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[KR Only] Project ZETA 2nd Community Test Announcement

[p]Greetings, This is Team Project ZETA. [/p][p][/p][p]We sincerely appreciate your continued support and enthusiasm for Project ZETA.[/p][p][/p][p]We’re excited to announce that a Project ZETA test will be held in Korea for participants there.[/p][p][/p][p]We are also preparing a global test, and we will share further details through a future announcement once plans are finalized.[/p][p][/p][p]Thank you.[/p]

Korea Playtest Coming February 4th!

[p]Greetings, This is Team Project ZETA.[/p][p] [/p][p]\[Project ZETA] is ready to embark on its first journey in the Korean region.[/p][p] [/p][p]This test will be held exclusively for the Korean region,[/p][p]and we ask for the continued interest and support of our global fans.[/p][p] [/p][p]The Global Playtest is currently under preparation,[/p][p]and we will provide updates on the schedule and details through a future announcement as soon as they are confirmed.[/p][p] [/p][p]Please refer to the information below regarding the Korea Playtest test,
and we look forward to meeting you all in the upcoming Global Playtest.[/p][p] [/p][p]✧⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯✧ ⚡︎ Project ZETA ⚡︎ ✧⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯✧[/p][p][/p][p]Playtest Schedule[/p]
  • [p]Period: Feb 4 – Feb 6, 2026, Daily from 11:00 to 14:00 (UTC)[/p]
  • [p]Eligibility: Testers in the Korean region interested in \[Project ZETA][/p]
[p] [/p][p]🔗 Official Discord [/p]
  • [p]Visit our official Discord to check out the latest news and events.[/p]
[p]✧⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯✧ ⚡︎ Project ZETA ⚡︎ ✧⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯✧[/p][p] [/p][p]Thank you.[/p]

Welcome to Project ZETA

[p]Hello! We are Team Nirvanana.[/p][p][/p][p]Ahead of our very first public test, we are thrilled to introduce our team’s first project, , to all players who enjoy the thrill of PvP competition.[/p][p][/p][p]We believe that the reason people enjoy PvP games is not simply for the victory itself. We believe you play for that "Super Play"—that decisive moment everyone dreams of, where you become the main character of the battlefield and receive the applause of the crowd. was born to maximize the fun of this "Super Play" in a way that is different from existing games.[/p][p][/p][p] is still under development, and there are many areas that need improvement. Therefore, we aim to make this a game created together with you, based on your valuable feedback. We ask for your support and interest. Thank you.[/p][p][/p][hr][/hr][p][/p][h3]“No one plays PvP to be mediocre”[/h3][p] is not a shooting game heavily reliant on aiming skills. While it utilizes a highly immersive Back-view (camera behind the character), there is no traditional aiming crosshair. It is a competitive game where victory is determined by utilizing various hero skills via a unique targeting system and indicator controls, as well as positioning and movement.[/p][p]Furthermore, as it is not a Battle Royale or Round-based game, you are given multiple opportunities within a single match to execute various strategic and tactical Super Plays. In , you can become the protagonist and "carry" the game with much higher frequency.[/p][p] [/p][h3]A Multidimensional Battlefield Created by Multi-angle Competition[/h3][p]In , 5 teams of 3 players clash on a single battlefield. Beyond simply taking down the enemy in front of you, you must grasp your team's situation and the movements of other teams in real-time. To support this, we provide various information suitable for a multi-team environment. Based on this information, you can make endless strategic choices, which ensures that every match offers a fresh and different experience.[/p][p] [/p][h3]Beyond a Penta-kill: The 'Deca(10)-kill' and More[/h3][p]In a battlefield where 5 teams of 3 collide, your potential has no limits. The passive gameplay of "waiting it out" or "avoiding combat," often seen in multi-team games, is not the direction pursues.[/p][p]We have designed an environment where players can trust their skills and boldly dive in to dominate the battlefield. With a short TTK (Time To Kill) and the 'Fighting Spirit' system—which conditionally recovers Health and Cooldowns during combat—players with excellent mechanics and judgment can chain kills without falling, even in chaotic situations involving multiple teams. Experience the peak of excitement where Deca-kills (and beyond) replace the traditional Penta-kill as the ultimate 'Super Play.'[/p][p] [/p][h3]The Cycle of Fierce Offense and Defense Surrounding the 'Prism'[/h3][p]The unique fun of shines through in the process of securing and scoring with the battlefield’s core object, the 'Prism'.[/p]
  • [p]Prism Transporter: Amidst the tension of potential ambushes, you can win fights to break through head-on, or sometimes aim for an opening using an optimal route. Become the hero who leads the team to victory by successfully scoring with the Prism.[/p]
  • [p]Prism Chaser: Predict the Transporter's path and design an ambush at the perfect timing. You can even execute deep strategies by dividing roles between Transporter and Chaser within your team.[/p]
[p]Enjoy the process of making the optimal play in the moment as roles switch in real-time.[/p][p] [/p][h3]The Value of 'Game Sense' Surpassing 'Mechanics'[/h3][p]Even if you lack raw mechanical skill, there is no need to be discouraged. Utilize various systems to track enemy locations, objects, and terrain features to secure advantageous strategic positions. features turn-based skirmishes rooted in psychological warfare within its strategy.[/p][p]The strategic decision of "which route to take right now" determines victory or defeat. Depending on your current rank and growth level, plan your movement as a Transporter, a Chaser, or prioritize growth. Even if you fall, if you managed to tie down the enemy and help your ally deposit the Prism, that too is a magnificent Super Play that shaped the game.[/p][p] [/p][h3]A Stage to Prove Your Brilliance[/h3][p] is a place where your 'Brilliance' in reading the flow of the battlefield becomes your most powerful weapon. Prove your brilliance and go beyond being respected by other players—reach the level of admiration and become the main character of the game![/p][p] [/p][hr][/hr][p]Since is currently under development, there are shortcomings in various places. However, we believe that through the participation of our players, we can agilely transform into a game that can be enjoyed for a long time. We will consistently practice this process.[/p][p]We ask for your diverse participation and help in the pre-launch community where we develop together. Below, we are sharing the currently known issues. If you provide feedback related to these during the test, we will definitely review them when establishing future development plans.[/p][p] [/p][h2]\[Known Issues][/h2][h3]Common[/h3]
  • [p]Colorblind Mode: Support is planned for the future. We apologize for not supporting it in advance.[/p]
  • [p]Outline Highlight: When the outline highlight option is enabled, the highlight may intermittently disappear upon reviving after an enemy hero dies.[/p]
  • [p]Pathing Guide: The path displayed in the world to guide early movement for you and your allies may intermittently be visible to other teams.[/p]
[h3]Heroes[/h3]
  • [p]We are currently improving the control feel and action of basic attacks and some skills. As a result, some presentations, including certain hero animations, may appear awkward.[/p]
[p] [/p][h2]\[Hero Update][/h2]
  • [p]The following heroes are currently undergoing a rework process. You will be able to play the changed versions of these heroes in future tests.
