Patch Notes: Closed Beta Test #2
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[/p][p]Welcome to the second Closed Beta Test for Project ZETA! This update introduces two brand-new heroes, major system overhauls, improved UI and accessibility features, and the debut of several requested functions, like custom matches, dynamic music, and a fully revamped ping system.
[/p][p]We’ve packed this patch with quality-of-life upgrades, content enhancements, and gameplay polish to make this beta experience the best yet. But that doesn’t mean there isn’t more work to do! Be sure to leave your feedback, suggestions, and bug reports in the appropriate sections of the Project ZETA Discord server.[/p][p][/p][p]Let’s get into it![/p][p]________________________________________[/p][p]
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[/p][p]Passive – Twinkle Tag[/p][p]Hitting an enemy with an ability applies Twinkle Mark. If an ally hits a marked target with an ability, the mark is consumed to deal additional damage.[/p][p]Skill 1 – Want a Candy?[/p][p]Fires a star candy that flies out and returns, damaging enemies. Catching the returning candy reduces this ability’s cooldown.[/p][p]Skill 2 – Candy Storm![/p][p]Creates a storm of candy and sends it forward, damaging and knocking enemies up into the air.[/p][p]Skill 3 – Zoom, Zoom![/p][p]Grants a Movement Speed Increase and Shield to nearby allies.[/p][p]Ultimate – Trick or Treat![/p][p]Deals damage to enemies in the target location and polymorphs them into Cotton Candy Wisps reducing movement speed. Polymorphed enemies cannot leave the area and Nimzy cannot perform other actions while casting this ability.
[/p][p]“Order is just the first step toward chaos.” – Nimzy[/p][p]________________________________________[/p][p][/p][h2]Thorin Ironwood (Warrior)[/h2][p]The Shield of Varnhelm[/p][p]A fearless commander of the resistance, Thorin Ironwood leads the charge with powerful dashes and defensive might. He serves as both shield and spearhead on the battlefield.
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[/p][p]Passive – Iron Will[/p][p]Gains Tenacity based on current Health. Also restores Health when affected by crowd control effects.[/p][p]Skill 1 – Crosscut / Severance[/p][p]Crosscut - Slashes forward with his sword.[/p][p]Severance - Performs a greater secondary slash with his sword.[/p][p]Skill 2 – Dawn Waltz[/p][p]Gains a Movement Speed increase while moving toward enemies. Deals consistent damage to nearby enemies while active. After hitting enemies 4 times, can be recast to swing his shield forward.[/p][p]Skill 3 – Vanguard Rush[/p][p]Charges forward, knocking back enemies in his path. Recasting slams the shield down, dealing damage to enemies in front.[/p][p]Ultimate – Banner of Rebellion[/p][p]Plants a Banner of Rebellion, dealing damage and pulling in nearby enemies. Then grants Thorin a shield, which detonates after a short duration, dealing damage to nearby enemies.
[/p][p]“A wall doesn’t flinch.” – Thorin Ironwood[/p][p]________________________________________[/p][p][/p][h2]Buffs[/h2][h3]
Mori[/h3][p]
[/p][p] [/p][p]Passive – Flowing Steel[/p]
[/p][p]Skill 2 – Predator Strike[/p]
[/p][h3]Makena[/h3][p]
[/p][p]Skill 2 – Blazing Rupture[/p]
[/p][p]Passive – Macho Man[/p][p]Before:[/p]
[/p][h2]Nerfs[/h2][p][/p][h3]Global[/h3][p]Movement speed during combat has been reduced by 5 for all ranged heroes.[/p][p][/p][h3]Diad[/h3][p]
[/p][p]Passive – Lethal Momentum[/p]
[/p][h3]Piper[/h3][p]
[/p][p]Passive – Spirit Mark[/p]
[/p]
Rule Changes[/h2][p]
Death Location Display[/p][p]The information risk-reward structure in a multi-team game differs significantly from that of a 1v1 game. We are designing ZETA so that players can reasonably gather information within the context of this unique structure. In this Beta, the location of fallen players will now be visible on the minimap and world map, regardless of your proximity. Combined with the kill log and match board, this allows players to make informed decisions about which teams are still in play.[/p][p]________________________________________[/p][p][/p][p]Select Epic CODEX Effects Updated[/p][p]We’ve reworked some Epic CODEX effects to either open them up to more heroes or sharpen their design identity.
