Hotfix 1.13
Hotfix 1.13
- Revamped client <> server position syncing, to combat possible cheating, to reduce rubberbanding and snapping, etc.. Player position should be more accurate.
- Improved Ragdoll performance massively.
- Improved performance of player prop spawning massively.
- Optimized audio playback system, it now takes a lot less performance to play sounds.
- Should have fixed explosions causing damage through walls.
- Explosions now cause friendly fire damage, players are no longer immune from friendly officer call ins.
- Gas now damages friendly players.
- Slightly adjusted weapon stats. Mostly buffed revolvers and bolt action rifles.
- Buffed the rifleman class
- Nerfed the stormtrooper class
- Nerfed the specalist class
- Adjsuted class limits on all official servers.
- Adjusted auto balance thresold on all official servers.
- Fixed chat filter allow list.
- Fixed that AA gun on Molehills could shoot into a spawn and kill everyone
- Fixed that you could jump down a cliff and use the recoil of your AT rifle to soften the fall.
- Can no longer spawn on officers during buildup.
- Mortar shells will now hit and damage friendlies.
- Fixed that saving favorites does not work.
- Added a small delay to standing up when revived.
- Made it impossible to plan MGs through ceilings.
- Unused Forard Spawns will now auto destroy after 3 minutes.
- Made it harder to dig under rubble left behind by buildings.
- Made it impossible to spawn on barrage baloon.
- Fixed the French behemoth MGs aiming to the wrong side of the tank.
- Re-added the french behemoth char 2c to all the maps that it was temporarily removed from.
- Made some more props destructible that werent previously
- Added more security to some props so they do not float when dug nearby.
- Fixed a major issue with hitboxes causing hit detection to be very off.
- Added additional security to prevent players from blocking off teleporting doors.
- Added some security for players spawning under the map, in theory they should be teleported up.
- Medic perk now also speeds up bandaging yourself.
- Mechanic perk now speeds up repairing.
- Tank hit damage now scales with player count.
- Changed Alpenflugplatz to make it easier to defend the A point.
- Fixed that friendly vehicles could drive into each other damage each other.
- Revamped client <> server position syncing, to combat possible cheating, to reduce rubberbanding and snapping, etc.. Player position should be more accurate.
- Improved Ragdoll performance massively.
- Improved performance of player prop spawning massively.
- Optimized audio playback system, it now takes a lot less performance to play sounds.
- Should have fixed explosions causing damage through walls.
- Explosions now cause friendly fire damage, players are no longer immune from friendly officer call ins.
- Gas now damages friendly players.
- Slightly adjusted weapon stats. Mostly buffed revolvers and bolt action rifles.
- Buffed the rifleman class
- Nerfed the stormtrooper class
- Nerfed the specalist class
- Adjsuted class limits on all official servers.
- Adjusted auto balance thresold on all official servers.
- Fixed chat filter allow list.
- Fixed that AA gun on Molehills could shoot into a spawn and kill everyone
- Fixed that you could jump down a cliff and use the recoil of your AT rifle to soften the fall.
- Can no longer spawn on officers during buildup.
- Mortar shells will now hit and damage friendlies.
- Fixed that saving favorites does not work.
- Added a small delay to standing up when revived.
- Made it impossible to plan MGs through ceilings.
- Unused Forard Spawns will now auto destroy after 3 minutes.
- Made it harder to dig under rubble left behind by buildings.
- Made it impossible to spawn on barrage baloon.
- Fixed the French behemoth MGs aiming to the wrong side of the tank.
- Re-added the french behemoth char 2c to all the maps that it was temporarily removed from.
- Made some more props destructible that werent previously
- Added more security to some props so they do not float when dug nearby.
- Fixed a major issue with hitboxes causing hit detection to be very off.
- Added additional security to prevent players from blocking off teleporting doors.
- Added some security for players spawning under the map, in theory they should be teleported up.
- Medic perk now also speeds up bandaging yourself.
- Mechanic perk now speeds up repairing.
- Tank hit damage now scales with player count.
- Changed Alpenflugplatz to make it easier to defend the A point.
- Fixed that friendly vehicles could drive into each other damage each other.