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  3. Over The Top: WWI - August Playtest is now live!

Over The Top: WWI - August Playtest is now live!

[p]Hey guys! We are excited to announce that the public August Playtest for Over The Top: WWI is now live![/p][p][/p][h2]Changelog:[/h2][p]In no particular order:[/p][p][/p][h2]New / Added[/h2]
  • [p]Added a Saint-Chamond tank.[/p]
  • [p]Added 3 new British Officer Uniforms.[/p]
  • [p]Implemented bee swarms on some maps.[/p]
  • [p]Introduced random "Retreat!" and "Hold this position!" voice lines during counterattacks and when defending.[/p]
  • [p]Added message when a counterattack fails.[/p]
  • [p]Implemented a confirmation popup message for spawning on contested points with a toggle to disable the message for the future.[/p]
  • [p]Added unique scopes for each sniper rifle tier.[/p]
  • [p]Added 2D "bomb reload" sound and visual UI for bomb reloading.[/p]
  • [p]Added bomb reload icon that fills up over time, informing players about bomb reload progress. [/p]
  • [p]Added server debug log message printing name/IP/port every minute.[/p]
  • [p]Added server setting for vehicle respawn timer multiplier (Var 5).[/p]
  • [p]Added healing/ammo station indicators on screen when low on health or ammo.[/p]
  • [p]Added a wire icon and sound when walking through barbed wire.[/p]
  • [p]Added a "Respawn Now" button to ESC and Troop menus.[/p]
  • [p]Added message and UI when building in restricted zones is not allowed.[/p]
  • [p]Added an icon crosshair for friendly vehicles and planes.[/p]
  • [p]Added score gain for spotting bots.[/p]
  • [p]Added kill bonus score for killing enemies on MGs.[/p]
  • [p]Added top-down vehicle images that rotate letting players know which way they are facing.[/p]
  • [p]Added campaign help text and extended campaign duration.[/p]
  • [p]Added UI bar to compass showing progress to victory.[/p]
  • [p]Added option for 1st person mouse sensitivity.[/p]
  • [p]Added a new Options Menu UI. (Still work in progress)[/p]
  • [p]Added ability for officers to call in flares that spot players in their area.[/p]
  • [p]Added call-in limit for smokes and gas (1–2 per team).[/p]
  • [p]Added a music instrument to every map.[/p]
  • [p]Re-added smoothing to spectator camera.[/p]
  • [p]Added prompt to switch teams after campaign ends.[/p]
  • [p]Added random chance to be kicked out of team during campaign, in an attempt to balance teams naturally by resorting them.[/p]
  • [p]Implemented double construction speed during build-up phase.[/p]
  • [p]Added tooltips tp engineer constructibles.[/p]
  • [p]Added help text on airplane HUD.[/p]
  • [p]Added construction stages to Tin-Roofs.[/p]
  • [p]Added score reward for grenade kills post-mortem.[/p]
  • [p]Added warning icon to contested capture points on the right side UI.[/p]
  • [p]Added functionality to kill occupants in despawned vehicles.[/p]
  • [p]Added a few new ruins, stone walls, and hedges to Canal for additional cover.[/p]
  • [p]Added debugging info and tweaks to improve bots exiting points.[/p]
  • [p][/p]
[hr][/hr][h2]Changes / Improvements[/h2]
  • [p]Removed third-person camera from QF guns and 37mm Cannon.[/p]
  • [p]Streamlined aim-related animations to feel smoother.[/p]
  • [p]Reworked player movement smoothing to reduce target lead.[/p]
  • [p]Re-balanced player damage values and adjusted bullet damage drop-off.[/p]
  • [p]Completely reworked mouse input system for better hit registration and responsiveness.[/p]
  • [p]Reworked HUD and visual style for reload and health circles.[/p]
  • [p]Sped up plane bomb reloads.[/p]
  • [p]Re-balanced stamina and sprint ability for armored class (now has 1/3 stamina).[/p]
  • [p]Tweaked fog, snow, and rain weather chance to be lower.[/p]
  • [p]Fixed extremely dense Snow Fog.[/p]
  • [p]Increased capture zone protection timer.[/p]
  • [p]Shortened water wheel axle. [/p]
  • [p]Moved engineer constructible tin roof slightly higher.[/p]
  • [p]Increased transparency on raindrops and shortened snowstep particle life.[/p]
  • [p]Added indicator when bleeding out using UI elements instead of sprites.[/p]
  • [p]Bots are now only assigned one ranged weapon to prevent issues with bots never engaging players.[/p]
  • [p]Tweaked melee movement to match standard running speed.[/p]
  • [p]Increased barbed wire visibility.[/p]
  • [p]Adjusted bullet damage on barricades.[/p]
  • [p]Updated default FOV to 54.[/p]
  • [p]Turning off screenshake will no no longer bypass sniper recoil animations.[/p]
  • [p]Removed match settings access from non-admins.[/p]
  • [p]Optimized vehicle hitboxes.[/p]
  • [p]Made plane handling more consistent and smooth.[/p]
  • [p]Updated music instrument default volume to 60%.[/p]
  • [p]Overhauled spawn UI and capture logic.[/p]
  • [p]Aiming at friendly vehicles will now display a "don't shoot" icon and disable the crosshair.[/p]
  • [p]Updated sound effect for barbed wire death to better fit injury type.[/p]
  • [p]Made rifle grenade arc more pronounced to force upward aim and hopefully fix players killing themselves with it.[/p]
  • [p]Face customization now preserves customization options when changing head models.[/p]
  • [p]Changed rifle grenade stance to prevent standing while throwing.[/p]
