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Over The Top: WWI News

Over The Top: WWI Release Date Announced!

[p] We are happy and proud to announce that Over The Top: WWI, is releasing to Steam on March 06, 2026! [/p][p]Over The Top: WWI brings brutal real-time third-person multiplayer and singleplayer combat set in the muddy fields of the First World War, presenting players with the opportunity to re-fight the Great War as either the Central Powers or the Triple Entente. [/p][p][/p][previewyoutube][/previewyoutube][p]Stay tuned for future updates here or on our Social media! We also invite you to wishlist and/or follow the game here on Steam to be notified of news, updates, and playtest sessions. [/p][p] [dynamiclink][/dynamiclink]

Finally, we’d love to have you on our Discord to participate actively in the development discussions and feedback.



We look forward to seeing you on the battlefield very soon!
/Flying Squirrel Entertainment
[/p]

Over The Top: WWI January Playtest is now live!

[p][/p][p][/p][p][/p][p]As previously announced we are looking to host a couple of public Playtests prior to release of Over The Top: WWI, so that we can find bugs, get feedback and tweak gameplay well ahead of the official release. [/p][p]Please keep in mind that the game is still in alpha and a number of features have not yet been implemented. There will be bugs and performance issues as well unfinished gameplay.
[/p][p]UPDATE – CHANGES & FIXES NEW CONTENT & FEATURES[/p]
  • [p]Added Drill Camp / Firing Range for training and testing[/p]
  • [p]Steam Achievements added[/p]
    • [p]Achievements will only unlock in the full version (not during playtests)[/p]
  • [p]Twitch Integration[/p]
    • [p]Viewers chatting in a stream spawn as bots named after them[/p]
    • [p][c]!cheer[/c] makes nearby players shout[/p]
    • [p][c]!rename[/c] renames a bot to your username[/p]
  • [p]Behemoth transport trucks added[/p]
  • [p]Steam Deck support[/p]
    • [p]Default performance profile added[/p]
    • [p]On-screen keyboard now opens automatically for input fields[/p]
[p]PERFORMANCE & STABILITY[/p]
  • [p]Improved performance and memory usage, especially on low-end systems[/p]
  • [p]Multiple physics optimizations and update rate improvements[/p]
  • [p]Optimized building destruction[/p]
  • [p]Optimized scoreboard performance[/p]
  • [p]Added safeguards for low-FPS situations affecting ragdoll animators[/p]
  • [p]And other performance and stability improvements[/p]
[p]COMBAT, WEAPONS & VEHICLES[/p]
  • [p]Tweaked overall weapon balance[/p]
  • [p]Adjusted hip-fire accuracy on several weapons[/p]
  • [p]VB grenades now bounce less[/p]
  • [p]Stabilized machine gun aiming[/p]
  • [p]New system to decouple machine gun and cannon aiming, making it easier to aim while tanks are moving[/p]
  • [p]Faster turret rotation for bots and other players[/p]
  • [p]Fixed cannon rotation issues[/p]
  • [p]Fixed aim issues when seated on motorbikes[/p]
  • [p]Fixed border collider issues interfering with aiming[/p]
  • [p]Added temporary damage reduction when mounting heavy machine guns to prevent instant deaths[/p]
[p]PLAYER MOVEMENT, FEEL & ANIMATION[/p]
  • [p]Improved player input responsiveness[/p]
  • [p]Smoother player movement synced with the camera, significantly improving FPS feel[/p]
  • [p]Updated camera recoil animations[/p]
  • [p]Improved player IK[/p]
  • [p]Fixed several player animation issues[/p]
  • [p]Camera now elevates slightly during officer call-ins[/p]
  • [p]First-person grenade use now slightly tilts the camera upward (aim unchanged)[/p]
[p]ENGINEERING, BUILDING & MAP TOOLS[/p]
  • [p]Added animations to engineer constructibles during construction[/p]
  • [p]Prevented digging underneath cannons[/p]
  • [p]Players can no longer repair enemy barbed wire while digging[/p]
  • [p]Fixed multiple edge cases when placing sapper props[/p]
  • [p]Selecting the same prop in the sapper UI now resets it to its default rotation[/p]
  • [p]Tweaked raycasting for bot garrison points created through digging[/p]
  • [p]Tweaked capture point placement on large (450m) random maps[/p]
[p]Map Editor Improvements[/p]
  • [p]Added scaling toggles[/p]
  • [p]Added ability to scale prop groups[/p]
  • [p]Rotation and scale now reset when selecting a new prop group[/p]
[p]UI, UX & ACCESSIBILITY[/p]
  • [p]Numerous UI and UX improvements[/p]
  • [p]Field of View (FOV) setting moved to "Graphics" options[/p]
  • [p]Chat keybinds no longer trigger while typing in chat[/p]
  • [p]Added obstacle warning UI for mortars when aiming near objects[/p]
  • [p]Fixed HUD not appearing correctly on the death screen[/p]
  • [p]Fixed map screen closing too early during map transitions[/p]
[p]AUDIO & VOICE[/p]
  • [p]Improved in-game voice system[/p]
  • [p]Fixed VOIP error occurring when joining matches[/p]
[p]COSMETICS & PRESENTATION[/p]
  • [p]Updated all French characters and uniform unlocks[/p]
  • [p]Added new German Uniform unlocks[/p]
  • [p]Added decals to identify player barrage balloons[/p]
  • [p]Added new community-requested scene props, including:[/p]
    • [p]Dynamic text decals[/p]
    • [p]Metal wires[/p]
[p]SYSTEMS & RULES[/p]
  • [p]Implemented filtering for player names, squad names, and chat to block problematic language[/p]
  • [p]Fixed class limit issues[/p]
  • [p]Revive speed increased[/p]
  • [p]Fixed damage reduction from charges not applying correctly[/p]
[p]BUG FIXES[/p]
  • [p]Fixed Hotchkiss machine gun collider issues in emplaced positions[/p]
  • [p]Fixed texture slot 4 not saving correctly[/p]
  • [p]Fixed several cannon and turret-related issues[/p]
  • [p]Fixed multiple edge-case bugs across gameplay systems[/p]
  • [p]And various other minor fixes and improvements[/p]
[p]
If you are interested in participating in the Playtest, you can register for it from our Steam Store Page. Once registered, you will be notified once the Playtest starts.