[/p][p]Helm of Onslaught[/p][p]Before:[/p]
[/p]
[/p][p]Bounty System[/p][p]To counter players who are snowballing without dying and creating low-risk, high-reward fights and taking the strategic advantage without ever carrying a Prism, we’re introducing a bounty mechanic.[/p]
Death & Respawn UI Improvements[/p][p]Many players missed out on the numerous available respawn methods in the last test. We’ve made things more intuitive and improved ping/communication tools for downed players.[/p]
[/p][p]Improved Nighttime Visibility[/p][p]We’ve made adjustments to ensure heroes are clearly visible even during night phases.[/p][p]________________________________________[/p][p][/p][p]Clearer Ability Range & Ally/Enemy Effects[/p][p]Ability readability is crucial in the Aran Plateau. We’ve improved clarity on some abilities to help players distinguish ranges and whether the effect is friendly or hostile.[/p]
[/p][p]New Options & Controls[/p][p]We’re introducing more granular control over how each hero plays. Tweak your favorite’s feel to your liking! We’ll be continuing to make improvements so you can enjoy the game in any environment you choose.[/p]
[/p][p]Bots[/p]
[/p][h2]Known Issues[/h2][p][/p][p]Gameplay[/p]
[/p][h3]System[/h3][p][/p][p]Controls[/p]
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[/p][p]We’ve packed this patch with quality-of-life upgrades, content enhancements, and gameplay polish to make this beta experience the best yet. But that doesn’t mean there isn’t more work to do! Be sure to leave your feedback, suggestions, and bug reports in the appropriate sections of the Project ZETA Discord server.[/p][p][/p][p]Let’s get into it![/p][p]________________________________________[/p][p]
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New Modes
[h3]AI Training Mode[/h3][p]By popular demand, we’ve added an AI Training mode to the game for CBT2. In this mode, you’ll team up with three matched players against four bot teams. This AI Training Mode is designed to help new players learn the rules of the game before stepping foot on the Aran Plateau.[/p][p]________________________________________[/p][p][/p][h3]Custom Match[/h3][p]You can now create Custom Matches and play Aran Mode with selected players. Try out various strategies on the Aran Plateau through this feature.[/p]- [p]Other players can join using a code provided to the game host.[/p]
- [p]The host can also fill empty slots with bots.[/p]
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Heroes
[h2]New Heroes[/h2][p]The mischievous Nimzy (Mage) and the bold commander Thorin Ironwood (Warrior) join the battle![/p][p][/p][h2]Nimzy (Mage)[/h2][p]The Chaotic Catalyst[/p][p]Nimzy is a sugar-sweet trickster who takes control of the battlefield with charm… and a bit of crowd control. She excels at creating unexpected moments and turning the tide.[/p][p]
[/p][p]Passive – Twinkle Tag[/p][p]Hitting an enemy with an ability applies Twinkle Mark. If an ally hits a marked target with an ability, the mark is consumed to deal additional damage.[/p][p]Skill 1 – Want a Candy?[/p][p]Fires a star candy that flies out and returns, damaging enemies. Catching the returning candy reduces this ability’s cooldown.[/p][p]Skill 2 – Candy Storm![/p][p]Creates a storm of candy and sends it forward, damaging and knocking enemies up into the air.[/p][p]Skill 3 – Zoom, Zoom![/p][p]Grants a Movement Speed Increase and Shield to nearby allies.[/p][p]Ultimate – Trick or Treat![/p][p]Deals damage to enemies in the target location and polymorphs them into Cotton Candy Wisps reducing movement speed. Polymorphed enemies cannot leave the area and Nimzy cannot perform other actions while casting this ability.
[/p][p]“Order is just the first step toward chaos.” – Nimzy[/p][p]________________________________________[/p][p][/p][h2]Thorin Ironwood (Warrior)[/h2][p]The Shield of Varnhelm[/p][p]A fearless commander of the resistance, Thorin Ironwood leads the charge with powerful dashes and defensive might. He serves as both shield and spearhead on the battlefield.