    (Subject to change during development.)[/p]
    • [p]Laveck[/p][p][/p]
    • [p]Shen Yufei[/p][p][/p]
    • [p]Vesper [/p]
    • [p]Yul & Sun-ha [/p]
    • [p]Piper [/p]
  • [p]The following are new heroes scheduled to be revealed. We plan to introduce them in detail one by one.
    (Subject to change during development.)[/p]
    • [p]Azrakel - Offensive Assassin [/p][p]A ruthless humanoid commanding the 'Doctrine Society,' the secret intelligence agency of the Kallipolis Order. As a Grand Inquisitor, he defines and executes heresy, standing as a symbol of fear who permits not a single failure in his missions.[/p][p]“Death and obedience. I brought two choices, but looking at your eyes, it seems one won't be necessary.”[/p][p]To prove there is no truth above the Order and to permanently delete the impure, he begins to move personally.[/p][p][/p]
    • [p]Nova Crash - Defensive Warrior[/p][p][/p][p]An Automata who chases the evil organization 'Black Hexagon' to enforce justice. A true super hero who rises again even after falling by reinforcing his own parts, protecting the weak from crime.[/p][p]“This land needs a Super Hero.”[/p][p]He annihilates the Black Hexagon hiding thoroughly in the shadows and protects the hopeful and bright future of children worldwide. The Super Hero's great journey starts now.[/p][p][/p]
    • [p]Mika Mist - Offensive Mage[/p][p][/p][p]The lovely idol of the Automatas who fills the gray daily life of the mining city Oz with melodies of hope. Although she was discarded as a "featureless failure" in biological experiments conducted by Kallipolis, she now makes everyone dance with the warmth found within that ordinariness.[/p][p]“Camera~ fixed on your idol, Mika! ♡”[/p][p]With fame stretching beyond Oz to the world, she heads to a new stage to find the 'Codex' that will spread true love across this land.[/p][p][/p]
    • [p]Silex Grint - Offensive Warrior [/p][p]A.K.A. The Crusher. A brusque miner working in mines where lava flows. Aside from the fact that he doesn't get angry, has no sense of humor, and works hard, little is known about this man. The only clear fact is that most of those who succeeded in making him angry are either spending the rest of their lives in a hospital bed or have turned into scrap metal in a scrapyard.[/p][p][/p]
    • [p]Lyla Volt - Ranged Dealer[/p][p][/p][p]A rascal of the 'Iron Wing Guild,' a bandit group that uses the underground blast furnace of the mining city Oz as their hideout. To her, as she dances through enemy lines, looting is not a crime but merely a thrilling game.[/p][p]“Casualties...? Can't you just fix Automatas?”
      A human raised by the hands of Automatas. Possessing somewhat unusual common sense, she pulls the trigger again today toward bigger and more thrilling fun.[/p][p][/p]
    • [p]Zakanuph Tef - Defensive Mage[/p][p][/p][p]he High Priest protecting the Golden Pyramid, the sacred ground of the Hegyutarian Tribe. He annihilates enemies standing in his way with powerful magic based on celestial power. Three new stars have appeared in the sky. The tribe's scholars interpreted this as a sign of a new world order, but Zakanuph thought differently.[/p][p]“This clearly signifies a new disaster.” Now, to root out the disaster, he heads to the Aran Highlands.[/p][p][/p]
    • [p]Axiom - Support Mage[/p][p][/p][p]The captain of the Kallipolis Swift Relief Unit (SRU), who always arrives first at the scenes of war and disaster. Active for over 100 years, she was revered as a savior in despair, but she is a true humanitarian who rebelled against Caspar, who viewed the SRU only as a political tool.[/p][p]“Rest assured. The SRU has arrived.”[/p][p]Breaking through a situation where most of the SRU is detained, she escapes alone and begins an operation solely to seal the dimensional storm and help the victims.[/p]
[p][/p]

Patch Notes: Closed Beta Test #3

[p][/p][p]CBT 3 is just 2 days away and that means it’s time to unveil all the changes coming to Project ZETA in our biggest update to the game ever! Keep in mind that the nature of beta testing means everything is subject to change. Some of what you read here may be updated by the time the beta opens or even as the test goes on, so look to them as a reference rather than being anywhere close to final.[/p][p][/p][p]Also, while not expressly mentioned in the Patch Notes, The Aran Plateau in general has seen lots of visual changes to help players better understand at a glance where they are on the map. We’re looking forward to hearing your feedback on those and all of our CBT 3 changes![/p][p]Without further ado, let’s get into the Patch Notes![/p][p][/p][h2]Game Rule Changes[/h2][p][/p][p]Aran Plateau Layout[/p][p]
[/p][p]The Aran Plateau has been overhauled for a more streamlined game experience. It is now split into 5 visually distinct sections to give better visual indication of where you are at. These sections are Sun, Star, Tree, Wind, and Moon.[/p][p]In addition, all Ballasts have been removed except for the 3 in the center ring. The next few sections will go over Aran Mode’s new rules, win conditions, features, and more.[/p][p]
Aran Mode Victory Condition[/p][p]We’ve shifted the overall scoring system away from a point total to focus on the number of Prisms captured. Your team’s rank is now determined by Prism Points. One Prism capture equals one Prism Point.
