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Solace Inc. v1.8 - Dissonance Update

Hey gamers! Haven't touched this game in a while, but I'm back with some more content for Solace Inc. 1!

I was originally going to put out an update for April Fool's called the Cutting Board Update, which made some... 'character design changes'



...but Emily held me at gunpoint and made me change it back



so, I had to pivot and added some other stuff that I wanted to add to the game a while back but was too busy working on Solace Inc. 2 to add, so I'm adding it now!

[h3]Boss Rush[/h3]



It's time to prove your worth in the Arena of Champions and fight against an onslaught of foes from the past!

As I've worked on this game I never really had an end goal in sight and didn't plan on there being a 'final' mission, so I've decided to add this in to be a semblance of that

[h3]Dissonances[/h3]



Anyone who's a lore enthusiast may have noticed that there's some characters in this game who canonically shouldn't be fighting alongside each other, so I've decided to fix that!

Dissonances are essentially Anti-Synergies, when certain characters are pair together they still start fighting each other instead of working together

[h3]Other stuff[/h3]

I've also added in the usual stuff that I usually add (new recruits, new dialogue, new synergies, yadda yadda yadda) as well as some balance changes and gameplay adjustments

A major thing I should note is that enemies will no longer parry attacks, as I was working on the Boss Rush mission having to deal with minibosses constantly parrying attacks was a little bit annoying so I decided to remove that entirely, and the achievement along with it

Recruits and minibosses will also sidestrafe when attacking things now, so hopefully that will make combat a little more interesting instead of everyone just standing still while you occasionally jump over bullets and whatnot

That's basically it, this update is sort of a mixture of a late April Fool's update and a Sequel Promo update, hope you enjoy! (I'm also going to be updating the Android version soon, haven't touched that in a while lol)

v1.8 changelog
  • added new mission: Boss Rush
  • added new recruits & fusions
  • added new miniboss
  • added Dissonances
    - Dissonances occur when two or more specific recruits are present
    - recruits involved in a Dissonance will battle each other and can perish
  • added breakroom dialogue
  • added synergies
  • redesigned some recruits
  • minor balance changes
  • edited some recruit descriptions & info
  • recruits and some minibosses will now 'strafe' side to side while attacking
  • enemies can no longer parry
  • added new achievements
  • removed 2 achievements
  • fixed reset save data not resetting save data
  • slight visual changes
  • other minor bug fixes and changes