Demo Patch Notes
Thank you to everyone who’s played the Modulus demo and shared your thoughts with us! We’ve loved seeing your factories, your creativity, and your feedback. It means the world to our team that so many of you have taken the time to offer suggestions, report bugs, or just tell us what you love.
We’ve been listening, and today we’ve rolled out our first round of fixes and updates. Check out the patch notes below! 👇
[h3]General Improvements:
[/h3]
Now you can access the Monotoner once you add cranes to the bot factory
Merged making of the first and second modules of the bot factory into a single quest
[h3]Bug Fix:[/h3]
Fixed bug with the data collection opt out option in the settings
Fixed bug where the players could see debug text if their default language was not supported by the game
[h3]Known Issues:[/h3]
Visual Bugs:
Drones fly through terrain.
Tutorial goal background color changes unexpectedly.
Cranes' hologram turns red if placed too early in the onboarding process.
Module glitches when underground is moved after placement.
Conveyor belts can be built across chasms.
Saturation changes when lowering quality settings.
Functionality Issues:
Cutter accepts modules indefinitely without output.
Inconsistent assembler output when connected to a cutter without a conveyor belt.
Mouse cursor glitches with a connected controller.
Saving a game with "v" in the name hides the hub, but "v" remains in the save name.
UI and UX Issues:
Consumption rates and crane speed are not displayed in the UI.
Production upgrade display error on 'Blue Core Facility' from 2 to 3.
The "Z" icon for clearing conveyor belts doesn't match the keyboard language.
No confirmation on depot deletion.
Performance:
High GPU load at game start (near 100%).
Localization:
General localization issues.
[h3]Features and Suggestions:[/h3]
Quality of Life (QOL) Improvements:
Tooltip for shape dimensions.
Option to resize the game window freely.
Control rebinding functionality.
Suggested Tools:
A "sample" or "pipette" tool to build more of whatever is under the cursor.
Save and Load Functionality:
Improve save behavior with the "v" key to hide the hub and save window.
Thanks again for all your support since the demo launch. It really does mean the world to us.
Don't forget to join the Discord, if you haven't already, as we are loving watching you create the wildest of factories and can't wait to see more.
Team Happy Volcano.
We’ve been listening, and today we’ve rolled out our first round of fixes and updates. Check out the patch notes below! 👇
[h3]General Improvements:
[/h3]
Now you can access the Monotoner once you add cranes to the bot factory
Merged making of the first and second modules of the bot factory into a single quest
[h3]Bug Fix:[/h3]
Fixed bug with the data collection opt out option in the settings
Fixed bug where the players could see debug text if their default language was not supported by the game
[h3]Known Issues:[/h3]
Visual Bugs:
Drones fly through terrain.
Tutorial goal background color changes unexpectedly.
Cranes' hologram turns red if placed too early in the onboarding process.
Module glitches when underground is moved after placement.
Conveyor belts can be built across chasms.
Saturation changes when lowering quality settings.
Functionality Issues:
Cutter accepts modules indefinitely without output.
Inconsistent assembler output when connected to a cutter without a conveyor belt.
Mouse cursor glitches with a connected controller.
Saving a game with "v" in the name hides the hub, but "v" remains in the save name.
UI and UX Issues:
Consumption rates and crane speed are not displayed in the UI.
Production upgrade display error on 'Blue Core Facility' from 2 to 3.
The "Z" icon for clearing conveyor belts doesn't match the keyboard language.
No confirmation on depot deletion.
Performance:
High GPU load at game start (near 100%).
Localization:
General localization issues.
[h3]Features and Suggestions:[/h3]
Quality of Life (QOL) Improvements:
Tooltip for shape dimensions.
Option to resize the game window freely.
Control rebinding functionality.
Suggested Tools:
A "sample" or "pipette" tool to build more of whatever is under the cursor.
Save and Load Functionality:
Improve save behavior with the "v" key to hide the hub and save window.
Thanks again for all your support since the demo launch. It really does mean the world to us.
Don't forget to join the Discord, if you haven't already, as we are loving watching you create the wildest of factories and can't wait to see more.
Team Happy Volcano.