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Modulus News

Modulus Public Playtest Now Live!

We’re opening the doors to the Modulus Public Playtest, and participants are invited to jump in and try the updated demo build before Steam Next Fest kicks off in June!

Signed up for the playtest?
If you've requested access via the Steam page, check your email as Steam will notify you if they've granted you access.

What's New?
This updated version includes new content, systems, and polish based on your feedback from the original demo, and we’re eager to hear your thoughts again.

Playtest Duration
We’re aiming to keep the playtest open for at least two weeks as we prepare for Next Fest. During that time, we’d love your feedback via the in-game survey, available in the top left corner of the game.

Important Notes
  • Save files from the original demo are not compatible.
  • Language support is still in progress, so not all translations are final yet.
Let us know what you think, and most of all, have fun building!


Your feedback is invaluable, so be sure to join our Discord, wishlist Modulus on Steam, and leave a review after playtesting. Your input will help shape the final game.

https://store.steampowered.com/app/2779120/Modulus

Want To Win a Modulus Merch Bundle?

[h2]Screenshot Contest Bonus & This Week’s Theme: Spirals
[/h2]

If you’ve been taking part in our weekly Screenshot Contest, there are two exciting updates:

1)🎁 Modulus Merch Bundle Prize Draw
Starting now, every weekly winner will be automatically entered into a special draw to win an exclusive Modulus Merch Bundle at launch.

🏆 Already won? You’re in the running.
📅 Still entering? Keep it up, more wins = more entries.



2)🖼️ Now Accepting Entries via the Steam Community Hub
We heard you when you said that you wanted to be able to take part in the contest without joining Discord. So, you can now enter by uploading your screenshots directly to the Modulus Community Hub.

Each week, we’ll post a pinned thread in the Discussions tab with that week’s theme and entry instructions. Make sure to title your screenshot as instructed to qualify.



This Week’s Theme: Spirals
Spin your creativity into motion, whether it’s Uzumaki-style vortex factories or spiralling zen-mode patterns, we want to see your best twisty designs!
Good luck, and get sharing those gorgeous builds!

🧠 To submit your entry check:
🔗Discussion Post
📜 Contest Rules

April Screenshot Contest Winners!

Congratulations to our April winners! Your creativity and design skills continue to impress us. Check out the winning screenshots below and get inspired for the next round.

Week One

Week Two

Week Three



Want to enter the Weekly Screenshot Contest?
Here's how:

📸 How to Enter:

Submit a screenshot from the free demo version of Modulus to the #ScreenshotContest forum on our official Discord server.
Check the weekly post in the forum to see if there is a theme.

Ensure your screenshot is unaltered and free from any external markings or assets.

🗓️ Contest Timeline:

Submission Period: 00:01 UTC Saturday to 12:00 UTC Thursday each week.

Voting Period: 13:00 UTC Thursday to 12:00 UTC Friday.

🏆 Prizes:

The winning screenshot will be featured in the game for one week.

The winner will receive a key to the Steam PC version of the full release of Modulus, upon release.

Join our Discord community and showcase your creativity!

We Hit 80,000 Wishlists!

[h2]🎉 Wishlist Milestone: 80,000 and Counting![/h2]

We were planning to post when we hit 75,000 wishlists… but you all beat us to it, we blinked and suddenly we’re at 80K. 😅


We’re genuinely blown away by the response to the demo so far.
Over 24,000 of you have already jumped in to start building, optimising, and experimenting with your factories, and we’re sitting at 97% Very Positive on Steam reviews. That kind of support means everything to us.

From the whole team at Happy Volcano, thank you. Your feedback, suggestions, and enthusiasm help shape Modulus's future every day.

We’ve got a lot more coming, and we can’t wait to share it with you.

Onward to 100K wishlists! 🏭

Demo Patch Notes

Thank you to everyone who’s played the Modulus demo and shared your thoughts with us! We’ve loved seeing your factories, your creativity, and your feedback. It means the world to our team that so many of you have taken the time to offer suggestions, report bugs, or just tell us what you love.

We’ve been listening, and today we’ve rolled out our first round of fixes and updates. Check out the patch notes below! 👇


[h3]General Improvements:
[/h3]
Now you can access the Monotoner once you add cranes to the bot factory

Merged making of the first and second modules of the bot factory into a single quest


[h3]Bug Fix:[/h3]

Fixed bug with the data collection opt out option in the settings

Fixed bug where the players could see debug text if their default language was not supported by the game


[h3]Known Issues:[/h3]

Visual Bugs:

Drones fly through terrain.

Tutorial goal background color changes unexpectedly.

Cranes' hologram turns red if placed too early in the onboarding process.

Module glitches when underground is moved after placement.

Conveyor belts can be built across chasms.

Saturation changes when lowering quality settings.


Functionality Issues:

Cutter accepts modules indefinitely without output.

Inconsistent assembler output when connected to a cutter without a conveyor belt.

Mouse cursor glitches with a connected controller.

Saving a game with "v" in the name hides the hub, but "v" remains in the save name.


UI and UX Issues:

Consumption rates and crane speed are not displayed in the UI.

Production upgrade display error on 'Blue Core Facility' from 2 to 3.

The "Z" icon for clearing conveyor belts doesn't match the keyboard language.

No confirmation on depot deletion.


Performance:

High GPU load at game start (near 100%).


Localization:
General localization issues.


[h3]Features and Suggestions:[/h3]

Quality of Life (QOL) Improvements:

Tooltip for shape dimensions.

Option to resize the game window freely.

Control rebinding functionality.


Suggested Tools:
A "sample" or "pipette" tool to build more of whatever is under the cursor.


Save and Load Functionality:
Improve save behavior with the "v" key to hide the hub and save window.


Thanks again for all your support since the demo launch. It really does mean the world to us.
Don't forget to join the Discord, if you haven't already, as we are loving watching you create the wildest of factories and can't wait to see more.

Team Happy Volcano.