1. Over The Top: WWI
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  3. Over The Top: WWI January Playtest is now live!

Over The Top: WWI January Playtest is now live!

[p][/p][p][/p][p][/p][p]As previously announced we are looking to host a couple of public Playtests prior to release of Over The Top: WWI, so that we can find bugs, get feedback and tweak gameplay well ahead of the official release. [/p][p]Please keep in mind that the game is still in alpha and a number of features have not yet been implemented. There will be bugs and performance issues as well unfinished gameplay.
[/p][p]UPDATE – CHANGES & FIXES NEW CONTENT & FEATURES[/p]
  • [p]Added Drill Camp / Firing Range for training and testing[/p]
  • [p]Steam Achievements added[/p]
    • [p]Achievements will only unlock in the full version (not during playtests)[/p]
  • [p]Twitch Integration[/p]
    • [p]Viewers chatting in a stream spawn as bots named after them[/p]
    • [p][c]!cheer[/c] makes nearby players shout[/p]
    • [p][c]!rename[/c] renames a bot to your username[/p]
  • [p]Behemoth transport trucks added[/p]
  • [p]Steam Deck support[/p]
    • [p]Default performance profile added[/p]
    • [p]On-screen keyboard now opens automatically for input fields[/p]
[p]PERFORMANCE & STABILITY[/p]
  • [p]Improved performance and memory usage, especially on low-end systems[/p]
  • [p]Multiple physics optimizations and update rate improvements[/p]
  • [p]Optimized building destruction[/p]
  • [p]Optimized scoreboard performance[/p]
  • [p]Added safeguards for low-FPS situations affecting ragdoll animators[/p]
  • [p]And other performance and stability improvements[/p]
[p]COMBAT, WEAPONS & VEHICLES[/p]
  • [p]Tweaked overall weapon balance[/p]
  • [p]Adjusted hip-fire accuracy on several weapons[/p]
  • [p]VB grenades now bounce less[/p]
  • [p]Stabilized machine gun aiming[/p]
  • [p]New system to decouple machine gun and cannon aiming, making it easier to aim while tanks are moving[/p]
  • [p]Faster turret rotation for bots and other players[/p]
  • [p]Fixed cannon rotation issues[/p]
  • [p]Fixed aim issues when seated on motorbikes[/p]
  • [p]Fixed border collider issues interfering with aiming[/p]
  • [p]Added temporary damage reduction when mounting heavy machine guns to prevent instant deaths[/p]
[p]PLAYER MOVEMENT, FEEL & ANIMATION[/p]
  • [p]Improved player input responsiveness[/p]
  • [p]Smoother player movement synced with the camera, significantly improving FPS feel[/p]
  • [p]Updated camera recoil animations[/p]
  • [p]Improved player IK[/p]
  • [p]Fixed several player animation issues[/p]
  • [p]Camera now elevates slightly during officer call-ins[/p]
  • [p]First-person grenade use now slightly tilts the camera upward (aim unchanged)[/p]
[p]ENGINEERING, BUILDING & MAP TOOLS[/p]
  • [p]Added animations to engineer constructibles during construction[/p]
  • [p]Prevented digging underneath cannons[/p]
  • [p]Players can no longer repair enemy barbed wire while digging[/p]
  • [p]Fixed multiple edge cases when placing sapper props[/p]
  • [p]Selecting the same prop in the sapper UI now resets it to its default rotation[/p]
  • [p]Tweaked raycasting for bot garrison points created through digging[/p]
  • [p]Tweaked capture point placement on large (450m) random maps[/p]
[p]Map Editor Improvements[/p]
  • [p]Added scaling toggles[/p]
  • [p]Added ability to scale prop groups[/p]
  • [p]Rotation and scale now reset when selecting a new prop group[/p]
[p]UI, UX & ACCESSIBILITY[/p]
  • [p]Numerous UI and UX improvements[/p]
  • [p]Field of View (FOV) setting moved to "Graphics" options[/p]
  • [p]Chat keybinds no longer trigger while typing in chat[/p]
  • [p]Added obstacle warning UI for mortars when aiming near objects[/p]
  • [p]Fixed HUD not appearing correctly on the death screen[/p]
  • [p]Fixed map screen closing too early during map transitions[/p]
[p]AUDIO & VOICE[/p]
  • [p]Improved in-game voice system[/p]
  • [p]Fixed VOIP error occurring when joining matches[/p]
[p]COSMETICS & PRESENTATION[/p]
  • [p]Updated all French characters and uniform unlocks[/p]
  • [p]Added new German Uniform unlocks[/p]
  • [p]Added decals to identify player barrage balloons[/p]
  • [p]Added new community-requested scene props, including:[/p]
    • [p]Dynamic text decals[/p]
    • [p]Metal wires[/p]
[p]SYSTEMS & RULES[/p]
  • [p]Implemented filtering for player names, squad names, and chat to block problematic language[/p]
  • [p]Fixed class limit issues[/p]
  • [p]Revive speed increased[/p]
  • [p]Fixed damage reduction from charges not applying correctly[/p]
[p]BUG FIXES[/p]
  • [p]Fixed Hotchkiss machine gun collider issues in emplaced positions[/p]
  • [p]Fixed texture slot 4 not saving correctly[/p]
  • [p]Fixed several cannon and turret-related issues[/p]
  • [p]Fixed multiple edge-case bugs across gameplay systems[/p]
  • [p]And various other minor fixes and improvements[/p]
[p]
If you are interested in participating in the Playtest, you can register for it from our Steam Store Page. Once registered, you will be notified once the Playtest starts.

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Thank you! We look forward to seeing you on the battlefield very soon!
/Flying Squirrel Entertainment

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