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Modulus Update: A New Path Forward

[h2]Hello Module Makers,[/h2][h3]We’ve got some big news to share. Initially, we planned to launch Modulus into Early Access on October 22nd. But after much reflection (and a lot of help from you, our amazing community), we’ve decided to shift gears. Instead of heading into Early Access, we’re going to take the time to go all the way to a full 1.0 release in 2026.[/h3][p][/p][h3]Why the change? [/h3][p]Simply put: we want to make Modulus the best game it can be. Your feedback in the playtest has been incredible; you’ve helped us identify what’s working, what needs polishing, and which features matter most. This extra time means we can:[/p]
  • [p]  Add more of the community-requested features.[/p]
  • [p]  Polish every system until it shines.[/p]
  • [p]  Deliver a better Modulus experience right from day one.[/p]
[p]To our playtesters: thank you. Your contributions have been invaluable in shaping our priority list. You’ve helped us steer the game in ways we couldn’t have done alone.[/p][p][/p][h3]What’s next? [/h3][p]We’ll be sharing a roadmap soon, once we’ve finalised a few more things, so you can see exactly what we’re working on between now and launch. Plus, we will be committing to monthly dev logs that tie in to that roadmap, to give you a clear picture of how things are going.[/p][p]We know this is a significant shift, but we’re more excited than ever for the launch of Modulus, and we’re so grateful to this community for helping us along the way.[/p][p][/p][p]Thank you, as always, for your support and for helping us to build something truly monumental😉.[/p][p]– Team Happy Volcano[/p]