Over The Top: WWI - December Playtest is now live!

Hey guys!
We are excited to announce that the public December Playtest for Over The Top: WWI is now live and will last from the 4th till 9th December 2024!
[previewyoutube][/previewyoutube]
It's been a while since our last playtest, and we're excited to share all the new additions and improvements we've made. With a change-log spanning hundreds of entries, we’ll spare you the full list here and instead highlight the most noticeable and impactful updates to Over The Top: WWI!
Here are the key changes of this playtest:
[h3]Campaign Gamemode[/h3]
The main focus of this playtest is to put our newly implemented Campaign Gamemode to the test. Currently available exclusively in multiplayer, this mode will eventually also make its way to the single-player.
- Fight for Territory: In Campaign Mode, both teams battle to capture and hold a series of territories. The team with the most territories at the end of the campaign will win the campaign.
- Dynamic Map System: Each territory is represented by a unique playable map. Once a map has been fought over, it can’t be selected again for one round - but it can return to the rotation later.
- Persistent Destruction: Campaign Mode isn’t just about capturing territory - it’s about changing it forever. Craters, player-dug trenches, destroyed trees, and even demolished buildings persist across battles. As the campaign progresses, maps transform from lush landscapes into the desolate hellscapes that define WWI.
- Time and Atmosphere: Maps will now feature random times of day, so prepare for the challenges of nighttime combat or the eerie glow of dawn. In the future, we also plan to add dynamic seasons and weather - imagine waging war in snow-covered trenches or icy wastelands.
- Battle Stats: After each battle, detailed statistics will be displayed, including the number of shells fired, vehicles destroyed, and more. Relive the intensity of each fight with these in-depth post-match summaries.
- We Need Your Feedback: The Campaign Mode UI is still a work in progress, and we want to hear from you! Your input will help us refine the experience, so please let us know what’s working well and especially what needs improvement.


[h3]Class System Rework[/h3]
Following feedback from the previous playtest, we observed that the Mechanic class was underutilized and lacked effectiveness. To address this, we’ve replaced it with the new Armoured Class.
This class is built for resilience, featuring steel-plated armor, heavy helmets, and face masks. While the Armoured Class sacrifices speed - it is unable to sprint - it excels in durability: it takes significantly lower damage to the upper body and head.
Additionally, the wrench from the Mechanic class has been reassigned to the Rifleman class, where it can now be unlocked, ensuring it remains accessible.


[h3]New Uniforms[/h3]
The British faction has been outfitted with a number of new Scottish Uniforms. In addition to the rifleman class, both the British Stormtrooper and Engineer now have access to Scottish uniforms.


[h3]New Map[/h3]
We've introduced a new map to the game: Alpenflugplatz. This map boasts rugged, mountainous terrain, complete with winding tunnels and narrow paths cutting through the rocky landscape. At its heart lies a German airfield, surrounded by open space - perfect for players to dig their own trenches.



[h3]Reworked Vehicle Physics[/h3]
All wheeled vehicles have been upgraded with an entirely new physics system! Say goodbye to the days of awkwardly floating vehicles and overly bouncy, unrealistic suspensions. The new system delivers smoother, more realistic movement, enhancing both the visuals and the feel of vehicle handling on the battlefield.
[h3]Motorbikes![/h3]
In addition to the new vehicle physics we have also added motorbikes with sidecars...

We’ve reworked all perks to make them more unique and impactful. These changes aim to enhance gameplay variety and strategy, but your feedback is invaluable—let us know what you think!
Additionally, the troop menu has been revamped for clarity and convenience. Descriptions are now more concise, and weapon stats are displayed directly within the menu, eliminating the need to navigate into each weapon's customization menu.
[h3]Other changes[/h3]
There are hundreds of smaller and larger changes and additions we’ve made, so we highly recommend jumping in and checking out the game for yourself. Your feedback is crucial to us, so please share your thoughts on our Discord or the Steam Forums. The more detailed and frequent the feedback, the better we can refine the game.
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The December Playtest for Over The Top: WWI will start on Wednesday the 4th of December and will end on the 9th of December.
Please keep in mind that the game is still in alpha and a number of features have not yet been implemented. There will be bugs and performance issues as well unfinished gameplay.
If you are interested in participating in the Playtest, you can register for it from our Steam Store Page. Once registered, you will be notified once the Playtest starts.
https://store.steampowered.com/app/2778610/Over_The_Top_WWI/
Thank you! We look forward to seeing you on the battlefield very soon!
/Flying Squirrel Entertainment
