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  3. Demo Update | Patch Notes 0.4.1

Demo Update | Patch Notes 0.4.1

🚨 This update will break saves if you have already played the old demo!


[h2]📘 Tutorial & Manual[/h2]
  • Updated tutorial
  • Implemented in-depth manual
  • New menu item featuring most in-game topics with detailed information
[h2]🏗️ New Buildings & Features[/h2]
  • New Buildings:
    • Droid Core Facility
    • Droid Assembly
  • New Feature: Droids! (Use Droid Cores aka Blue Cores)
[h2]🎨 Cosmetics & Environment[/h2]
  • New cosmetic: Golden Bot Statue
  • New cosmetic: Trees
  • Trees can now be destroyed and replanted
  • Bushes can be deleted when building over them
[h2]🎨 Paint & Resource Production[/h2]
  • Paint production system implemented
  • Dye Mixer building added
  • Blue paint recipe: Blue Pigment + Oil
  • Buildings now effectively produce pigment
[h2]🛢️ New Resources & Map Update[/h2]
  • Oil rig and Oil resource added
  • Updated map with:
    • More Polyrock
    • More Oil resources
[h2]🚜 Harvesting & Storage[/h2]
  • New Harvester Pad model
  • Has internal storage
  • Appears on corners of building platforms
  • It's faster!
[h2]👷 Operators & UX Enhancements[/h2]
  • Counter and Scrapper operators added
  • Stamper UX overhaul
  • Inside operator animations
  • Speed indications added
  • Hover shows internal visuals
  • Shortcuts for rotation & inverse
  • Operators now color agnostic
  • Efficiency View highlights efficiency levels
  • Cutter Operator now requires configuration
[h2]🏢 Buildings & Module Improvements[/h2]
  • Modules retained after upgrading buildings
  • Max module size locked to 16x16
[h2]🖱️ User Experience (UX) Improvements[/h2]
  • Highlighted resource nodes for extractors
  • Visual indicators of blocked tiles
  • Tilt-shift effect toggle added
[h2]🎨 Art & UI Updates[/h2]
  • Operator animations, models, and VFX updated
  • High-res building icons
  • New thumbnails and building textures
  • New narrator portrait & smoke VFX
  • UI overhauls for Objectives and Toolbar
[h2]⚙️ Performance Improvements[/h2]
  • Performance improved, especially with many operators on screen
[h2]🔤 Localization[/h2]
  • Japanese language added
  • Multiple localization issues fixed
🐞 Bug Fixes
[h2]🖼️ Visual Fixes[/h2]
  • Dye Mixer shows animation
  • Cutter output shapes correct
  • Fixed delivery dock model & Basic Bot Factory boundary
  • Chasm rendering issue resolved
[h2]🖱️ UI Fixes[/h2]
  • Upgrade text & tooltips fixed
  • Operator status UI hidden correctly
  • Tooltip accuracy improved
  • Rotation shortcuts corrected
  • Playtime display fixed
[h2]🧠 Logic & Functionality Fixes[/h2]
  • Upgrade quests now complete properly
  • Cranes not deleted, factory continues
  • Tunnel movement adjusted
  • Multiple Cutter and Assembler fixes
  • Camera and menu behavior fixed
  • Fixed NullReference errors and UI element tooltips
[h2]📚 Localization (LOCA) Fixes[/h2]
  • Fixed mission text and naming issues
  • Resolved general localization issues
🐞 Known Issues
[h2]🔧 Functionality Issues[/h2]
  • Inconsistent assembler-cutter throughput
  • Game starts in wrong resolution
[h2]🖱️ UI Issues[/h2]
  • Operator view closes on objective click
  • UI blocking during Stamper cut
[h2]🎨 Visual Issues[/h2]
  • Oil highlighted incorrectly
  • Basic Processing Plant has floating floor
[h2]🖼️ Visual + Functionality[/h2]
  • Cutter hologram turns blue when clicking on restricted areas