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[/p][p]“A wall doesn’t flinch.” – Thorin Ironwood[/p][p]________________________________________[/p][p][/p][h2]Buffs[/h2][h3]
Mori[/h3][p]
- [p]The window to trigger bonus effects by switching stances has been extended.[/p]
- [p]Timer: 2.5 sec → 3.5 sec[/p]
- [p]Shield duration increased:[/p]
- [p]1.75 sec → 2 sec[/p]
- [p]If you use Silent Cleave (Drawn Ability 2) to counter an enemy’s attack while retreating, the cooldown is reset and the next strike stuns the enemy.[/p]
- [p]No longer applies Silence on hit.[/p]
- [p]Telegraph timing changed:[/p]
- [p]Now appears 0.2 sec after activation instead of immediately.[/p]
- [p]Inho dashes forward and subdues the first enemy hit, dealing damage.[/p]
- [p]If no enemy is hit, Inho dashes an additional 3 meters.[/p]
[/p][h3]Makena[/h3][p]
- [p]Telegraph timing changed:[/p]
- [p]Now appears 0.1 sec after activation instead of immediately.[/p]
- [p]Nearby monsters take +12% bonus damage.[/p]
- [p]Nearby monsters take +5% to +15% bonus damage, scaling with Laveck’s level.[/p]
- [p]Health scaling increased:[/p]
- [p]2.5% of max Health → 4% of max Health[/p]
- [p]Cooldown increased:[/p]
- [p]16/15/14/13/12 sec → 18/17.5/17/16.5/16 sec[/p]
- [p]Spike duration reduced:[/p]
- [p]10 sec → 6 sec[/p]
[/p][h2]Nerfs[/h2][p][/p][h3]Global[/h3][p]Movement speed during combat has been reduced by 5 for all ranged heroes.[/p][p][/p][h3]Diad[/h3][p]
- [p]Max stacks: 6 → 7[/p]
- [p]Duration: 15 sec → 7 sec[/p]
- [p]Attack Damage per stack: +5% → +4%[/p]
- [p]Movement Speed at max stacks: +30% → +20%[/p]
- [p]Now fires a cluster bomb that knocks back enemies and deals damage.[/p]
- [p]Targets hit also briefly have reduced movement speed.[/p]
- [p]Health restoration (based on lost Health):[/p]
- [p]12/14/16/18/20% → 15% + 60/75/90/105/120[/p]
- [p]Movement Speed Increase duration:[/p]
- [p]5 sec → 1.5 sec[/p]
- [p]Movement Speed Increase value:[/p]
- [p]up to 26% → 52%[/p]
- [p]Now targets a location instead of a direction.[/p]
- [p]The projectile will detonate immediately upon reaching the designated location.[/p]
[/p][h3]Piper[/h3][p]
- [p]Damage per stack:[/p]
- [p]Movement speed buff duration: 5s → 1.5s[/p]
- [p]Movement speed increase: 20/22/24/26/28% → 16/18/20/22/24%[/p]
- [p]Attack speed increase: 20/25/30/35/40% → 20/22.5/25/27.5/30%[/p]
[/p]
Gameplay
[h2]Rule Changes[/h2][p]
Death Location Display[/p][p]The information risk-reward structure in a multi-team game differs significantly from that of a 1v1 game. We are designing ZETA so that players can reasonably gather information within the context of this unique structure. In this Beta, the location of fallen players will now be visible on the minimap and world map, regardless of your proximity. Combined with the kill log and match board, this allows players to make informed decisions about which teams are still in play.[/p]
- [p]Minimap death icon behavior:[/p]
- [p]Previously – Only nearby deaths displayed[/p]
- [p]Now – All player death locations are displayed[/p]
- [p]About 20 Plateau Shards per sector[/p]
- [p]Grants 5 shards upon pickup[/p]
- [p]Regenerates every 60 seconds max (planned to be fine-tuned for consistent intervals)[/p]
- [p]Inner Zone now features Prism Altars[/p]
- [p]In the late game, only Inner Zone Prism Altars will remain active[/p]
- [p]Early Recall Prism Score requirement:[/p]
- [p]30,000 → 35,000[/p]
- [p]Armor CODEX[/p]
- [p]Armor : 12/24/36/48 → 12.5/25/37.5/50[/p]
- [p]Combat Movement Speed CODEX[/p]
- [p]Movement Speed During Combat : 8/16/24/32 → 10/20/30/40[/p]
- [p]Lifesteal CODEX[/p]
- [p]Before[/p]
- [p]Basic Attack Lifesteal : 5/10/15/20%[/p]
- [p]Ability damage benefited at half the rate[/p]
- [p]After[/p]
- [p]Lifesteal from all sources : 4.5/9/13.5/18% [/p]
- [p]Before[/p]
- [p]Cooldown Reduction CODEX[/p]
- [p]Cooldown Reduction : 5/10/15/20% → 4.5/9/13.5/18%[/p]
- [p]Shard cost to unlock Epic CODEXES:[/p]
- [p]1,000 / 2,000 → 2,000 / 5,000[/p]
[p]Helm of Onslaught[/p]
[p]+24 Attack Damage, +10% Attack Speed[/p]
[p]Torch of Judgment[/p]
[p]+24 Attack Damage, +10 Armor Penetration[/p]
[p]Hungry Blade[/p]
[p]+24 Attack Damage, +8% Omni Lifesteal[/p]
[p]Divine Oath[/p]
[p]+250 Health[/p]
[p]Bright Moon Fan[/p]