[dynamiclink][/dynamiclink]
Thank you! We look forward to seeing you on the battlefield very soon!
/Flying Squirrel Entertainment

[/p]

Over The Top: WWI France Playtest is now live!

[p][/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]As previously announced we are looking to host a couple of public Playtests prior to release of Over The Top: WWI, so that we can find bugs, get feedback and tweak gameplay well ahead of the official release. [/p][p]Please keep in mind that the game is still in alpha and a number of features have not yet been implemented. There will be bugs and performance issues as well unfinished gameplay.

If you are interested in participating in the Playtest, you can register for it from our Steam Store Page. Once registered, you will be notified once the Playtest starts.

[dynamiclink][/dynamiclink]

Thank you! We look forward to seeing you on the battlefield very soon!
/Flying Squirrel Entertainment

[/p]

Over The Top: WWI December Playtest!

[p]We are excited to announce that the next public alpha Playtest for Over The Top: WWI will begin on the 10th of December 2025! [/p][p][/p][p]Over The Top is opening its trenches again from Dec 10–14, and this round comes with a major update: the French faction is being added! [/p][p][/p][p]As previously announced we are looking to host a couple of public Playtests prior to release of Over The Top: WWI, so that we can find bugs, get feedback and tweak gameplay well ahead of the official release. [/p][p]Please keep in mind that the game is still in alpha and a number of features have not yet been implemented. There will be bugs and performance issues as well unfinished gameplay.

If you are interested in participating in the Playtest, you can register for it from our Steam Store Page. Once registered, you will be notified once the Playtest starts.

[dynamiclink][/dynamiclink]
Thank you! We look forward to seeing you on the battlefield very soon!
/Flying Squirrel Entertainment

[/p]

Over The Top: WWI - October Playtest is now live!

[p]Hey guys! The playtest is now live! 1st of November till the 2nd of November 2025! [/p][p][/p][p]We’ve done a massive overhaul of the weapon system: balancing, adjusting, and reworking nearly every gun to make them feel more authentic and true to history. Clip sizes, recoil,etc all fine-tuned to match their real-life counterparts.[/p][p][/p][p]But that’s not all, this update also brings a range of major and minor improvements across the board. You can check out the full list here:[/p][p][/p][p]Major changes:[/p]
  • [p]Digging: Improved system to prevent floating objects.[/p]
  • [p]Damage: New system for more reliable hit detection.[/p]
  • [p]Balance: All weapons re-balanced; Armored class has less sprint and health.[/p]
[p]Fixes: [/p]
  • [p]Fixed campaign issues, tank camo, grenade arc, and bulletproof bushes, plus general stability improvements.[/p]
[p]Minor changes:[/p]
  • [p]Airplanes: Better flight controls.[/p]
  • [p]Grenades: Improved throwing mechanics.[/p]
[p]Performance: [/p]
  • [p]Various improvements have been made to performance.[/p]
[p]Interface: [/p]
  • [p]Minor UI tweaks.[/p]
[p]Piano: [/p]
  • [p]As per community request THE PIANO IS LOUDER!![/p]
[p]As a reminder, we’re just a tiny team of four developers getting closer to release. Every playtest, every bit of feedback, and every bug report really helps us make Over The Top the best it can be. Be honest with your feedback! Whether you love or hate the new weapon changes, we want to hear it all. Your input helps us find the right balance between realism and fun.[/p][p][/p][p]So please, jump in, go wild, and tell us what you think![/p][p][/p][p]We’re counting on your help to keep pushing this crazy, chaotic project forward.[/p][p][/p][p]If you capture any funny or epic moments during the playtest, share them on our Discord! We’d love to feature your clips on our social channels to help share the game with more people![/p][p]Thanks again for being part of this journey and see you in the trenches![/p][p][/p][p][dynamiclink][/dynamiclink] [/p]