Solace Inc v1.9 Prerelease Beta
[p]Hey gang! Long time no see, just wanted to announce that not only is a new update for Solace Inc coming soon, but a pre-release version is now available for you to check out![/p][p][/p][p]
[/p][p]This is a pretty sizable update, so I figured it would be best to put out a pre-release build prior to releasing it so that I can get some feedback, if you'd like to try it out head over to the game properties on Steam and go to Betas > Beta Participation > Prerelease and then verify game files to make sure it downloaded (it should say v1.9 on the title screen)[/p][p][/p][p]
[/p][p][/p][p]I'll go into more detail when the update is out, here is the work in progress patch notes for v1.9:[/p]
- [p]added a bunch of new recruits[/p]
- [p]added new fusions[/p]
- [p]added new synergies[/p]
- [p]added new enemies[/p]
- [p]added imposter recruits, which appear as normal recruits but are slightly different and will transform into enemies if you upgrade their passive[/p]
- [p]added Element Types[/p]
- [p]both recruits and enemies now have an element assigned to them, they will take more damage to elements they are weak to[/p]
- [p]Fire Types take no damage from burning, and Water Types take no damage from poison[/p]
- [p]Earth Types have reduced knockback[/p]
- [p]Air Types have better control when mid-air[/p]
- [p]Light Types are boosted longer and attack faster when boosted[/p]
- [p]Metal Types have larger parry windows[/p]
- [p]Love Types receive more healing from healing projectiles and regenerate faster[/p]
- [p]Added Battle Power & Reworked Difficulty[/p]
- [p]Battle Power is calculated by a recruit's/enemy's max health and damage, representative of their overall combat effectiveness[/p]
- [p]Average Recruit and Enemy Battle Power is now displayed on the top left during missions, and individual recruit battle power is shown on the pause menu [/p]
- [p]mission battle power scales with how many recruits you have unlocked, it will be capped on missions you haven't beaten yet[/p]
- [p]max level of damage, defense, and health research now scales with how many recruits you have unlocked[/p]
- [p]Added Chrono Spheres[/p]
- [p]in Chrono Corp Mode, you can now unlock certain enemies as playable characters by throwing a Chrono Sphere at them[/p]
- [p]added in-mission recruit dialogue[/p]
- [p]some recruits will now react to other recruits appearing (or will just say random stuff occasionally)[/p]
- [p]slight balance changes[/p]
- [p]some of the newer recruits have a bit of scope creep, so i adjusted some of the older ones to make them a bit more useful[/p]
- [p]burning and poison damage now scales with the target's health/max health[/p]
- [p]buffed Chrono Corp mode mechanics[/p]
- [p] energy bar now fills up much faster[/p]
- [p] buffed some of the potions (i.e. health potion now heals 25% of max health per tick)[/p]
- [p] all chrono corp troops are now playable[/p]
- [p] chrono corp troop base levels now scale with rarity (i.e. legendaries start at lv. 7)[/p]
- [p] increased max energy from 10 to 20[/p]
- [p] chrono corp troops take reduced damage for every troop on the field[/p]
- [p]added a regeneration delay after taking damage[/p]
- [p]regeneration and healing effects from recruits now scale with max health[/p]
- [p]minibosses now spawn at a random angle instead of to the right[/p]
- [p]Subways Of Your Mind by FEX is now properly credited[/p]
- [p]added more art and fanart to the art gallery mission[/p]
- [p]added new achievements[/p]
- [p]how does the new difficulty/battle power system feel? do solace inc and chrono corp feel about even?[/p]
- [p]do the elemental weaknesses work properly? (on the damage numbers it should say "weak" above it)[/p]
- [p]can you unlock all of the recruits?[/p]
- [p]does the main menu music cut out randomly? (that occurred to me a few times, just want to make sure)[/p]