  • [p]Improved squad join restrictions (locked squads now respected).[/p]
  • [p]Updated various map assets and added extra spawn exits.[/p]
  • [p]Removed electric lamp sounds from Troop Menu.[/p]
  • [p]Removed cycling from first-time graphics setup.[/p]
  • [p]Renamed "Spawn Menu" to "Change Spawn".[/p]
  • [p]Renamed "Home" to "Play".[/p]
  • [p]Renamed "Animation Menu" to "Emotes".[/p]
  • [p]Renamed "Aim Down Sights Sensitivity" to "Cannon Aim Sensitivity".[/p]
  • [p]Renamed settings file to force global reset.[/p]
  • [p]Hotkeys panel now always shows up when pressing ESC.[/p]
  • [p]Reduced culling time for player meshes, hopefully improving performance somewhat.[/p]
  • [p]Refined collision and navmesh zones for better AI pathing and more performance in SP.[/p]
  • [p]Nerfed fire grenade and armored fire nade count on various classes.[/p]
  • [p]Simplified camera snap behavior when releasing tilde zoom.[/p]
  • [p]Changed SP/server navmesh generation to reduce overhead.[/p]
[hr][/hr][h2]Fixes[/h2]
  • [p]Fixed spawn issues causing players to appear inside walls or underground.[/p]
  • [p]Fixed crosshair lag when aiming with player model In first person.[/p]
  • [p]Fixed binocular and trench light scope rotation when built by Engineers.[/p]
  • [p]Fixed spawn camera bouncing up/down or spawning in air.[/p]
  • [p]Fixed squad display showing 0 players.[/p]
  • [p]Fixed destructible materials and stages on walls.[/p]
  • [p]Fixed invisible wall inside B farmhouse on Weris.[/p]
  • [p]Fixed a rare bug causing the camera to zoom across the screen upon closing map screen.[/p]
  • [p]Fixed camera not blending smoothly after death.[/p]
  • [p]Fixed various best player screen bugs.[/p]
  • [p]Fixed flamethrower continuing to shoot invisibly after death.[/p]
  • [p]Fixed default inverted airplane controls being inverted (lel).[/p]
  • [p]Fixed VOIP turning off randomly, or turning 2D.[/p]
  • [p]Fixed "Tap to Aim" causing ADS to break with binoculars.[/p]
  • [p]Fixed friendly fire behavior with vehicles and downed teammates.[/p]
  • [p]Fixed teammates being able to be teamkilled while downed.[/p]
  • [p]Fixed best squads display being broken.[/p]
  • [p]Fixed rifle grenade cancel animations.[/p]
  • [p]Fixed bug where bots with trench binocs continued aiming post-pickup.[/p]
  • [p]Fixed third-person camera error when using map editor tools.[/p]
  • [p]Fixed unbreakable windows and roofs with wrong colliders.[/p]
  • [p]Fixed "F to Interact" showing on unusable vehicles during build-up.[/p]
  • [p]Fixed trench binocs going into fist animation.[/p]
  • [p]Fixed several bugs with party UI and squad joining.[/p]
  • [p]Fixed incorrect camera blend mode on death.[/p]
  • [p]Fixed animation issues when bolting with rifles and cancelling aim.[/p]
  • [p]Fixed animations staying on melee mode after opening ESC.[/p]
  • [p]Fixed bots unable to exit point A on Cambraix.[/p]
  • [p]Fixed a painting bug in map editor.[/p]
  • [p]Fixed map bugs on Alpenflugplatz and Nimy.[/p]
  • [p]Fixed players not spawning at the correct spot or spawning mid-air.[/p]
  • [p]Fixed high FOV settings resetting improperly.[/p]
  • [p]Fixed bugs causing map camera to behave incorrectly.[/p]
  • [p]Fixed icon/crosshair UI misalignment.[/p]
  • [p]Fixed "Feedback" button misalignment in main menu.[/p]
  • [p]Fixed multiplayer buttons appearing in Main Menu when not applicable.[/p]
  • [p]Fixed props with bad collider references.[/p]
  • [p]Fixed airplane tilde camera behavior.[/p]
  • [p]Fixed UI overlays remaining in menus (e.g., melee icon).[/p]
  • [p]Fixed rifle grenade spam and emote stance issues.[/p]
  • [p]Fixed players being stuck in best player screen.[/p]
  • [p]Fixed sniper reload animation automatically canceling aim after last shot.[/p]
  • [p]Fixed game crash related to packet handling.[/p]
  • [p]Fixed players being visible while invisible (bug with cosmetics or animation).[/p]
  • [p]Fixed digging around specific objects like logs failing.[/p]
  • [p]Fixed power line wire textures and broken posters.[/p]
  • [p]Fixed index errors with props on multiple maps.[/p]
  • [p]Fixed various incorrect or misaligned tooltips.[/p]
  • [p]Fixed missing or broken no-sapper zones.[/p]
  • [p]Fixed vault prompts while being crouched.[/p]
  • [p]Fixed missing large water impact particle.[/p]
  • [p]Fixed a bug causing trench binoculars to be reloadable.[/p]
  • [p]Fixed spawn cap logic not resetting properly.[/p]
  • [p]Fixed logic for unassigned scene props.[/p]
  • [p]Fixed a rare bug causing players to join spectators while still alive if getting killed while being scoped in a rifle scope or binocular. [/p]
  • [p]Fixed map join via Steam Friends not working.[/p]
  • [p]Fixed inconsistent singleplayer plane behavior.[/p]
[p][/p][p]Please keep in mind that the game is still in alpha and a number of features have not yet been implemented. There will be bugs and performance issues as well unfinished gameplay. If you are interested in participating in the Playtest, you can register for it from our Steam Store Page. Once registered, you will be notified once the Playtest starts. [/p][p][/p][p][dynamiclink][/dynamiclink] Thank you! We look forward to seeing you on the battlefield very soon! /Flying Squirrel Entertainment [/p]