Over The Top: WWI - August Playtest is now live!
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Hey guys! We are excited to announce that the public August Playtest for Over The Top: WWI is now live![/p][p][/p][h2]Changelog:[/h2][p]In no particular order:[/p][p][/p][h2]New / Added[/h2]
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- [p]Added a Saint-Chamond tank.[/p]
- [p]Added 3 new British Officer Uniforms.[/p]
- [p]Implemented bee swarms on some maps.[/p]
- [p]Introduced random "Retreat!" and "Hold this position!" voice lines during counterattacks and when defending.[/p]
- [p]Added message when a counterattack fails.[/p]
- [p]Implemented a confirmation popup message for spawning on contested points with a toggle to disable the message for the future.[/p]
- [p]Added unique scopes for each sniper rifle tier.[/p]
- [p]Added 2D "bomb reload" sound and visual UI for bomb reloading.[/p]
- [p]Added bomb reload icon that fills up over time, informing players about bomb reload progress. [/p]
- [p]Added server debug log message printing name/IP/port every minute.[/p]
- [p]Added server setting for vehicle respawn timer multiplier (Var 5).[/p]
- [p]Added healing/ammo station indicators on screen when low on health or ammo.[/p]
- [p]Added a wire icon and sound when walking through barbed wire.[/p]
- [p]Added a "Respawn Now" button to ESC and Troop menus.[/p]
- [p]Added message and UI when building in restricted zones is not allowed.[/p]
- [p]Added an icon crosshair for friendly vehicles and planes.[/p]
- [p]Added score gain for spotting bots.[/p]
- [p]Added kill bonus score for killing enemies on MGs.[/p]
- [p]Added top-down vehicle images that rotate letting players know which way they are facing.[/p]
- [p]Added campaign help text and extended campaign duration.[/p]
- [p]Added UI bar to compass showing progress to victory.[/p]
- [p]Added option for 1st person mouse sensitivity.[/p]
- [p]Added a new Options Menu UI. (Still work in progress)[/p]
- [p]Added ability for officers to call in flares that spot players in their area.[/p]
- [p]Added call-in limit for smokes and gas (1–2 per team).[/p]
- [p]Added a music instrument to every map.[/p]
- [p]Re-added smoothing to spectator camera.[/p]
- [p]Added prompt to switch teams after campaign ends.[/p]
- [p]Added random chance to be kicked out of team during campaign, in an attempt to balance teams naturally by resorting them.[/p]
- [p]Implemented double construction speed during build-up phase.[/p]
- [p]Added tooltips tp engineer constructibles.[/p]
- [p]Added help text on airplane HUD.[/p]
- [p]Added construction stages to Tin-Roofs.[/p]
- [p]Added score reward for grenade kills post-mortem.[/p]
- [p]Added warning icon to contested capture points on the right side UI.[/p]
- [p]Added functionality to kill occupants in despawned vehicles.[/p]
- [p]Added a few new ruins, stone walls, and hedges to Canal for additional cover.[/p]
- [p]Added debugging info and tweaks to improve bots exiting points.[/p]
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- [p]Removed third-person camera from QF guns and 37mm Cannon.[/p]
- [p]Streamlined aim-related animations to feel smoother.[/p]
- [p]Reworked player movement smoothing to reduce target lead.[/p]
- [p]Re-balanced player damage values and adjusted bullet damage drop-off.[/p]
- [p]Completely reworked mouse input system for better hit registration and responsiveness.[/p]
- [p]Reworked HUD and visual style for reload and health circles.[/p]
- [p]Sped up plane bomb reloads.[/p]
- [p]Re-balanced stamina and sprint ability for armored class (now has 1/3 stamina).[/p]
- [p]Tweaked fog, snow, and rain weather chance to be lower.[/p]
- [p]Fixed extremely dense Snow Fog.[/p]
- [p]Increased capture zone protection timer.[/p]
- [p]Shortened water wheel axle. [/p]
- [p]Moved engineer constructible tin roof slightly higher.[/p]
- [p]Increased transparency on raindrops and shortened snowstep particle life.[/p]
- [p]Added indicator when bleeding out using UI elements instead of sprites.[/p]
- [p]Bots are now only assigned one ranged weapon to prevent issues with bots never engaging players.[/p]
- [p]Tweaked melee movement to match standard running speed.[/p]
- [p]Increased barbed wire visibility.[/p]
- [p]Adjusted bullet damage on barricades.[/p]
- [p]Updated default FOV to 54.[/p]
- [p]Turning off screenshake will no no longer bypass sniper recoil animations.[/p]
- [p]Removed match settings access from non-admins.[/p]
- [p]Optimized vehicle hitboxes.[/p]
- [p]Made plane handling more consistent and smooth.[/p]
- [p]Updated music instrument default volume to 60%.[/p]
- [p]Overhauled spawn UI and capture logic.[/p]
- [p]Aiming at friendly vehicles will now display a "don't shoot" icon and disable the crosshair.[/p]
- [p]Updated sound effect for barbed wire death to better fit injury type.[/p]