[/p][p]Aran Mode Early Recall[/p][p]Teams who reach 4 Prism Points will be granted Early Recall. If two teams reach this threshold simultaneously, it will result in a tie for first place.[/p][p][/p][p]Prisms / Prism Points[/p]
  • [p]Prisms can no longer be found out among the Aran Plateau and instead are captured by defeating Prism Bosses.[/p]
  • [p]Teams earn Prism Points by capturing a Prism from a Prism Boss and returning it to a Ballast located in the center of the Aran Plateau.[/p]
  • [p]A Hero holding a Prism can begin to take control of a nearby Ballast. Once control has reached 100%, the Prism can be Returned, scoring your team 1 Prism Point.[/p]
  • [p]Prisms can be upgraded to Singularized Prisms (S-Prisms) by scoring 3 kills and/or assists while holding one. You will gain control of Ballasts faster while holding an S-Prism.[/p]
  • [p]Prisms and S-Prisms both have a decay timer, and will disappear if not Returned to a Ballast fast enough.[/p]
  • [p]Once your team has earned 2 Prism Points, S-Prisms become mandatory for additional scoring. Holding a common Prism at this point will help point you toward conflict.[/p]
[p][/p][p]Permanent and Temporary Buffs[/p][p]There are a number of new buffs available to earn that range from temporary to permanent and can give your team a strong advantage over enemy teams.[/p]
  • [p]Defeating a Prism Boss grants your team a permanent buff that can stack up to 3 times.[/p]
    • [p]At max stacks, you’ll receive a Damage boost and Cooldown Reduction, along with an additional Damage Boost and Life Steal while your HP is low.[/p]
  • [p]Defeating Mugante, the Alpha Monster, grants you a temporary buff.[/p]
    • [p]Grants a Combat Haste and successful attacks apply damage-over-time stacks that tick for a percentage of the target's max HP.[/p]
[p][/p][p]Monster Camp Rewards[/p][p]Like before, defeating monster camps will earn you XP and Shards. The further you go away from the starting zone and toward the center of the Aran Plateau, the higher rewards you receive from monsters.[/p]
  • [p]Some Monster Camps include a Watcher and have higher rewards than average.[/p]
  • [p]Elite Monsters, such as Moonhowl, grant massive Shard and XP rewards just like Prism Bosses do. They should be considered high-priority targets![/p][p] [/p]
[h3]PvP Rewards[/h3][p][/p][p]Kills and Assists[/p][p]PvP is the core of the game and can earn you high amounts of Shards and XP as well.[/p]
  • [p]The player who deals the final blow will receive Kill Credit and rewards.[/p]
  • [p]Players who dealt damage leading up to the kill will receive Assist Credit and rewards.[/p]
[p][/p][p]PvP Bounty System[/p][p]Players on a kill streak will become an increasingly valuable target to take down.[/p]
  • [p]Reaching 3 kills without dying will place an initial Bounty on the player.[/p]
  • [p]This Bounty starts at 50 Shards and can increase up to a maximum of 800 Shards.[/p]
  • [p]Players who kill the Bounty Target will share the Bounty Reward.[/p]
[h3]

Aran Mode Match Progression[/h3][p][/p][p]Common Rules[/p]
  • [p]5 Teams of 3 compete.[/p]
  • [p]Matches now last 24 minutes, spread across 6 4-minute phases.[/p]
  • [p]Alerts for the Prime Boss, Prism Bosses, and Alpha Monsters occur 2.5 minutes before they spawn.[/p][p][/p]
[p]Phases[/p][p]At the start of each Phase, Monster Camps respawn and all players are temporarily revealed on the map. In addition, each phase has its own unique events.[/p][p][/p]
[p]Phase 1[/p]
[p]Barriers blocking certain pathways are removed 90 seconds into the match.[/p]
[p]Phase 2[/p]
[p]3 Prism Bosses and 2 Alpha Monsters spawn.[/p]
[p]Phase 3[/p]
[p]2 Prism Bosses, 2 Alpha Monsters, and 1 Elite Monster spawn.[/p]
[p]Phase 4[/p]
[p]3 Prism Bosses and 2 Alpha Monsters spawn.[/p]
[p]Phase 5[/p]
[p]2 Prism Bosses, 2 Alpha Monsters, and 1 Elite Monster spawn.[/p]
[p]Phase 6[/p]
[p]1 Prime Boss, 3 Prism Bosses, and 2 Alpha Monsters spawn.[/p]
[p][/p][p]Fast Travel[/p][p]Traversing the Aran Plateau doesn’t have to be a slow ordeal. There are several different ways to get to your destination quicker.[/p]
  • [p]Lifts transport you between the 3 layers of the Aran Plateau[/p]
  • [p]Teleporters transport you to another Teleporter location of your choice. The teleporter in the middle of the map can reach any other teleporter, but cannot be teleported to.[/p]
  • [p]Photon Streams allow you to quickly travel through the lanes between other Photon Stream locations.
