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Solace Inc. News

v1.9.0.5 patch

[p]another small patch that fixes some stuff + extra content[/p][p]- added 2 new recruits[/p][p]- added more creature enemy variety to endless mode[/p][p]- minor balance changes[/p][p]- fixed certain unlock conditions not working & reworked a few unlock conditions[/p][p]- removed minibosses spawning on mission 20[/p][p][/p][p](only 20 characters away from beating a world record)[/p][p]also just an fyi this game along with my other games will be on sale for the steam winter sale, so if you want to share this game with a friend or want to check out my other stuff now's the time to do it 💪[/p]

v1.9.0.4 patch

[p]small patch with some bug fixes and other additions[/p]
  • [p]added 2 new recruits (which i totally forgot to add)[/p]
  • [p]fixed crash with mission 26[/p]
    • [p]added more art to mission 26[/p]
  • [p]reworked mission 21 golf controls (previously stopped working for some reason)[/p]
  • [p]imposter recruits no longer spawn in chrono corp mode[/p]
  • [p]fixed an issue with interns not loading correctly[/p]
  • [p]fixed recruits that don't attack having rapidly flashing attack indicators[/p]
  • [p]added more recruit dialogue[/p]
    • [p]certain recruits will now comment on being summoned in specific missions[/p]

Solace Inc v1.9 - Overcrowded Update

[p]Hey guys! Happy holidays! I've got an early christmas present for you all, a content update for Solace Inc.![/p][p][/p][p][/p][h3]Devlog Video[/h3][previewyoutube][/previewyoutube][p]I made a devlog to go along with this update, I go over the history and development of the game as well as going in depth into what's new in this update[/p][p](would appreciate it if you gave it a watch and maybe hitting that like & subscribe 👉👈)[/p][h3]New Characters[/h3][p]This update focuses primarily on adding new recruits, I've added in a ton of new ones which brings the total character count up to 306 as of right now, which is very close to the world record of most playable characters in a video game currently held by Fire Pro Wrestling Returns, which has 327.[/p][p][/p][p][/p][p]My plan was to keep adding in characters until I hit 330, but I ran out of steam and decided to stop at 300, although I may add in more characters in the future to surpass the world record.[/p][p]In addition to new characters, I've also made a few changes to some of the alternates as well as some balance changes to some of the "older" recruit to match the power creep a little. [/p][p][/p][h3]Elemental Types[/h3][p][/p][p][/p][p]Recruits now have an element type assigned to them, which can be Fire, Water, Air, Earth, Metal, Light, Love, Cosmic, and Null. Elements have one or more weaknesses to other elements and will take extra damage from them.[/p][p][/p][h3]Battle Power[/h3][p][/p][p]I've reworked the difficulty a little, difficulty now scales with how many recruits you have unlocked instead of it increasing slightly each mission, so the game now gets harder with each recruit you have unlocked and for missions you haven't beaten yet it will cap out at certain values (ex. on week 1 if you have 50 recruits unlocked it'll only count as if you had 30 or so)[/p][p]Research for Strength and Vitality now scales with this as well, so you have more upgrades you can spend your money one[/p][p]I've also added a Battle Power stat, which is an overall representation of how powerful your recruits and enemies are, this stat will appear on the main menu and on the top left during missions, this is to give you a better idea of how powerful your recruits are [/p][p][/p][h3]Playable Enemies[/h3][p][/p][p]In addition to Chrono Corp receiving a few