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  3. Modulus 1.0.1 | Day 1 Patch Notes

Modulus 1.0.1 | Day 1 Patch Notes

[p]Thanks to everyone jumping into Modulus: Factory Automation and sharing feedback with us. This first patch focuses on fixing early issues, improving stability, and polishing the overall experience.
[/p][h3]Functionality / Crash Fixes[/h3]
  • [p]Fixed an issue where the game could get stuck on the loading screen while loading a save[/p]
  • [p]Fixed a null reference error when closing the module viewer after opening it via the progression UI[/p]
  • [p]Fixed Advanced Stamper configurations flipping and producing incorrect output[/p]
  • [p]Fixed freighters not refilling cargo correctly when receiving a new resource[/p]
  • [p]Fixed camera jumping to a random position after locating a Freight Hub and panning[/p]
  • [p]Fixed an issue where pasting a configuration for an advanced operator would unlink the Supply Tank[/p]
  • [p]Fixed toolbar not updating the correct keybind after reassignment[/p]
  • [p]Fixed inability to assign Shift + Left Mouse Button as a keybinding[/p]
  • [p]Fixed an issue where pressing ESC would assign a keybind when closing the overlapping input popup[/p]
  • [p]Fixed an error caused by auto-complete on the Lumite Reactor
    [/p]
[h3]UI Fixes[/h3]
  • [p]Fixed red building modules not appearing in the progression UI after being unlocked[/p]
  • [p]Fixed missing blue charge requirement indicators in Overclock Station and Red Processing Plant UI[/p]
  • [p]Fixed Overclock building popup showing req/min over module amounts[/p]
  • [p]Fixed incorrect save name shown on the loading screen[/p]
  • [p]Fixed black bars appearing in the progression UI[/p]
  • [p]Fixed multiple building UI popups appearing when activating the GNN Gate[/p]
  • [p]Fixed missing rank requirement display when skipping the Monument unlock cutscene[/p]
  • [p]Fixed Yellow Charge unlock popup not appearing after unlocking the GNN Gate[/p]
  • [p]Fixed Blue Charge unlock popup appearing incorrectly after unlocking the GNN Data Mine[/p]
  • [p]Fixed toolbar keybind display not updating correctly[/p]
  • [p]Fixed Shift and Ctrl keybind UI display limitations[/p]
[h3]
Visual / VFX Fixes[/h3]
  • [p]Fixed freighters not always displaying hologram VFX when passing through buildings[/p]
  • [p]Fixed missing thruster VFX for the GNN Ship in the ending cutscene[/p]
  • [p]Fixed Overclock Station VFX issues[/p]
  • [p]Fixed Stamper MK1 and MK2 interior computer lights not functioning correctly[/p]
  • [p]Fixed visible red boundary boxes on decorations such as Trees, Golden Statues, and Solar Flowers[/p]
  • [p]Fixed conveyor tool not highlighting belts when hovering[/p]
  • [p]Fixed missing notification highlights for newly unlocked items[/p]
  • [p]Fixed pixelation issues in the Happy Volcano logo animation[/p]
[h3]
Localisation / Text Fixes[/h3]
  • [p]Fixed debug text appearing for “Produces” in the Basic Core Facility tech tree node[/p]
  • [p]Fixed punctuation error in the Mission Successful popup[/p]
  • [p]Fixed Freight Hub UI scaling issues in French, Portuguese, Polish, and Russian[/p]
  • [p]Fixed Simplified Chinese displaying incorrect Japanese characters[/p]
[h3]
DLC Fixes[/h3]
  • [p]Fixed missing updated trail texture for DLC drone in the main menu[/p]
  • [p]Fixed incorrect “Supporter Edition” tag shown instead of “Deluxe Edition”[/p]
[h3]
Quality of Life & Design Improvements[/h3]
  • [p]Removed final four Crimsonite Printer nodes from the Tech Tree[/p]
  • [p]Removed “beta” label from Creative Mode[/p]
  • [p]Removed drone speed as a bottleneck[/p]
  • [p]Added number icons (5–0) to the Icon Block[/p]
  • [p]Added missing icons to the Icon Block cosmetic[/p]
  • [p]Added estimated output display per Harvester Pad[/p]
  • [p]Added crane ratio information to building UI[/p]
  • [p]Added faster camera movement when holding Shift[/p]
  • [p]Added GDPR disclaimer modal on the start screen[/p]
  • [p]Improved breadcrumb UI[/p]
  • [p]Improved loading screen visual feedback[/p]
  • [p]Added trading cards
    [/p]
[h3]Performance Improvements[/h3]
  • [p]Improved performance by replacing building and platform stickers from Sprite Renderer to Mesh Renderer[/p]
[p]
Thanks again for all your feedback and support. We’ll keep listening and improving as more players jump in.[/p]