    [/p]
[h2]Vision and Information[/h2][p][/p][p]In general, your position on the map is hidden from enemy players. However, there are certain things that will show your position on the mini map to your enemies and their teammates.[/p][p]
Hero Vision[/p][p][/p][p]Hero vision determines what your hero can see and share with their team. It is calculated using two zones as shown in this image.[/p][p]This means that the area around your hero and a long cone in the direction they are facing all contribute to shared vision among your teammates.[/p][p]Some abilities, such as Laveck’s Ramspike and Piper’s Blooming Traps have been updated to grant additional vision.[/p][p]You can also now cast abilities into brush to reveal enemies that may be hiding there.
[/p][p]Watcher Vision[/p][p]Some enemy camps contain a new object called a Watcher. [/p][p][/p][p][/p]
  • [p]Capturing a Watcher for your team grants you full vision of that entire sector and should be considered a powerful control tool.[/p]
  • [p]The Watcher will remain under your control for 5 minutes or until an enemy team claims it for themselves.[/p][p][/p]
[p]Position Reveals[/p][p]Some events during the game will grant temporary vision of enemy teams.[/p]
  • [p]Phase Transitions temporarily reveal all players.[/p]
  • [p]Prime Boss, Prism Boss, and Alpha Monsters reveal players who engage them.[/p]
  • [p]Scoring a Prism Point grants temporary vision of enemies to your team only.[/p]
  • [p]Standing near a Teleporter reveals your location to all players.[/p]
[p][/p][p]Lift Vision[/p][p]There are several lifts around the Plateau that take you between layers of rings. While in a higher ring, you will be able to see what is below you before using the lift.
[/p][p][/p][p][/p][p]Warning Alerts[/p][p]Throughout the game, you will be alerted to what is going on around the map. In some cases, such as player deaths, these alerts will be global to all players, while others will only get alerts if they are in adjacent sectors to the event.[/p][p][/p][p]Adjacent Sector Alerts:[/p]
  • [p]Mechanism Use[/p]
  • [p]Clearing Monster Camps[/p]
  • [p]Defeating Prime or Prism Bosses[/p][p][/p]
[p]If your team has 2 or more Prism Points, you will begin to hear alerts from further away while holding a Common Prism.[/p][p][/p][p]Enemy Power Indicators (Nameplates)[/p][p]The background color of an enemy’s nameplate will now change color along with their relative power. A red tint indicates that an enemy is stronger than you, while a blue tint marks a weaker opponent.[/p][p][/p][p]Tutorial[/p][p]The Tutorial has been overhauled and will now better help new players learn the basics of the game. You will be placed in the tutorial immediately upon your first login and it can also be accessed again at any time through the “How to Play” button in the lobby.[/p][p][/p][h2]Heroes[/h2][p]Two new heroes, Yufei Shen, and Yul & Sun-ha, have been added. In addition many heroes have seen their abilities modified and improved, so we’re listing all heroes and their skills here.[/p][p][/p][h3]Vesper (Assassin)[/h3][p]The One Who Knocks - An Assassin who utilizes stealth to land precise attacks and eliminate enemies with massive burst damage.[/p][p][/p][p]Passive - Weakness Exploit[/p]
  • [p]Deals bonus damage to enemies whose Health is below a certain percentage.[/p]
[p]Ability 1 - Spinning Blade[/p]
  • [p]Dashes a short distance, and then spins, dealing damage to targets within range.[/p]
[p]Ability 2 - Swift Harvester[/p]
  • [p]Charges forward, slashing all targets in her path, inflicting Slow.[/p]
[p]Ability 3 - Shadow Vesper[/p]
  • [p]Temporarily gains Stealth and Haste.[/p]
[p]Ability 4 - Heretic Purge[/p]
  • [p]Marks targets hit by Spinning Blade and Swift Harvester with a Heretic seal.[/p]
  • [p]On cast, quickly dashes at a seal target and slices through it.[/p]
  • [p]Shadow Vesper's cooldown is reset if it deals the final blow on an enemy.[/p]
[p][/p][h3]Scaglione (Bruiser)[/h3][p]The Draconid Hunter - A powerful Hero who can endure through enemy attacks while persistently applying pressure. [/p][p][/p][p]Passive - Opportunist[/p]
  • [p]Attacks apply an Exposed Weakness seal to targets.[/p]
  • [p]Hitting a seal target with Gap Strike, Formation Collapse, Spinning Spear, or Final Breath decreases all ability cooldowns.[/p]
  • [p]If a seal target is within Scaglione's range, moving toward the target grants her Haste.[/p]
[p]Ability 1 - Gap Strike / Formation Collapse[/p]
  • [p]Gap Strike: Stabs her spear forward. Enables Formation Collapse after 2 hits.[/p]
  • [p]Formation Collapse: Charges forward with a spinning strike, dealing damage and inflicting Stun on all enemies in her path.[/p]
[p]Ability 2 - Spinning Spear[/p]
  • [p]Swings her spear in a flurry, dealing damage to nearby targets, and gaining a shield.[/p]
  • [p]Gains a stronger shield for each enemy hero hit.[/p]
[p]Ability 3 - Rush / Crushing Claws[/p]
  • [p]Rush: After charging forward, grants herself Haste. While this ability is active, Basic Attacks enable Crushing Claws.[/p]
  • [p]Crushing Claws: Charges a certain distance, dealing damage to targets on impact before retreating backward.[/p]
[p]Ability 4 - Final Breath[/p]
  • [p]Stomps the ground, dealing damage and inflicting Slow on targets within range.[/p]
  • [p]She then channels energy into her spear and hurls it forward, dealing additional damage to targets within range.[/p]
[p][/p][h3]Yufei Shen (Assassin)[/h3][p]The Boss Lady - A Hero who unleashes devastating damage through stylish ability combos and buildup.[/p][p]
[/p][p]Passive - Sharp Focus[/p]
  • [p]Hitting enemies with an enhanced attack, Crossfire, Judgment / Execution, or Deadly Negotiation adds a stack of Sharp Focus.[/p]
  • [p]At 4 stacks, Yufei inflicts additional damage.[/p]
[p]Ability 1 - Crossfire[/p]
  • [p]Fires crossing shots that explode at the point of intersection, dealing AoE damage.[/p]
  • [p]Targets hit by Crossfire are inflicted with Slow, and targets hit by the point blast are Stunned.[/p]
[p]Ability 2 - Judgment / Execution[/p]
  • [p]Fires a special bullet while retreating, marking targets with Fate and revealing them. [/p]
  • [p]Recast to dash to marked targets and deal additional damage.[/p]
[p]Ability 3 - Deadly Negotiation[/p]
  • [p]Fires in all directions while moving, hitting enemies.[/p]
  • [p]Can be recast once within a short amount of time.[/p]
[p]Ability 4 - Dragonheart[/p]
  • [p]Unleashes dragon power to enter Stealth.[/p]
  • [p]While in Stealth, Yufei gains 1 stack of Sharp Focus periodically, stacking up to 4.[/p]
  • [p]Stores damage dealt while the ability is active. On recast, triggers all stored damage to the target.[/p]
  • [p]Killing a target with the recast resets the cooldown of Dragonheart.