[p]+120 Health, +16 Armor[/p]
[p]Chalice of Eternity[/p]
[p]+120 Health, +4% Ability Damage Reduction[/p]
[p]Book of the Wanted[/p]
[p]+8% Cooldown Reduction, +10 Combat Movement Speed[/p]
[p]Rift of Time[/p]
[p]+8% Cooldown Reduction, +10 Combat Movement Speed[/p]
[p]Thorny Vine[/p]
[p]+8% Cooldown Reduction, +10 Combat Movement Speed[/p]
[/p][p]Helm of Onslaught[/p][p]Before:[/p]
- [p]Activates 7 seconds after hitting an enemy hero with a basic attack (once every 30 seconds).[/p]
- [p]On activation, grants bonus attack speed and armor penetration, and basic attacks deal bonus fixed damage.[/p]
- [p]Every basic attack on an enemy hero builds stacks (max 5).[/p]
- [p]At full stacks, for 5 seconds you gain bonus attack speed, armor penetration, and increased basic attack damage.[/p]
- [p]When HP drops below 30%, trigger a 1.5s shield (30s cooldown).[/p]
- [p]Gradually heal a portion of max Health over 10 seconds.[/p]
- [p]When Health drops below 30%, trigger a 3s shield (30s cooldown).[/p]
- [p]Every time you gain a shield, briefly gain armor and heal a portion of Health.[/p]
[/p]
New Features
[p]AFK Detection & Surrender System[/p][p]Players who are inactive for a period of time or leave the game will now be flagged as AFK (Leaver). If a teammate is flagged, the rest of the team can initiate a surrender vote. Our long-term focus is to prevent these situations entirely through improved system stability and design that encourages players to stay in the match. A reporting and penalty system for leavers and disruptive behavior is also on the way.[/p][p][/p][p]If a teammate is flagged as AFK, the "Surrender" button becomes available in the menu.[/p]- [p]Surrender voting becomes available 1 minute after a leaver is flagged (we plan to improve UI to make this clear).[/p]
[/p][p]Bounty System[/p][p]To counter players who are snowballing without dying and creating low-risk, high-reward fights and taking the strategic advantage without ever carrying a Prism, we’re introducing a bounty mechanic.[/p]
- [p]Upon securing 3 kills without dying, a player gains 50 Bounty, increasing up to a maximum of 800.[/p]
- [p]When a player with a bounty is killed, the total bounty of shards is awarded to the opponent who landed the final blow.[/p]
- [p]Dynamic BGM now plays based on combat context (e.g., boss fights, PvP skirmishes).[/p]
- [p]Push-To-Talk is now available.[/p]
- [p]You can now see if your mic is active via the team info panel.[/p]
Death & Respawn UI Improvements[/p][p]Many players missed out on the numerous available respawn methods in the last test. We’ve made things more intuitive and improved ping/communication tools for downed players.[/p]
- [p]Pings during death have been updated to better reflect what players need while downed.[/p]
- [p]Using the respawn request ping will now highlight your position on the minimap.[/p]
- [p]ER system request pings will highlight the nearest ER station on the minimap.[/p]
- [p]The ER system icon now visually better fits its role as a respawn device.[/p]
- [p]You can now ping directly on the world map using a cursor.[/p]
- [p]Ping palette controls have been refined for smoother use.[/p]
- [p]Enemy Prism indicators have been resized and reformatted for better readability.[/p]
- [p]When you select a teleport destination, your teammates will see your destination.[/p]
- [p]UI now clearly differentiates teleportable and non-teleportable sectors.[/p]
- [p]When a Prism carrier enters a bush, a “Revealed” alert will display.[/p]
[/p][p]Improved Nighttime Visibility[/p][p]We’ve made adjustments to ensure heroes are clearly visible even during night phases.[/p][p]________________________________________[/p][p][/p][p]Clearer Ability Range & Ally/Enemy Effects[/p][p]Ability readability is crucial in the Aran Plateau. We’ve improved clarity on some abilities to help players distinguish ranges and whether the effect is friendly or hostile.[/p]
- [p]Several abilities with unclear visuals have been adjusted to better reflect range and team affiliation.[/p]
[/p][p]New Options & Controls[/p][p]We’re introducing more granular control over how each hero plays. Tweak your favorite’s feel to your liking! We’ll be continuing to make improvements so you can enjoy the game in any environment you choose.[/p]