buffs such as increased max energy and all troops being playable, I've also added in the option to capture enemies with a Chrono Sphere to unlock them as troops, I've also added in a new Chrono Corp exclusive miniboss that utilizes this[/p][h3]Imposter Recruits[/h3][p][/p][p]I've also added in a new rare enemy which are Imposter Recruits, they will appear slightly off and if you upgrade their passive they will reveal themselves[/p][p][/p][p]As always if you have any bug reports or feedback, please DM me on discord (@aplove) and I'll try to respond when I can[/p][p][/p][p]Thank you for playing! Enjoy![/p][p][/p][p]v1.9 Update Changelog:[/p]
  • [p]added a bunch of new recruits[/p]
  • [p]added new fusions[/p]
  • [p]added new synergies[/p]
  • [p]added new enemies[/p]
    • [p] added imposter recruits, which appear as normal recruits but are slightly different and will transform into enemies if you upgrade their passive[/p]
  • [p]added Element Types[/p]
    • [p] both recruits and enemies now have an element assigned to them, they will take more damage to elements they are weak to[/p]
    • [p] Fire Types take no damage from burning, and Water Types take no damage from poison[/p]
    • [p] Earth Types have reduced knockback[/p]
    • [p] Air Types have better control when mid-air[/p]
    • [p] Light Types are boosted longer and attack faster when boosted[/p]
    • [p] Metal Types have larger parry windows[/p]
    • [p] Love Types receive more healing from healing projectiles and regenerate faster[/p]
  • [p]Added Battle Power & Reworked Difficulty[/p]
    • [p] Battle Power is calculated by a recruit's/enemy's max health and damage, representative of their overall combat effectiveness[/p]
    • [p] Average Recruit and Enemy Battle Power is now displayed on the top left during missions, and individual recruit battle power is shown on the pause menu [/p]
    • [p] mission battle power scales with how many recruits you have unlocked, it will be capped on missions you haven't beaten yet[/p]
    • [p] max level of damage, defense, and health research now scales with how many recruits you have unlocked[/p]
  • [p]Added Chrono Spheres[/p]
    • [p] in Chrono Corp Mode, you can now unlock certain enemies as playable characters by throwing a Chrono Sphere at them[/p]
  • [p]added in-mission recruit dialogue[/p]
    • [p] some recruits will now react to other recruits appearing (or will just say random stuff occasionally)[/p]
  • [p]slight balance changes[/p]
    • [p] some of the newer recruits have a bit of scope creep, so i adjusted some of the older ones to make them a bit more useful[/p]
    • [p] reworked a few alternates[/p]
  • [p]burning and poison damage now scales with the target's health/max health[/p]
  • [p]buffed Chrono Corp mode mechanics[/p]
    • [p] energy bar now fills up much faster[/p]
    • [p] buffed some of the potions (i.e. health potion now heals 25% of max health per tick)[/p]
    • [p] all chrono corp troops are now playable[/p]
    • [p] chrono corp troop base levels now scale with rarity (i.e. legendaries start at lv. 7)[/p]
    • [p] increased max energy from 10 to 20[/p]
    • [p] chrono corp troops take reduced damage for every troop on the field[/p]
  • [p]added a regeneration delay after taking damage[/p]
  • [p]regeneration and healing effects from recruits now scale with max health[/p]
  • [p]minibosses now spawn at a random angle instead of to the right[/p]
  • [p]Subways Of Your Mind by FEX is now properly credited[/p]
  • [p]employee and ultimate crate prices now scale with however much money you currently have[/p]
  • [p]added more art and fanart to the art gallery mission[/p]
  • [p]added new achievements[/p]