    [/p]
[h3]Laveck (Bruiser)[/h3][p]The Goat Keeper - A Hero specialized in area control and enemy lockdown.[/p][p]
[/p][p]Passive - Macho Man[/p]
  • [p]Decreases the Defense of nearby monsters.[/p]
  • [p]Has increased base Health Regen in the Momentum state.[/p]
[p]Ability 1 - Slam[/p]
  • [p]Laveck slams the ground with his hammer, dealing damage in the surrounding area.[/p]
  • [p]This ability can also be used to destroy his Ramspikes.[/p]
[p]Ability 2 - Ramspike[/p]
  • [p]Plants down a Ramspike, dealing damage to enemies hit, and inflicting Slow.[/p]
  • [p]The spike persists for a while, continuously inflicting Slow on enemies within range.[/p]
  • [p]If destroyed by Slam or Rampage, the spike triggers a chain reaction and explodes, dealing bonus damage and inflicting Stun on targets within range.[/p]
[p]Ability 3 - Anchoring[/p]
  • [p]Hooks an anchor to a Ramspike, jumping to it and granting Damage Reduction to nearby allies.[/p]
[p]Ability 4 - Rampage[/p]
  • [p]Laveck leaps onto his goat, Brawler, and becomes Unstoppable, charging forward in the direction of the cursor.[/p]
  • [p]Hitting a wall or target while moving forward deals damage to all targets within range, inflicts Airborne, and ends Rampage.[/p]
  • [p]This ability can also be used to destroy your Ramspikes.[/p]
[h3]

Senes (Bruiser)[/h3][p]The Iron Lady - A Hero who dives into enemy lines to disrupt formations with crowd control.[/p][p][/p][p]Passive - Iron Guard[/p]
  • [p]Gains a shield when her Health drops to a certain amount.[/p]
[p]Ability 1 - Seismic Upheaval[/p]
  • [p]Channels her strength and slams the ground with a powerful strike, inflicting damage and Slow.[/p]
  • [p]Damage increases depending on channel time.[/p]
  • [p]Using after fully channeled inflicts Airborne on enemies within range along with damage.[/p]
[p]Ability 2 - Condemn[/p]
  • [p]Swings her weapon forward, dealing damage and inflicting Stun, then inflicts Slow and pulls them in.[/p]
[p]Ability 3 - Vanguard[/p]
  • [p]Temporarily gains Haste, and becomes Ghosted, allowing her to pass through allies and targets without collision.[/p]
[p]Ability 4 - Trial of Valor[/p]
  • [p]Jumps to a target location while Unstoppable, dealing AoE Damage upon landing.[/p]
  • [p]Creates a barrier zone that applies Slow.[/p]
  • [p]Enemies inside the barrier zone take increased damage, while Senes recovers Health.[/p]
[h3]
Inho (Bruiser)[/h3][p]The Resonant Guardian - A powerful Hero who dives into the fray, sustaining with Life Steal while disrupting the battlefield.[/p][p]
[/p][p]Passive - Guardian of the Imperial Family[/p]
  • [p]Gains Haste when enemies are in his sight.[/p]
[p]Ability1 - Onslaught[/p]
  • [p]Unleashes 3 quick strikes with his fists.[/p]
  • [p]On ability hit, temporarily enhances Basic Attacks.[/p]
[p]Ability 2 - Predator Strike[/p]
  • [p]Leaps to the selected location, then slams the ground, dealing damage to targets within range and inflicting Slow.[/p]
[p]Ability 3 - Bloodlust[/p]
  • [p]After channeling, lets out a roar, dealing damage to targets within range and gaining Damage Increase.[/p]
  • [p]Fully channeling the skill provides a longer and stronger buff.[/p]
  • [p]Gains Damage Reduction while using the skill.[/p]
  • [p]Inho’s Omni Life Steal increases on rank-up of this skill.[/p]
[p]Ability 4 - Summary Execution[/p]
  • [p]Inho goes for the throat, inflicting Suppress and slamming them to the ground, dealing damage and inflicting Bleed.[/p]
  • [p]The slamming action causes a shockwave in the area, dealing bonus AoE damage.[/p]
[h3]
Mori (Bruiser)[/h3][p]The Ronin - A Hero who deflects enemy attacks to create openings, cutting down targets with lethal strikes.[/p][p]
[/p][p]Passive - Flowing Steel[/p]
  • [p]Attack Power also grants Cooldown Reduction.[/p]
[p]Ability 1 - Earth Sunder[/p]
  • [p]Slashes at enemies with force.[/p]
  • [p]If enhanced by Afterimage, inflicts Stun.[/p]
[p]Ability 2 - Crane's Flight[/p]
  • [p]Quickly dashes and slashes at enemies.[/p]
  • [p]Gains a shield on hit.[/p]
[p]Ability 3 - Afterimage[/p]
  • [p]Retreats, leaving an afterimage, and then dashes forward again.[/p]
  • [p]If an enemy attacks the afterimage, Mori becomes enhanced, and the cooldown of Earth Sunder is reset.[/p]
[p]Ability 4 - Voidbreaker Slash[/p]
  • [p]Gathers Soulfire while Unstoppable, and delivers a powerful forward slash, cleaving enemies in its path.[/p]
  • [p]On successful hit, Mori becomes Invincible and enemies are Immobilized.[/p]
[p][/p][h3]Piper (Marksman)[/h3][p]The Sentinel of the Great Sacred Tree - A Marksman who maintains distance to stack marks before detonating them to deal massive damage.[/p][p]
[/p][p]Passive - Spirit Mark[/p]
  • [p]Basic Attacks and Skybloom Barrage hits apply stacking Spirit Marks.[/p]
