Update Plans[/p][p]In the next few weeks, I’m going to be working on:[/p]
  • [p]Fixing bugs.[/p]
  • [p]Releasing the Nightmare Mode update after hearing the community's feedback.[/p]
  • [p]Releasing the "Class Update" (this update will focus on the game's Consumer and Energizer classes, which have been under close scrutiny by our beta testers)[/p]
[p][/p][p] New Creature Summons for the "Class Update"[/p][p]While I have some epic plans in store for CleanFall's future, I am also always pivoting things based on the community's feedback. It would be a huge help if you could share your feedback in a steam review. [/p][hr][/hr][p] [/p][p]Want to support me further?[/p]
  • [p]Follow Humanyoyo and all our social media listed on the Steam page to stay updated on events, launch news, and more.[/p]
  • [p]Purchase the Supporter Pack. (I'm quite proud of the game's soundtrack)[/p]
  • [p]Join the Discord to give more detailed feedback about the game.[/p]
  • [p]Share the game to your favorite content creators and friends.[/p]
  • [p]Post any screenshots or gameplay recordings to show off your skills.[/p]
[hr][/hr][p][/p][p]Thanks everyone- you can expect more updates soon.[/p][p]Humanyoyo[/p][p][/p]