Welcome to Project ZETA
[p]Hello! We are Team Nirvanana.[/p][p][/p][p]Ahead of our very first public test, we are thrilled to introduce our team’s first project, , to all players who enjoy the thrill of PvP competition.[/p][p][/p][p]We believe that the reason people enjoy PvP games is not simply for the victory itself. We believe you play for that "Super Play"—that decisive moment everyone dreams of, where you become the main character of the battlefield and receive the applause of the crowd. was born to maximize the fun of this "Super Play" in a way that is different from existing games.[/p][p][/p][p] is still under development, and there are many areas that need improvement. Therefore, we aim to make this a game created together with you, based on your valuable feedback. We ask for your support and interest. Thank you.[/p][p][/p][hr][/hr][p][/p][h3]“No one plays PvP to be mediocre”[/h3][p] is not a shooting game heavily reliant on aiming skills. While it utilizes a highly immersive Back-view (camera behind the character), there is no traditional aiming crosshair. It is a competitive game where victory is determined by utilizing various hero skills via a unique targeting system and indicator controls, as well as positioning and movement.[/p][p]Furthermore, as it is not a Battle Royale or Round-based game, you are given multiple opportunities within a single match to execute various strategic and tactical Super Plays. In , you can become the protagonist and "carry" the game with much higher frequency.[/p][p] [/p][h3]A Multidimensional Battlefield Created by Multi-angle Competition[/h3][p]In , 5 teams of 3 players clash on a single battlefield. Beyond simply taking down the enemy in front of you, you must grasp your team's situation and the movements of other teams in real-time. To support this, we provide various information suitable for a multi-team environment. Based on this information, you can make endless strategic choices, which ensures that every match offers a fresh and different experience.[/p][p] [/p][h3]Beyond a Penta-kill: The 'Deca(10)-kill' and More[/h3][p]In a battlefield where 5 teams of 3 collide, your potential has no limits. The passive gameplay of "waiting it out" or "avoiding combat," often seen in multi-team games, is not the direction pursues.[/p][p]We have designed an environment where players can trust their skills and boldly dive in to dominate the battlefield. With a short TTK (Time To Kill) and the 'Fighting Spirit' system—which conditionally recovers Health and Cooldowns during combat—players with excellent mechanics and judgment can chain kills without falling, even in chaotic situations involving multiple teams. Experience the peak of excitement where Deca-kills (and beyond) replace the traditional Penta-kill as the ultimate 'Super Play.'[/p][p] [/p][h3]The Cycle of Fierce Offense and Defense Surrounding the 'Prism'[/h3][p]The unique fun of shines through in the process of securing and scoring with the battlefield’s core object, the 'Prism'.[/p]
- [p]Prism Transporter: Amidst the tension of potential ambushes, you can win fights to break through head-on, or sometimes aim for an opening using an optimal route. Become the hero who leads the team to victory by successfully scoring with the Prism.[/p]
- [p]Prism Chaser: Predict the Transporter's path and design an ambush at the perfect timing. You can even execute deep strategies by dividing roles between Transporter and Chaser within your team.[/p]
- [p]Colorblind Mode: Support is planned for the future. We apologize for not supporting it in advance.[/p]
- [p]Outline Highlight: When the outline highlight option is enabled, the highlight may intermittently disappear upon reviving after an enemy hero dies.[/p]
- [p]Pathing Guide: The path displayed in the world to guide early movement for you and your allies may intermittently be visible to other teams.[/p]
- [p]We are currently improving the control feel and action of basic attacks and some skills. As a result, some presentations, including certain hero animations, may appear awkward.[/p]
- [p]The following heroes are currently undergoing a rework process. You will be able to play the changed versions of these heroes in future tests.
(Subject to change during development.)[/p]- [p]Laveck[/p][p]
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- [p]Shen Yufei[/p][p]
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- [p]Vesper
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- [p]Yul & Sun-ha
[/p]
- [p]Piper
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- [p]Laveck[/p][p]
- [p]The following are new heroes scheduled to be revealed. We plan to introduce them in detail one by one.
(Subject to change during development.)[/p]- [p]Azrakel - Offensive Assassin
[/p][p]A ruthless humanoid commanding the 'Doctrine Society,' the secret intelligence agency of the Kallipolis Order. As a Grand Inquisitor, he defines and executes heresy, standing as a symbol of fear who permits not a single failure in his missions.[/p][p]“Death and obedience. I brought two choices, but looking at your eyes, it seems one won't be necessary.”[/p][p]To prove there is no truth above the Order and to permanently delete the impure, he begins to move personally.[/p][p][/p]
- [p]Nova Crash - Defensive Warrior[/p][p]
[/p][p]An Automata who chases the evil organization 'Black Hexagon' to enforce justice. A true super hero who rises again even after falling by reinforcing his own parts, protecting the weak from crime.[/p][p]“This land needs a Super Hero.”[/p][p]He annihilates the Black Hexagon hiding thoroughly in the shadows and protects the hopeful and bright future of children worldwide. The Super Hero's great journey starts now.[/p][p][/p]
- [p]Mika Mist - Offensive Mage[/p][p]
[/p][p]The lovely idol of the Automatas who fills the gray daily life of the mining city Oz with melodies of hope. Although she was discarded as a "featureless failure" in biological experiments conducted by Kallipolis, she now makes everyone dance with the warmth found within that ordinariness.[/p][p]“Camera~ fixed on your idol, Mika! ♡”[/p][p]With fame stretching beyond Oz to the world, she heads to a new stage to find the 'Codex' that will spread true love across this land.[/p][p][/p]
- [p]Silex Grint - Offensive Warrior
[/p][p]A.K.A. The Crusher. A brusque miner working in mines where lava flows. Aside from the fact that he doesn't get angry, has no sense of humor, and works hard, little is known about this man. The only clear fact is that most of those who succeeded in making him angry are either spending the rest of their lives in a hospital bed or have turned into scrap metal in a scrapyard.[/p][p][/p]
- [p]Lyla Volt - Ranged Dealer[/p][p]
[/p][p]A rascal of the 'Iron Wing Guild,' a bandit group that uses the underground blast furnace of the mining city Oz as their hideout. To her, as she dances through enemy lines, looting is not a crime but merely a thrilling game.[/p][p]“Casualties...? Can't you just fix Automatas?”
A human raised by the hands of Automatas. Possessing somewhat unusual common sense, she pulls the trigger again today toward bigger and more thrilling fun.[/p][p][/p] - [p]Zakanuph Tef - Defensive Mage[/p][p]
[/p][p]he High Priest protecting the Golden Pyramid, the sacred ground of the Hegyutarian Tribe. He annihilates enemies standing in his way with powerful magic based on celestial power. Three new stars have appeared in the sky. The tribe's scholars interpreted this as a sign of a new world order, but Zakanuph thought differently.[/p][p]“This clearly signifies a new disaster.” Now, to root out the disaster, he heads to the Aran Highlands.[/p][p][/p]
- [p]Axiom - Support Mage[/p][p]
[/p][p]The captain of the Kallipolis Swift Relief Unit (SRU), who always arrives first at the scenes of war and disaster. Active for over 100 years, she was revered as a savior in despair, but she is a true humanitarian who rebelled against Caspar, who viewed the SRU only as a political tool.[/p][p]“Rest assured. The SRU has arrived.”[/p][p]Breaking through a situation where most of the SRU is detained, she escapes alone and begins an operation solely to seal the dimensional storm and help the victims.[/p]
- [p]Azrakel - Offensive Assassin