  • [p]Landing Verdant Piercer on marked targets consumes all marks to deal bonus damage and reduce the Cooldown of Verdant Piercer.[/p]
[p]Ability 1 - Verdant Piercer[/p]
  • [p]Piper channels her aim, becoming Slowed.[/p]
  • [p]Ability range increases based on channel time.[/p]
  • [p]Fires a shot that pierces through all enemies in its path. Damage increases at full channel.[/p]
[p]Ability 2 - Blooming Trap[/p]
  • [p]Places a trap at a target location that lasts for a set duration.[/p]
  • [p]The trap enters Stealth and triggers when an enemy touches it, applying Slow.[/p]
  • [p]2 seconds after triggering, it explodes to deal damage and inflicts Stun on enemies in the area.[/p]
[p]Ability 3 - Warden's Grace[/p]
  • [p]Dashes quickly in a target direction, temporarily granting Haste and Attack Speed.[/p]
[p]Ability 4 - Skybloom Barrage[/p]
  • [p]Fires arrows into the sky to create a Skybloom Barrage at the target location.[/p]
  • [p]Deals continuous damage and applies Slow to enemies in the area, applying one Spirit Mark every second.[/p]
[h3]
Diad (Marksman)[/h3][p]The Lone Ranger - A Marksman who builds momentum to deliver powerful ranged attacks.[/p][p]
[/p][p]Passive - Lethal Momentum[/p]
  • [p]Landing 2 Basic Attacks enhances Diad's next Basic Attack.[/p]
  • [p]Hitting enemies with enhanced Basic Attacks from Explosive Round and Lethal Momentum grants bonus Attack Damage and Haste stacks.[/p]
[p]Ability 1 - Explosive Round[/p]
  • [p]Temporarily enhances Basic Attacks, causing them to deal AoE damage.[/p]
[p]Ability 2 - Cluster Bomb[/p]
  • [p]Fires a cluster bomb, dealing damage to enemies hit, knocking them back, and inflicting Slow.[/p]
[p]Ability 3 - Tactical First Aid[/p]
  • [p]Temporarily gains Health and Haste.[/p]
[p]Ability 4 - Glitchbuster-6[/p]
  • [p]Throws an explosive at a target location, dashes backward, then triggers the explosive.[/p]
  • [p]The explosion deals initial damage in the target area, followed by a secondary explosion that deals bonus damage.[/p]
[h3]
Makena (Mage)[/h3][p]The Priestess of the Purple Flame - A Mage who wears down enemies with Damage over Time effects before unleashing a burst of abilities to overwhelm them.[/p][p]
[/p][p]Passive - Infernal Echo[/p]
  • [p]Damaging skills apply Burning Ember, dealing Damage over Time.[/p]
  • [p]If a target dies while affected by Burning Ember, they explode, dealing AoE Damage to nearby enemies.[/p]
[p]Ability 1 - Cinder Burst[/p]
  • [p]Sends out a fireball that deals damage and Slows enemies.[/p]
  • [p]If the target is affected by Burning Ember, Stuns them instead.[/p]
[p]Ability 2 - Blazing Rupture[/p]
  • [p]Creates a field of flames which explodes and Slows after a short duration.[/p]
[p]Ability 3 - Cinder Gale[/p]
  • [p]Deals damage to nearby enemies, and gains a shield.[/p]
  • [p]Gains a larger shield, depending on the number of targets hit.[/p]
[p]Ability 4 - Draconic Inferno[/p]
  • [p]Unleashes a torrent of painful flames, dealing Damage over Time to targets within range.[/p]
  • [p]At the end of the ability, sends out a burst of flames in front of her to deal additional damage.[/p]
[p][/p][h3]Nimzy (Mage)[/h3][p]The Prankster - A Hero who dictates the flow of battle with versatile Crowd Control effects.[/p][p]
[/p][p]Passive - Twinkle Tag[/p]
  • [p]Skill hits apply Twinkle Marks to enemies.[/p]
  • [p]If an ally hits a marked target with an ability, the mark is consumed to deal bonus damage.[/p]
[p]Ability 1 - Candy Comet[/p]
  • [p]Fires a Star Candy that travels forward and then returns.[/p]
  • [p]Deals damage on each hit and inflicts Slow.[/p]
  • [p]Catching the returning Star Candy resets the skill's cooldown.[/p]
[p]Ability 2 - Candy Storm![/p]
  • [p]Creates a storm of candy and sends it forward, dealing damage to enemies and inflicting Airborne.[/p]
[p]Ability 3 - Zoom, Zoom![/p]
  • [p]Grants Haste and a shield to nearby allies.[/p]
[p]Ability 4 - Trick or Treat![/p]
  • [p]Creates a magic zone in a target area, dealing damage to enemies inside while inflicting Polymorph and Slow.[/p]
  • [p]Nimzy cannot move, and Polymorphed enemies cannot leave the magic zone.[/p]
[h3]
Thorin (Bruiser)[/h3][p]The Romanticist - A Knight combining powerful force and defensive capabilities to disrupt and break enemy lines.[/p][p]
[/p][p]Passive - Iron Will[/p]
  • [p]Gains Tenacity based on current Health.[/p]
  • [p]Tenacity increases as Health decreases, reaching its maximum value when Health drops below a certain threshold.[/p]
  • [p]Restores Health when affected by crowd control effects.[/p]
[p]Ability 1 - Crosscut / Severance[/p]
  • [p]Crosscut: Slashes forward with his sword.[/p]
  • [p]Severance: Performs a greater secondary slash with his sword.[/p]