- [p]Hero-Specific Settings[/p]
- [p]You can now set ability cast mode, aim assist, sensitivity, and direction guides individually per hero.[/p]
- [p]Keybinding Options Expanded[/p]
- [p]You can now rebind certain keys for keyboard & mouse and controller separately.[/p]
- [p]Camera Inversion Options[/p]
- [p]You can now independently invert the camera for both keyboard & mouse and controller.[/p]
- [p](Controller) Lock Camera During Ability Use[/p]
- [p]A new option to lock the camera temporarily when using abilities with the controller.[/p]
- [p]For players who unintentionally moved the camera while using ability indicators with the right stick.[/p]
- [p]Direction Guide Customization[/p]
- [p]You can now customize the line length, angle, transparency, thickness, and color of the guide.[/p]
- [p]Fixed an issue where voice chat was occasionally unavailable at the start of the game.[/p]
- [p]Fixed an issue where opening the shop or world map while moving would interrupt movement.[/p]
- [p]Fixed an issue where movement key inputs would occasionally stop responding, requiring reinput.[/p]
- [p]Fixed various crash errors that occurred in different situations.
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- [p]Her third basic attack no longer has extended range.
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- [p]The "Fighting Spirit" effect now also applies to passive abilities with cooldowns.[/p][p][/p]
- [p]Resolved the issue where mouse-controlled indicators felt sluggish.[/p]
[/p][p]Bots[/p]
- [p]Fixed a bug where bots would stand idle for extended periods.[/p]
[/p][h2]Known Issues[/h2][p][/p][p]Gameplay[/p]
- [p]Plateau Shards may respawn sooner than the intended 60 seconds.[/p]
- [p]Occasionally, Passive – The Resonant Guardian may not function as intended.[/p]
- [p]Due to this, the movement speed reduction on Ability 3 – Fierce Roar has been temporarily reduced.[/p]
- [p]When an enemy Makena uses their ultimate from inside a bush, the ability may occasionally appear to be cast in a direction different from the actual direction of the attack.
[/p]
- [p]When using Ability 2 – Dawn Waltz, the movement speed increase when moving toward enemies does not function correctly, so for now, the speed boost is always applied regardless of movement direction.[/p]
- [p]Monsters do not respond when attacked from inside a bush.[/p]
[/p][h3]System[/h3][p][/p][p]Controls[/p]
- [p]Some abilities that do not use indicators still fire based on the hero’s direction, even when aim assist is turned off in camera-relative mode.[/p]
- [p]When you die to Mori’s ultimate ability while your indicator is visible, it may stay visible for a while. Recasting an ability after respawn will resolve the issue.
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- [p]When exposed by various shared vision, the game currently does not offer a clear way to identify this. A new UI is being designed to address this.[/p][p][/p]
- [p]Collisions between heroes, monsters, and obstacles may appear awkward.[/p]
- [p]Camera may malfunction in certain spots when tangled with obstacles.[/p]
- [p]Occasionally, the telegraph effects for abilities display in low quality.[/p]
- [p]The entire UI is currently undergoing a redesign to better reflect ZETA's core concepts. Some elements, such as the lobby design, will be updated starting from Beta 3.[/p]
- [p]If you change the in-game language, voiceovers will not update immediately. For the change to take effect right away, change the language from outside the match or restart the client.[/p]
- [p]Epic CODEX effects may not apply to training dummies.[/p]
- [p]Unexpected outcomes may occur when performing various actions in the Training Grounds. Use the Reset All function or re-enter the Training Grounds to fix these.[/p]
- [p]Bots are still in development and may occasionally behave abnormally.[/p]
- [p]The Reset Options feature is not yet implemented.[/p]
- [p]A category-specific reset function is planned.[/p]
- [p]For now, to reset everything:[/p]
- [p]Some values for CODEX and ability are missing from the description. These will be included in a future update.[/p]
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