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The Modulus Demo Just Leveled Up

[h3]Hello Module Makers![/h3][h3]Tonight’s a big moment for us,  our brand-new Modulus trailer just premiered in the PC Game Show, and we couldn’t be more stoked to have been featured again. Huge thanks to the PCGS team for inviting us back and giving Modulus another spotlight. Check out the new trailer below!
 [/h3][previewyoutube][/previewyoutube][h3]And now for the part many of you have been waiting for…[/h3][h3]
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A Massive Demo Update is Now Live!
[p]For the first time since April, the Modulus demo has been completely refreshed with new systems, new content, new visuals, and a smoother early-game experience. This update brings the demo in line with the game’s current direction and gives you a much clearer look at what Modulus is becoming ahead of next year’s full release.[/p][p]Because so much has changed, older demo saves will not work with this version, but we promise the new experience is worth the fresh start. PLUS saves from the updated demo will transfer across to the full game when launched. [/p][p]Let’s dive in![/p][h2]New Features[/h2]
  • [p]New Onboarding Flow for a much smoother early-game experience, thanks to your feedback [/p]
  • [p]New Island Layout, you now need to use skylines to connect your islands. [/p]
  • [p]All-New Tech Tree, unlock new buildings, operators, Efficiency View, counter, etc.[/p]
[p][/p]
  • [p]Module Challenges to test your creativity [/p]
[p][/p]
  • [p]Progression UI Overhaul [/p]
  • [p]New Buildings [/p]
  • [p]New Cosmetics [/p]
  • [p]Dark Mode, you wanted it and we delivered [/p]
[p][/p]
  • [p]Delivery Targets [/p]
  • [p]Rank & XP System [/p]
  • [p]Factory Pause / Build Mode [/p]
  • [p]Datashards & Expansion Permits, datashards are needed for unlocking nodes in the new tech tree.[/p]
  • [p]New & Improved Audio System with cleaner, calmer factory vibes [/p]
[p][/p][h2]Gameplay & Mechanics Updates[/h2]
  • [p]Furnace now requires 4 Polyrocks instead of 8[/p]
  • [p]Added new Operators, including Skylines
    [/p]
[h2]UI / UX Improvements[/h2]
  • [p]Major UI and visual overhaul[/p]
  • [p]Improved Toolbar[/p]
  • [p]Module Viewer window can now be maximized[/p]
[p][/p]
  • [p]Added Camera Sensitivity settings[/p]
  • [p]Updated Manual[/p]
  • [p]New & updated localization
    [/p]
[p][/p][h2]Saving & System Improvements[/h2]
  • [p]Improved manual saving and autosaving[/p]
  • [p]Performance optimizations across the board
    [/p]
[h2] Removed (For Now)[/h2]
  • [p]Creative Mode
    Just to stress: Creative Mode is coming back for full release. It’s temporarily removed from the demo while we rebuild it into something much bigger and better.
    [/p]
[h2]Other Improvements[/h2]
  • [p]General polish across multiple systems[/p]
  • [p]Additional stability & performance improvements

    (You can check the Patch Notes for a full list of fixes and known issues as well) [/p]
[p][/p][p]This update represents months of work across design, audio, UI, systems, and onboarding. If you tried the demo back in April, we’d love for you to jump in again and see what’s new. And if you’re here for the first time, welcome! There’s never been a better moment to try Modulus.[/p][p]Thank you for all your feedback, your creativity, and your excitement. [/p][p]On the topic of feedback we have been using a Feature Upvote Board to collect feedback during playtesting and we would love it if you would add to it with any demo feedback or suggestions you have. [/p][p][/p][p]Don’t forget to wishlist Modulus, and give it a follow whilst you're there. Every follow the game gets, helps Steam recognise that people are excited for Modulus!

Also if you are a creator and want to join our Creator Program you can sign up today! For more information click here. Or to jump right in and sign up click here. [/p][p] [/p][p]Join our community:[/p][p]Discord BlueSky TikTok YouTube Reddit Feature Upvote



See you on the factory floor, and enjoy the upgraded experience![/p][p]Team Happy Volcano[/p][p]
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