[p]Ability 2 - Dawn Waltz[/p]
  • [p]Gains Haste when moving toward enemies.[/p]
  • [p]Gains an aura that deals continuous Damage to nearby enemies.[/p]
  • [p]Successfully hitting enemies with the aura 4 times allows recasting the skill to swing his shield forward and Stun enemies.[/p]
[p]Ability 3 - Vanguard Rush[/p]
  • [p]Dashes forward, dealing damage to enemies in the path and knocking them back.[/p]
  • [p]Recast to slam his shield down, dealing damage to enemies and inflicting Slow.[/p]
[p]Ability 4 - Raging Tempest[/p]
  • [p]Thorin raises his sword to deal damage and Slow enemies, before pulling them in.[/p]
  • [p]He then gains a shield, which detonates after a short duration, dealing damage to nearby enemies.[/p]
  • [p]Allies within the skill's area of effect gain Haste.[/p]
[h3]
Yul & Sun-ha (Mage)[/h3][p]The Shamanic Duo - A Hero who controls the battlefield from a distance, switching forms at critical moments to take down enemies.[/p][p] [/p][h3]\[Yul][/h3][p]Passive - Shared Path[/p]
  • [p]Can transform into Sun-ha by building Resentment.
    [/p]
[p]Ability 1 - Spirit Snare[/p]
  • [p]Throws a Sacred Rope to tether to a target, dealing damage and then Rooting them after a delay.[/p]
[p]Ability 2 - Banishing Blade[/p]
  • [p]Sends Sun-ha flying toward a target area, dealing damage to enemies in the path and increasing their Damage Taken.[/p]
  • [p]Sun-ha temporarily remains in the area to attack alongside Yul. Successful attacks grant Attack Speed Increase to Yul.[/p]
  • [p]If Yul is within range of Sun-ha, he can recast the ability to teleport to Sun-ha's location.[/p]
[p]Ability 3 - Spirit Ward[/p]
  • [p]Yul wraps himself in talismans to gain a shield.[/p]
[p]Ability 4 - Serenity[/p]
  • [p]Cleanses the soul and reduces Resentment.[/p]
  • [p]Continuously recovers Health while the skill is active.[/p]
[p]
[/p][h3]\[Sun-ha][/h3][p]Passive - Shared Path[/p]
  • [p]Can transform back into Yul by lowering Resentment.[/p]
  • [p]Upon death in Sun-ha form, she revives and automatically seeks out nearby Heroes to fight for a short duration before dying again. The player cannot control her during this frenzy.[/p]
[p]Ability 1 - Spite[/p]
  • [p]Fires vengeful energy that damages all targets in its path and marks them with Chill.[/p]
[p]Ability 2 - Soul Rend[/p]
  • [p]Sun-ha dashes forward, piercing enemies along her path.[/p]
  • [p]Hitting a target marked with Chill resets the Cooldown.[/p]
[p]Ability 3 - Tormented Wail[/p]
  • [p]Sun-ha erupts with sorrow and rage, dealing damage to nearby enemies. Deals additional damage to targets marked with Chill.[/p]
[p]Ability 4 - Final Embrace[/p]
  • [p]Releases a surge of cursed energy, dealing Damage over Time and inflicting 1 stack of Darkness per hit.[/p]
  • [p]Darkness converts to Fear if the final attack hits a target with max Darkness stacks.[/p]
[p][/p][h2]Battle CODEXES[/h2]
  • [p]All CODEXES from CBT 2 have been reworked or replaced.[/p]
  • [p]Leveling up a CODEX to Rank 2 and 4 grants it additional effects that greatly increases its power.[/p]
[p]For the complete CODEX List including descriptions, please head to our comprehensive Patch Notes Article on our website[/p][h3] [/h3][h2]Known Issues[/h2][p][/p][p]Visual Rework[/p][p]We are in the process of reworking all heroes to align with the game’s updated visual style. In the meantime, there may be stylistic inconsistencies between old and updated character art.[/p][p]The following heroes are currently scheduled for a rework:[/p]
  • [p]Laveck[/p]
  • [p]Diad[/p]
  • [p]Piper[/p]
  • [p]Vesper[/p]
  • [p]Yul & Sun-ha[/p]
  • [p]Yufei Shen[/p]
[p]Training Grounds[/p][p]On controller, the "Auto-reset cooldown" function shares the same key binding as "Jump." Consequently, jumping will toggle the Auto Reset function.[/p][p][/p][p]Other Issues[/p][p]This list will be updated as testing continues, should any new issues be found. [/p][p][/p][h3]If you made it this far...[/h3][p]As you can see, we’ve been hard at work adjusting the game based on your feedback and our findings from CBT 2. We can’t thank you enough for helping us shape the game thus far and we’re looking forward to hearing what you think of the latest version of Project ZETA.[/p][p]Once the servers open up, get in and try everything out! Once you have, remember to fill out our CBT 3 feedback survey and give your opinion on what’s great and what still needs work![/p][p]And remember, Project ZETA is still very much in development, so expect there to be more changes based on your feedback in the future.[/p][p]For now, study up on your favorite hero and get ready to storm the Aran Plateau once more, because CBT 3 starts soon![/p]

Closed Beta Test #3 Kicks Off on December 12 with Massive Updates!

