Demo Update | Patch Notes 0.4.1
🚨 This update will break saves if you have already played the old demo!
[h2]📘 Tutorial & Manual[/h2]
- Updated tutorial
- Implemented in-depth manual
- New menu item featuring most in-game topics with detailed information
- New Buildings:
- Droid Core Facility
- Droid Assembly
- New Feature: Droids! (Use Droid Cores aka Blue Cores)
- New cosmetic: Golden Bot Statue
- New cosmetic: Trees
- Trees can now be destroyed and replanted
- Bushes can be deleted when building over them
- Paint production system implemented
- Dye Mixer building added
- Blue paint recipe: Blue Pigment + Oil
- Buildings now effectively produce pigment
- Oil rig and Oil resource added
- Updated map with:
- More Polyrock
- More Oil resources
- New Harvester Pad model
- Has internal storage
- Appears on corners of building platforms
- It's faster!
- Counter and Scrapper operators added
- Stamper UX overhaul
- Inside operator animations
- Speed indications added
- Hover shows internal visuals
- Shortcuts for rotation & inverse
- Operators now color agnostic
- Efficiency View highlights efficiency levels
- Cutter Operator now requires configuration
- Modules retained after upgrading buildings
- Max module size locked to 16x16
- Highlighted resource nodes for extractors
- Visual indicators of blocked tiles
- Tilt-shift effect toggle added
- Operator animations, models, and VFX updated
- High-res building icons
- New thumbnails and building textures
- New narrator portrait & smoke VFX
- UI overhauls for Objectives and Toolbar
- Performance improved, especially with many operators on screen
- Japanese language added
- Multiple localization issues fixed
🐞 Bug Fixes
[h2]🖼️ Visual Fixes[/h2] - Dye Mixer shows animation
- Cutter output shapes correct
- Fixed delivery dock model & Basic Bot Factory boundary
- Chasm rendering issue resolved
- Upgrade text & tooltips fixed
- Operator status UI hidden correctly
- Tooltip accuracy improved
- Rotation shortcuts corrected
- Playtime display fixed
- Upgrade quests now complete properly
- Cranes not deleted, factory continues
- Tunnel movement adjusted
- Multiple Cutter and Assembler fixes
- Camera and menu behavior fixed
- Fixed NullReference errors and UI element tooltips
- Fixed mission text and naming issues
- Resolved general localization issues
🐞 Known Issues
[h2]🔧 Functionality Issues[/h2] - Inconsistent assembler-cutter throughput
- Game starts in wrong resolution
- Operator view closes on objective click
- UI blocking during Stamper cut
- Oil highlighted incorrectly
- Basic Processing Plant has floating floor
- Cutter hologram turns blue when clicking on restricted areas