Solace Inc v1.9 Prerelease Beta

[p]Hey gang! Long time no see, just wanted to announce that not only is a new update for Solace Inc coming soon, but a pre-release version is now available for you to check out![/p][p][/p][p][/p][p]This is a pretty sizable update, so I figured it would be best to put out a pre-release build prior to releasing it so that I can get some feedback, if you'd like to try it out head over to the game properties on Steam and go to Betas > Beta Participation > Prerelease and then verify game files to make sure it downloaded (it should say v1.9 on the title screen)[/p][p][/p][p][/p][p][/p][p]I'll go into more detail when the update is out, here is the work in progress patch notes for v1.9:[/p]
  • [p]added a bunch of new recruits[/p]
  • [p]added new fusions[/p]
  • [p]added new synergies[/p]
  • [p]added new enemies[/p]
    • [p]added imposter recruits, which appear as normal recruits but are slightly different and will transform into enemies if you upgrade their passive[/p]
  • [p]added Element Types[/p]
    • [p]both recruits and enemies now have an element assigned to them, they will take more damage to elements they are weak to[/p]
    • [p]Fire Types take no damage from burning, and Water Types take no damage from poison[/p]
    • [p]Earth Types have reduced knockback[/p]
    • [p]Air Types have better control when mid-air[/p]
    • [p]Light Types are boosted longer and attack faster when boosted[/p]
    • [p]Metal Types have larger parry windows[/p]
    • [p]Love Types receive more healing from healing projectiles and regenerate faster[/p]
  • [p]Added Battle Power & Reworked Difficulty[/p]
    • [p]Battle Power is calculated by a recruit's/enemy's max health and damage, representative of their overall combat effectiveness[/p]
    • [p]Average Recruit and Enemy Battle Power is now displayed on the top left during missions, and individual recruit battle power is shown on the pause menu [/p]
    • [p]mission battle power scales with how many recruits you have unlocked, it will be capped on missions you haven't beaten yet[/p]
    • [p]max level of damage, defense, and health research now scales with how many recruits you have unlocked[/p]
  • [p]Added Chrono Spheres[/p]
    • [p]in Chrono Corp Mode, you can now unlock certain enemies as playable characters by throwing a Chrono Sphere at them[/p]
  • [p]added in-mission recruit dialogue[/p]
    • [p]some recruits will now react to other recruits appearing (or will just say random stuff occasionally)[/p]
  • [p]slight balance changes[/p]
    • [p]some of the newer recruits have a bit of scope creep, so i adjusted some of the older ones to make them a bit more useful[/p]
  • [p]burning and poison damage now scales with the target's health/max health[/p]
  • [p]buffed Chrono Corp mode mechanics[/p]
    • [p] energy bar now fills up much faster[/p]
    • [p] buffed some of the potions (i.e. health potion now heals 25% of max health per tick)[/p]
    • [p] all chrono corp troops are now playable[/p]
    • [p] chrono corp troop base levels now scale with rarity (i.e. legendaries start at lv. 7)[/p]
    • [p] increased max energy from 10 to 20[/p]
    • [p] chrono corp troops take reduced damage for every troop on the field[/p]
  • [p]added a regeneration delay after taking damage[/p]
  • [p]regeneration and healing effects from recruits now scale with max health[/p]
  • [p]minibosses now spawn at a random angle instead of to the right[/p]
  • [p]Subways Of Your Mind by FEX is now properly credited[/p]
  • [p]added more art and fanart to the art gallery mission[/p]
  • [p]added new achievements[/p]
[p]If you run into any issues feel free to DM me on Discord (@aplove) and I'll try to get back to you asap, if you like bug hunting here's some thing I'm looking for:[/p]
  • [p]how does the new difficulty/battle power system feel? do solace inc and chrono corp feel about even?[/p]
  • [p]do the elemental weaknesses work properly? (on the damage numbers it should say "weak" above it)[/p]
  • [p]can you unlock all of the recruits?[/p]
  • [p]does the main menu music cut out randomly? (that occurred to me a few times, just want to make sure)[/p]
[p]Enjoy! Update will be out in a few days probably[/p]

Solace Inc. v1.8 - Dissonance Update

Hey gamers! Haven't touched this game in a while, but I'm back with some more content for Solace Inc. 1!

I was originally going to put out an update for April Fool's called the Cutting Board Update, which made some... 'character design changes'



...but Emily held me at gunpoint and made me change it back



so, I had to pivot and added some other stuff that I wanted to add to the game a while back but was too busy working on Solace Inc. 2 to add, so I'm adding it now!

[h3]Boss Rush[/h3]



It's time to prove your worth in the Arena of Champions and fight against an onslaught of foes from the past!

As I've worked on this game I never really had an end goal in sight and didn't plan on there being a 'final' mission, so I've decided to add this in to be a semblance of that

[h3]Dissonances[/h3]



Anyone who's a lore enthusiast may have noticed that there's some characters in this game who canonically shouldn't be fighting alongside each other, so I've decided to fix that!

Dissonances are essentially Anti-Synergies, when certain characters are pair together they still start fighting each other instead of working together

[h3]Other stuff[/h3]

I've also added in the usual stuff that I usually add (new recruits, new dialogue, new synergies, yadda yadda yadda) as well as some balance changes and gameplay adjustments

A major thing I should note is that enemies will no longer parry attacks, as I was working on the Boss Rush mission having to deal with minibosses constantly parrying attacks was a little bit annoying so I decided to remove that entirely, and the achievement along with it

Recruits and minibosses will also sidestrafe when attacking things now, so hopefully that will make combat a little more interesting instead of everyone just standing still while you occasionally jump over bullets and whatnot

That's basically it, this update is sort of a mixture of a late April Fool's update and a Sequel Promo update, hope you enjoy! (I'm also going to be updating the Android version soon, haven't touched that in a while lol)

v1.8 changelog
  • added new mission: Boss Rush
  • added new recruits & fusions
  • added new miniboss
  • added Dissonances
    - Dissonances occur when two or more specific recruits are present
    - recruits involved in a Dissonance will battle each other and can perish
  • added breakroom dialogue
  • added synergies
  • redesigned some recruits
  • minor balance changes
  • edited some recruit descriptions & info
  • recruits and some minibosses will now 'strafe' side to side while attacking
  • enemies can no longer parry
  • added new achievements
  • removed 2 achievements
  • fixed reset save data not resetting save data
  • slight visual changes
  • other minor bug fixes and changes