[p][/p][p]Project ZETA is back! Get ready to storm the Aran Plateau once more with two new heroes to play, more Battle Codexes to test out, new visuals, tons of quality of life improvements, and a streamlined tutorial to get new players started! [/p][p]And we’re bringing in more testers than ever before for CBT 3, so there will be plenty more players to face the storm with (or against).[/p][p]Let’s go over the details of CBT3, how to join, and how to earn rewards and prizes by playing and bringing your friends![/p][p][/p][h2]What is Project ZETA?[/h2][p]For those new to the game, Project ZETA is a team-based, third-person MOBA featuring five teams of three players each, fighting for control over dimensional energy sources called Prisms. Choose your role—Fighter, Assassin, Mage, or Marksman—and execute fast-paced, high-stakes strategy in a vibrant sci-fantasy battlefield.[/p][p]Assemble your team and try out different strategies to claim victory on the Aran Plateau![/p][p][/p][h2]Test Details[/h2][p][/p][p]CBT3 runs over two back-to-back weekends, with 6-hour play windows each day. On top of that, custom lobbies will be open 24/7 for this test, allowing you to set up your own games any time you want to! [/p][p]Live Dates[/p]
  • [p]Weekend #1: December 12-14, 2025[/p]
  • [p]Weekend #2: December 19-21, 2025[/p]
  • [p]Custom Lobbies: December 12-21, 2025[/p]
[p]Regions[/p]
  • [p]North America[/p]
  • [p]Europe[/p]
[p]Server Uptimes & Time Zones[/p]
  • [p]Pacific Time (PT): 2:00 PM – 8:00 PM[/p]
  • [p]Eastern Time (ET): 5:00 PM – 11:00 PM[/p]
  • [p]Central European Summer Time (CEST): 5:00 PM – 11:00 PM[/p]
[p][/p][h2]How to Join[/h2][p][/p][h3]Existing Testers[/h3][p]If you participated in our previous beta test, you’re golden! All existing players will have access to this and all future beta tests of the game. You will also have the opportunity to refer your friends to the game and pick up some cool IRL rewards in the process, so keep your eyes locked to Project ZETA channels for upcoming details![/p][p][/p][h3]New Testers[/h3][p]Are you discovering Project ZETA for the first time? We’re adding significantly more players this time around, and there are multiple ways to grab a Steam key![/p][p][/p][p][/p][p]First, head on over to the Project ZETA Steam Page and sign up for Closed Beta access! We’ll be adding new players in waves, so keep an eye out as we get closer to the test date.[/p][p]Have a friend who already plays? Ask them to send you an invite link through our Refer-A-Friend event page, and they’ll earn credit toward our CBT3 Giveaway for a Project ZETA Mousepad and Mystery Box.[/p][p]We’re giving away thousands of keys for this test, so grab yours and get in on the action![/p][p][/p][h2]Beta Rewards[/h2][p][/p][p][/p][p]What’s better than getting in on the ground level to test and shape Project ZETA? Getting rewarded for it! With the Refer-a-Friend program, you can send your friends keys to join the beta and earn progress toward IRL rewards if they join and play! [/p][p][/p][p]For all the details on the updated Refer-a-Friend program, head on over to the Event Page![/p][p][/p][p]In addition, players who give their feedback via our survey will have a chance to win a $100 Prepaid Card for sharing their opinion![/p][p][/p][p]On top of the Refer-A-Friend giveaway listed above, we’ll be awarding the CBT 3 Hero Discord Role to players who complete 15 games over the course of the beta, and the Beta Legend role to those who complete 30 games. If you manage to unlock Beta Legend, you’ll earn a special in-game cosmetic reward*, so get your matches in before the beta finishes![/p][p] [/p][p][/p][p][/p][p]We’re working hard on getting the game in a great spot for our playtests and will deliver IN-GAME BETA HERO rewards at a later date.[/p]
[h2]What’s New?[/h2][p]CBT3 is our biggest outing yet. The team has been hard at work, making sure the game’s visuals give players key information, the heroes play well and feel good, and that the game flows naturally without any snags.[/p][p]We’ve overhauled the visuals of the game, especially the Aran Plateau, where we’ve added new textures, lush environments, and massive landmarks, making its areas much more visually distinct than before. We’ve also overhauled the minimap, improved in-game announcements, and added a new onboarding tutorial to help first-time players understand the game.[/p][p][/p][p]On top of that, there are two new heroes to try! Look out for our Hero Profiles releasing next month, where you can learn all about their origins, classes, abilities, and more![/p][p][/p][p]Try out new team combinations and become a master of the Plateau![/p][p] [/p][h2]Feedback[/h2][p]Our priority through these beta phases is to shape the game alongside our dedicated community. Your voice matters, and this test will shape what comes next, so be sure to share your ideas and feedback in our Discord to have your voice heard![/p][p][/p][p]Project ZETA’s CBT 3 starts soon, so grab your keys, bring your squad, and get ready to bring the storm to the Aran Plateau. See you soon![/p][p][/p][h3]CONFIDENTIALITY NOTICE[/h3][p]All gameplay remains under strict NDA protection. Streaming, recording, or publicly sharing any footage or content is prohibited and may result in immediate removal from the beta test and future blacklisting of other products. Private feedback channels will be provided for approved testers via Discord after agreeing to the NDA through the game client.[/p]