- [p]Made rifle grenade arc more pronounced to force upward aim and hopefully fix players killing themselves with it.[/p]
- [p]Face customization now preserves customization options when changing head models.[/p]
- [p]Changed rifle grenade stance to prevent standing while throwing.[/p]
- [p]Improved squad join restrictions (locked squads now respected).[/p]
- [p]Updated various map assets and added extra spawn exits.[/p]
- [p]Removed electric lamp sounds from Troop Menu.[/p]
- [p]Removed cycling from first-time graphics setup.[/p]
- [p]Renamed "Spawn Menu" to "Change Spawn".[/p]
- [p]Renamed "Home" to "Play".[/p]
- [p]Renamed "Animation Menu" to "Emotes".[/p]
- [p]Renamed "Aim Down Sights Sensitivity" to "Cannon Aim Sensitivity".[/p]
- [p]Renamed settings file to force global reset.[/p]
- [p]Hotkeys panel now always shows up when pressing ESC.[/p]
- [p]Reduced culling time for player meshes, hopefully improving performance somewhat.[/p]
- [p]Refined collision and navmesh zones for better AI pathing and more performance in SP.[/p]
- [p]Nerfed fire grenade and armored fire nade count on various classes.[/p]
- [p]Simplified camera snap behavior when releasing tilde zoom.[/p]
- [p]Changed SP/server navmesh generation to reduce overhead.[/p]
- [p]Fixed spawn issues causing players to appear inside walls or underground.[/p]
- [p]Fixed crosshair lag when aiming with player model In first person.[/p]
- [p]Fixed binocular and trench light scope rotation when built by Engineers.[/p]
- [p]Fixed spawn camera bouncing up/down or spawning in air.[/p]
- [p]Fixed squad display showing 0 players.[/p]
- [p]Fixed destructible materials and stages on walls.[/p]
- [p]Fixed invisible wall inside B farmhouse on Weris.[/p]
- [p]Fixed a rare bug causing the camera to zoom across the screen upon closing map screen.[/p]
- [p]Fixed camera not blending smoothly after death.[/p]
- [p]Fixed various best player screen bugs.[/p]
- [p]Fixed flamethrower continuing to shoot invisibly after death.[/p]
- [p]Fixed default inverted airplane controls being inverted (lel).[/p]
- [p]Fixed VOIP turning off randomly, or turning 2D.[/p]
- [p]Fixed "Tap to Aim" causing ADS to break with binoculars.[/p]
- [p]Fixed friendly fire behavior with vehicles and downed teammates.[/p]
- [p]Fixed teammates being able to be teamkilled while downed.[/p]
- [p]Fixed best squads display being broken.[/p]
- [p]Fixed rifle grenade cancel animations.[/p]
- [p]Fixed bug where bots with trench binocs continued aiming post-pickup.[/p]
- [p]Fixed third-person camera error when using map editor tools.[/p]
- [p]Fixed unbreakable windows and roofs with wrong colliders.[/p]
- [p]Fixed "F to Interact" showing on unusable vehicles during build-up.[/p]
- [p]Fixed trench binocs going into fist animation.[/p]
- [p]Fixed several bugs with party UI and squad joining.[/p]
- [p]Fixed incorrect camera blend mode on death.[/p]
- [p]Fixed animation issues when bolting with rifles and cancelling aim.[/p]
- [p]Fixed animations staying on melee mode after opening ESC.[/p]
- [p]Fixed bots unable to exit point A on Cambraix.[/p]
- [p]Fixed a painting bug in map editor.[/p]
- [p]Fixed map bugs on Alpenflugplatz and Nimy.[/p]
- [p]Fixed players not spawning at the correct spot or spawning mid-air.[/p]
- [p]Fixed high FOV settings resetting improperly.[/p]
- [p]Fixed bugs causing map camera to behave incorrectly.[/p]
- [p]Fixed icon/crosshair UI misalignment.[/p]
- [p]Fixed "Feedback" button misalignment in main menu.[/p]
- [p]Fixed multiplayer buttons appearing in Main Menu when not applicable.[/p]
- [p]Fixed props with bad collider references.[/p]
- [p]Fixed airplane tilde camera behavior.[/p]
- [p]Fixed UI overlays remaining in menus (e.g., melee icon).[/p]
- [p]Fixed rifle grenade spam and emote stance issues.[/p]
- [p]Fixed players being stuck in best player screen.[/p]
- [p]Fixed sniper reload animation automatically canceling aim after last shot.[/p]
- [p]Fixed game crash related to packet handling.[/p]
- [p]Fixed players being visible while invisible (bug with cosmetics or animation).[/p]
- [p]Fixed digging around specific objects like logs failing.[/p]
- [p]Fixed power line wire textures and broken posters.[/p]
- [p]Fixed index errors with props on multiple maps.[/p]
- [p]Fixed various incorrect or misaligned tooltips.[/p]
- [p]Fixed missing or broken no-sapper zones.[/p]
- [p]Fixed vault prompts while being crouched.[/p]
- [p]Fixed missing large water impact particle.[/p]
- [p]Fixed a bug causing trench binoculars to be reloadable.[/p]
- [p]Fixed spawn cap logic not resetting properly.[/p]
- [p]Fixed logic for unassigned scene props.[/p]
- [p]Fixed a rare bug causing players to join spectators while still alive if getting killed while being scoped in a rifle scope or binocular. [/p]
- [p]Fixed map join via Steam Friends not working.[/p]
- [p]Fixed inconsistent singleplayer plane behavior.[/p]